ToonDoom 4xRes Skin Pack_work in progress

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ToonDoom 4xRes Skin Pack_work in progress

Postby NorthyToons » Fri Dec 13, 2019 3:16 pm

Hey Folks I'm working on a Cartoon style monster redesign pack for Doom2

https://www.moddb.com/mods/doom-hd/addo ... m-skinpack




only 2 monsters so far which need some more blood and guts. but tell me what you think so far.

you can check for updates on DavidNorthArt on Twitter.
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Re: ToonDoom 4xRes Skin Pack_work in progress

Postby NorthyToons » Fri Dec 13, 2019 5:07 pm


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Re: ToonDoom 4xRes Skin Pack_work in progress

Postby PRIMEVAL » Fri Dec 13, 2019 8:50 pm

This looks pretty sweet!
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Re: ToonDoom 4xRes Skin Pack_work in progress

Postby dmslr » Sat Dec 14, 2019 1:03 am

Cool! But why is pinky so chubby? :D And will it have smooth animations?
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Re: ToonDoom 4xRes Skin Pack_work in progress

Postby NorthyToons » Sat Dec 14, 2019 1:17 am

dmslr wrote:Cool! But why is pinky so chubby? :D And will it have smooth animations?


Was thinking of making the Pinky look more like a demonic BullDog.

I'm keeping the animation framerate from the original game, although if you know how to add extra frames. that would be cool to know.
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Re: ToonDoom 4xRes Skin Pack_work in progress

Postby Whoah » Sat Dec 14, 2019 2:23 am

Dude, this looks badass!!
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Re: ToonDoom 4xRes Skin Pack_work in progress

Postby dmslr » Sat Dec 14, 2019 7:33 am

NorthyToons wrote:if you know how to add extra frames. that would be cool to know.

I don't have any experience in mod building. @Gifty did extra frames for his Smooth Doom mod. You can ask him advise or even borrow his frames. I think it will help a lot if you decide to make animations smoother.
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Re: ToonDoom 4xRes Skin Pack_work in progress

Postby MFG38 » Sat Dec 14, 2019 8:32 am

Eeeeeeeeeehhhhhhhhhhh...

While I dig the idea to some degree, I get the feeling it's one that would work best as a full-fledged graphic mod. Replace everything with a similar aesthetic, not just the enemy sprites, y'know. Maybe even add some cartoony effects to enhance the whole thing. The enemy sprites alone only look grossly out-of-place.

Sorry if I sound harsh. Just my honest opinion.
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Re: ToonDoom 4xRes Skin Pack_work in progress

Postby Scuba Steve » Sat Dec 14, 2019 6:40 pm

Lol, I love it what I've seen so far.

Remember, there are more than 2000 sprite entries in the doom2 iwad... and this project only works if you can make everything fit the motif. My advice, don't expand the project using smoothdoom sprites (it's a lot more work and, personally, smoothdoom is pretty ugly), stick to just the base iwad and work on all the sprites there first. I would suggest using the minor spritefix trooper and sergeant sprites so they don't need to be mirrored.
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Re: ToonDoom 4xRes Skin Pack_work in progress

Postby Valken » Sat Dec 14, 2019 8:45 pm

Looks great!
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Re: ToonDoom 4xRes Skin Pack_work in progress

Postby NorthyToons » Sun Dec 15, 2019 12:36 pm

Scuba Steve wrote:Lol, I love it what I've seen so far.

Remember, there are more than 2000 sprite entries in the doom2 iwad... and this project only works if you can make everything fit the motif. My advice, don't expand the project using smoothdoom sprites (it's a lot more work and, personally, smoothdoom is pretty ugly), stick to just the base iwad and work on all the sprites there first. I would suggest using the minor spritefix trooper and sergeant sprites so they don't need to be mirrored.


Hey Scuba Steve

I'm very much a noob to everything. is doing this all this in a ".Pk3" workable in the long run? is Smoothdoom the effect in GZDoom? whats Spritefix?

this is all very interesting, thanks.
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Re: ToonDoom 4xRes Skin Pack_work in progress

Postby Scuba Steve » Sun Dec 15, 2019 11:45 pm

No reason it shouldn't be workable.

Smoothdoom is a project that adds extra frames of animation to every object. I personally think it looks silly, and it will add thousands of extra images for you to draw. I would stick to the basic wad animation frames.

Minor Spritefix Project has extra frames for the trooper and sergeant so their guns face the correct position instead of mirroring their left and right sides. Open the project and look at the sergeant and trooper... they have new frames that look better.
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Re: ToonDoom 4xRes Skin Pack_work in progress

Postby NorthyToons » Thu Dec 19, 2019 1:01 pm

Making a rough start on the Imp, I use these premade rigs called Bipeds, in 3DsMax to test out what I can fit into the OG's spite box.

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Re: ToonDoom 4xRes Skin Pack_work in progress

Postby Rex705 » Wed Dec 25, 2019 4:58 pm

Whoa how have I not seen this yet. this is awesome!
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Re: ToonDoom 4xRes Skin Pack_work in progress

Postby ToxicMasculinity » Fri Jan 24, 2020 11:58 pm

Holy shit! This is the first time I'm seeing this thread, and damn if doesn't look fricking amazing! Seriously. The enemies look extremely badass. I truly hope you finish this project, and good luck as I'm sure it looks a little daunting. Do you have any future plans on creating the weapons and/ or textures as well? Just curious, but if not I'm perfectly content with enemies only. They look so damn cool. Great job!
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