Doom HD sprites (Not upscaled) Version 1.0 for download

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Doom HD sprites (Not upscaled) Version 1.0 for download

Postby Marcelus » Sun Mar 08, 2020 3:49 am

Hi All,
I am working on prites in HD for doom, Doom 2 and later maybe Doom 64.

my goal is to turn most objects and things into high resolution. It's my private project and I'm working on it in my free time. The first version will be available for download in late March or early April. I will inform you about the current status.
CBBRA0.png


19.4 2020

version 1 available for download

high_res_sprites.jpg


what is done ?

Spoiler:


download include pk3 file + only standalone sprites

what next?

in version 2 will be available all exploding barrel frames
armors
redone stimpak
some lights...

FOR BEST RESULT PLEASE SET “Adjust Sprite Clipping – Allways“ UNDER HARDWARE RENDERING in GzDOOM

Pk3 file is optimized for OpenGL. Stand alone sprites are for software mode if someone want or for editing for your projects...

DOWNLOAD

https://drive.google.com/file/d/1NFLXH2 ... sp=sharing

all feedbacks are welcome

more DOWNLOADS

Doom 2 Levels names in HD with classic doom font

https://drive.google.com/file/d/1A644GX ... sp=sharing

Doom 1 Levels names in HD with classic doom font

https://drive.google.com/file/d/1LQgYyg ... sp=sharing

More my works

HD Bottles for HEXEN

DOWNLOAD

https://drive.google.com/file/d/1RW_31n ... TxqdW/view

 
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Last edited by Marcelus on Sun Apr 26, 2020 11:09 am, edited 15 times in total.
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Re: Doom HD sprites (Not upscaled)

Postby CeeJay » Sun Mar 08, 2020 11:29 am

Ohh, another one. Good luck, here's hoping this one gets closer to completion than the many many many previous attempts.

But seriously though, be aware than this is a massive undertaking and you are far from the being the first to attempt it. That is, if your goal is to redo ALL the graphics and sprites in HD. I don't mean to dis or sound negative, but do understand I/we have seen tons of these projects before with none actually reaching completion and most eventually being abandoned.

What little you have so far does look nice though. Best of luck.
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Re: Doom HD sprites (Not upscaled)

Postby Marcelus » Sun Mar 08, 2020 12:10 pm

Hello CeeJay.

Yes I know about sprites situation. Many packs but many ufinished and not all look good. I am big doom fan and I how many other people want play little modern looking doom. Good sprites are not much. I want made especially frequently used sprites not ALL. Not weapons and not monsters. I have actually done 14 sprites and some are with animation. I have also some new HD textures what are not included DHTP pack and some better Hexen sprites. This is many many hours work. I am not professional but I want made sprites and textures so close original how is possible from me.
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Re: Doom HD sprites (Not upscaled)

Postby Marcelus » Sun Mar 08, 2020 12:47 pm

today I finished the ammunition for the rocket launcher

final sprites are in 60% higher resolution
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Re: Doom HD sprites (Not upscaled)

Postby Enjay » Sun Mar 08, 2020 1:34 pm

Good work so far. Some of these look really nice.

The rocket looks a bit odd though. It looks like an upscale that has been retouched to look sharper and the finsare different lengths (the one on the front is much shorter than the side ones).
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Re: Doom HD sprites (Not upscaled)

Postby Marcelus » Sun Mar 08, 2020 2:11 pm

Is not upscaled but yes looks simple . Wings are with different size also on original sprite.
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Re: Doom HD sprites (Not upscaled)

Postby Enjay » Sun Mar 08, 2020 6:22 pm

Marcelus wrote:Wings are with different size also on original sprite.

Well... so they are! :shock:
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Re: Doom HD sprites (Not upscaled)

Postby Marcelus » Mon Mar 09, 2020 3:03 pm

PLEASE HELP :)


I now working on ammo box. Someone know what is written under ammo on original sprite ?

( Edit )

There is nothing.I think this is only line
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Last edited by Marcelus on Tue Mar 10, 2020 2:01 am, edited 1 time in total.
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Re: Doom HD sprites (Not upscaled)

Postby Marcelus » Mon Mar 09, 2020 3:23 pm

All green columns
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Re: Doom HD sprites (Not upscaled)

Postby Marcelus » Mon Mar 09, 2020 3:37 pm

This is for doom 64. I have done only this one for D64 but later I planned more for this game
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Re: Doom HD sprites (Not upscaled)

Postby Marcelus » Tue Mar 10, 2020 2:42 pm

Green ammo box is done

comparison

(Edit)

hm... letters must be redone.Looks blurry
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Re: Doom HD sprites (Not upscaled)

Postby Marcelus » Wed Mar 11, 2020 1:25 pm

shotgun
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Re: Doom HD sprites (Not upscaled)

Postby Marcelus » Wed Mar 11, 2020 1:29 pm

light. Later planned redone base close to original. This was for my personal use.
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Last edited by Marcelus on Wed Mar 11, 2020 1:40 pm, edited 1 time in total.
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Re: Doom HD sprites (Not upscaled)

Postby Enjay » Wed Mar 11, 2020 1:34 pm

I've always imagined the base of the lamp to be round. The "stepped" effect of the original sprite is, IMO, merely due to representing a curve with very few pixels.
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Re: Doom HD sprites (Not upscaled)

Postby Marcelus » Wed Mar 11, 2020 1:47 pm

Enjay wrote:I've always imagined the base of the lamp to be round. The "stepped" effect of the original sprite is, IMO, merely due to representing a curve with very few pixels.


Yes original sprite has round base. I made this for me because clipping in gzdoom under opengl cut some pixels and looks not good. Settings in gzdoom is not enough. But now I am found how prevent clipping .
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