Blood Textures Replacing Stock Doom2 Textures

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Blood Textures Replacing Stock Doom2 Textures

Postby Voltcom9 » Sun Sep 08, 2019 11:05 pm

This simply replaces the stock Doom textures and flats with a variety of spookified textures and sounds to create a different setting.

It's essentially a slew of Blood textures and a few Doom64 textures, combined to make a vast change of scenery for maps using Stock Doom2 resources.

I tested this with LZDoom and it should be compatible with ZDoom based ports. There are no gameplay changes or anything like that but I did replace the zombieman sounds with hilarious Half Life sounds. So it's compatible with all varieties of mods.

Personally I found that maps such as "UnAligned2: Unnecessary", "Texture Extravaganza", "Doomworld Mega Project", or anything that uses predominantly stock Doom2 resources seems less jarring with this graphic patch.

I find the best visual appearance for this is OpenGl using the Palette Postprocessing and shadow maps set to high but that's just my preference.

Download

Version 1 contains Texture / Flat / Music and Sound effects
https://www.dropbox.com/s/9z5c633qu4efd ... s.wad?dl=0

Version 2 contains just Texture / Flat replacement
https://www.dropbox.com/s/gdwjw6uym250g ... d.wad?dl=0

Feel free to leave criticism, comments, praise, whatever.


Credits -
Monolith for the Blood textures / flats
Monolith for the Music which replaces the standard Doom2 music.
Midway / id for the Doom64 textures / flats
Rogue Entertainment for the Tree Sprites
Valve for a handful of sound effects (the Zombieman sfx idea was from Linguica's post over at Doomworld which replaced all sound effects with Half Life's.)
Last edited by Voltcom9 on Wed Sep 11, 2019 8:27 am, edited 2 times in total.
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Re: Blood Textures Replacing Stock Doom2 Textures

Postby PRIMEVAL » Mon Sep 09, 2019 8:06 pm

Loving the mood this sets! Though the very friendly greeting the zombies say are a bit amusing considering the rest of the artstyle lol.

Interestingly, I've been thinking about doing a sort of Sprite replacement mod making monsters more "Gothic" looking, which would compliment this. Maybe I can get on that.

This is really cool, though. Thanks for sharing!
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Re: Blood Textures Replacing Stock Doom2 Textures

Postby Voltcom9 » Tue Sep 10, 2019 12:47 pm

Thanks for the kind words! I've really been enjoying playing through the old classics using this
and thought I'd share it with all you wonderful people. It makes the original games feel much eerier and
gives the game a different vibe without changing any of it's core mechanics.

I think a gothic style of enemies would fit this very well, if you haven't started it yet I think you definitely should!

Thanks again.
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Re: Blood Textures Replacing Stock Doom2 Textures

Postby Slax » Wed Sep 11, 2019 6:41 am

Maybe split the sounds and music into separate wads. Texture swaps are nice and non-intrusive for the most part. Less so with the other stuff.
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Re: Blood Textures Replacing Stock Doom2 Textures

Postby Voltcom9 » Wed Sep 11, 2019 8:25 am

That's a valid point.
Although I prefer it with the sound, I've made a secondary version which is posted in the OP that simply acts as a texture swap.
Thanks for the feedback.
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Re: Blood Textures Replacing Stock Doom2 Textures

Postby Bodhisattva » Wed Sep 11, 2019 5:08 pm

This is some great stuff! I've tested it on a randomly generated mapset, and it looks really nice.
Spoiler:

I'll definitely be keeping an eye for more texture replacers from you 8-)
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Re: Blood Textures Replacing Stock Doom2 Textures

Postby Voltcom9 » Thu Sep 12, 2019 8:58 pm

Thanks! Glad you're enjoying it. I find Oblige does make some interesting maps that tend to work well
with this texture swapper as well.
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