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Doom 1 titlepics done. I will not do one for the shareware version because according to the EULA (and if I'm reading the engine source right in GZDoom) you're not allowed to mod the shareware version.
Great that GZDoom finally allows this after the feature had been requested many times. Even better is that we have reliable and capable people who are already delivering the goods before they can even be used officially.
The new graphics are extremely well done and look like official releases. Let's finally go widescreen completely!
You will also do the intermission/episode ending screens for Doom, Doom II and Final Doom?
NightFright wrote:Great that GZDoom finally allows this after the feature had been requested many times. Even better is that we have reliable and capable people who are already delivering the goods before they can even be used officially.
The new graphics are extremely well done and look like official releases. Let's finally go widescreen completely!
You will also do the intermission/episode ending screens for Doom, Doom II and Final Doom?
Nash wrote:Yes that's the plan. The Doom games will be fully covered. Including No Rest For The Living and Sigil.
NRFTL just uses stock Doom2 screens, correct?
Hmm you're right. Not sure why I was incorrectly remembering nerve.wad having custom screens. Still, the plan is to complete all the stock Doom games with this project!
EDIT: ACHKCHYUALLY!!! Knew I wasn't imagining things. Apparently the d2bfg version of the WAD has a lump called DMENUPIC.
Scuba Steve wrote:OK... so the original XBox release of NRFTL had no additional screens... but the BFG edition DID?!
Correct. The original XBox version only had additional levels and secret exits to get to them. Plus NRFTL. It was otherwise 100% identical to v1.9. No medkit changes. The graphic lumps still referenced Doom 1, even (it did not have the episode list for Doom 2/NRFTL).
@Scuba: that looks great. No sense in me repeating the work, when it has already been done - can I include that in my pack? I'll respect your decision if you say no. :)
The Unity version made a mockup titlepic for No Rest shown when selecting addons, but I don't know if there's currently a way to extract it, or if it would even be the right size for a titlepic if you did. The Eternity Engine's launcher also made a custom titlepic for D2BFG as a whole:
But yeah, they both use DMENUPIC as a base and could easily just be pasted onto a widescreen version of that.