[minimod][v0.3.2] Graveyard

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[minimod][v0.3.2] Graveyard

Postby m8f » Sat Jun 06, 2020 1:39 am



Graveyard is a minimod for GZDoom that places gravestones where you die.
Gravestones are carried over play sessions, so:

1. You die.
2. You start a new game, or load the savegame.
3. You see a gravestone where you died.

Download
Image
Source code

Features

- keys to remove gravestones on this map or all gravestones.
- doesn't affect gameplay.
- netgame compatible (players see other player's gravestones).



This mod is a part of m8f's toolbox.
Last edited by m8f on Tue Jun 16, 2020 9:04 pm, edited 7 times in total.
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Re: [minimod][v0.1] Graveyard

Postby namsan » Sat Jun 06, 2020 5:03 am

This mod reminded me Terraria, and it's quite interesting.
Anyways, now the game can remind that I'm really suck at doom. 8-)
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Re: [minimod][v0.2] Graveyard

Postby m8f » Sat Jun 06, 2020 6:32 am

Of course, there was a bug that was discovered right after the release. So, 4 of you who downloaded the mod, please download version 0.2.

Changelog:

- fixed a bug when new gravestones overwrite old ones after clearing gravestones on a map.
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Re: [minimod][v0.2] Graveyard

Postby Captain J » Sat Jun 06, 2020 11:05 pm

This is some amazing zdoom magic. Now i can both embrace and be embarrassed about my deaths!

But is there will be last words on each gravestone? That would be really funny.
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Re: [minimod][v0.2] Graveyard

Postby dsucks » Mon Jun 08, 2020 5:25 am

Damn, didn't know something like this was possible. What if the the tombstones said things like "squashed by a mancubus" instead? Having them all just be the same phrase with a different enemy is pretty boring
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Re: [minimod][v0.2] Graveyard

Postby Dr_Cosmobyte » Thu Jun 11, 2020 2:18 pm

Suggestions:

Is there a way to make your graves random? (Hexen and blood have excellent sprites of graves)

Also, Castlevania: Symphony of the Night has an enemy called Tombstone, with a perfect centered sprite facing the player.

=)
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Re: [minimod][v0.2] Graveyard

Postby m8f » Thu Jun 11, 2020 8:59 pm

Random graves would be great. The problem is ripped sprites: I don't want to add more unlicensed content. I'll be glad to replace the sprite used in this mod with something that allows reuse explicitly.
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Re: [minimod][v0.2] Graveyard

Postby Captain J » Sat Jun 13, 2020 10:58 am

TOMBA0.PNG
Aaaaand all done! Is this will do?
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Re: [minimod][v0.2] Graveyard

Postby Dr_Cosmobyte » Sat Jun 13, 2020 6:11 pm

Nice one J! When i saw this in Discord i figured it would be a contribution to this mod.
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Re: [minimod][v0.2] Graveyard

Postby m8f » Sun Jun 14, 2020 12:11 am

Nice stones! Cannot take the cross (don't want to imply Christianity). Also had to fill gaps on the bottom, otherwise it looks weird on flat surface. Also added mirrored variant. Do you approve, Captain?

Stones.png
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Re: [minimod][v0.2] Graveyard

Postby Captain J » Sun Jun 14, 2020 4:00 am

Ah, glad you like it!

And alrighty. I'll see if i can add more gravestone sprites for you.

EDIT: Aaaand already finished! Hope you like it.
TOMBA0.png
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Re: [minimod][v0.2] Graveyard

Postby namsan » Sun Jun 14, 2020 6:26 am

Captain J, you are doing good. If there were gravestones with UAC logo it would be funny.
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Re: [minimod][v0.2] Graveyard

Postby dmslr » Sun Jun 14, 2020 7:23 am

Doom 2016 death marks also would be cool.
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Re: [minimod][v0.3] Graveyard

Postby m8f » Sun Jun 14, 2020 8:35 am

v0.3 is up!

Changelog:

  • added timestamp to grave description;
  • added randomized gravestone sprites (by Captain J);
  • fixed gravestones not loading sometimes.

dsucks wrote:What if the the tombstones said things like "squashed by a mancubus" instead?
Accessing proper obituaries happened to be surprisingly difficult. Probably not.
dmslr wrote:Doom 2016 death marks also would be cool.
Not sure where to get the sprites legally. Also, cannot access real date-time.
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Re: [minimod][v0.3] Graveyard

Postby m8f » Sun Jun 14, 2020 10:28 am

Bugfix update: v0.3.1. Fixed gravestones not loading sometimes more. Please redownload.
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