[On hold] cotton_disciple's HUD edits

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[On hold] cotton_disciple's HUD edits

Postby cotton_disciple » Wed Mar 06, 2019 10:02 am

Since it's hard to find, I've decided to start my own topic\thread. Hope somebody need this.

If you original author and don't like what I've made, please pm/dm me first

Use lastest version of GZDoom

HUD: HXRTC HUD
Original author: Hexereticdoom
Description: versions for BD and PB

Changelog:
(dd.mm.yy; GMT +3)
Spoiler: v8


Spoiler: v7


    Notes:
    Set screen size to 11 (Options -> Display options)
    Set fullscreen scaling to -1 (Options -> HUD options -> Scaling options)

    BD v21:

    Files with "_gz" only for GZDoom

    If you want to use custom mugshot (like this) - rename all graphics to STM* (v7.7e) or change in-game gender to other (v7.8)

    -----------------------------

    Known issues:
      - [BD21 \ GZDoom only version] Female class doesn't change mugshot if demonrune picked up (gzdoom specific) - fixed in v7.8
      - [PB3.0Test] Sometimes hud doesn't appear - turn on and off (or off and on) helmet animation (project brutality settings -> gameplay settings)

Spoiler: Screenshots (v7.*)


Download:

BDv21 version

Zandronum\GZDoom (v7.7e) | GZDoom-only version (v7.8a)


For PB 3.0 from Github (tested with commit "de66fb2")

For PB 3.0 Test 1-21-18

---------------------------------------------------------

HUD: NC Hud
Original author: Blue Shadow
Description: (fte)Quake-like "skin" inspired by Quake (obviously)

    Load order: nchud.pk3 nchud-ftequake.pk3 nchud-powerupicons.pk3 compatibility patch

    Notes:
    If you want to use compatibility patches, change hud's parent class to NCH_FTEQuake

    Spoiler: Example

Spoiler: Screenshot

Download
---------------------------------------------------------
OLD VERSIONS HERE

MediaFire | MEGA


---------------------------------------------------------
Spoiler: Permissions

---------------------------------------------------------
Spoiler: Credits
Last edited by cotton_disciple on Sun Nov 22, 2020 5:08 am, edited 34 times in total.
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Re: cotton_disciple's HUD edits

Postby Hexereticdoom » Wed Mar 06, 2019 7:51 pm

=================
· HEXERETICDOOM ·
· APPROVES THIS ! ·
=================



Nice HUD editions my friend! :thumb:
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OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: cotton_disciple's HUD edits

Postby cotton_disciple » Mon May 20, 2019 10:40 am

Updated BDv21 version

Changelog:
- Added buzzsaw total ammo
- FIxed rocket_launcher icon

Edit: quickfix purist mode, redownload
Last edited by cotton_disciple on Tue May 21, 2019 3:48 am, edited 1 time in total.
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Re: cotton_disciple's HUD edits

Postby Martinoz » Mon May 20, 2019 1:35 pm

Surely on of the best HUDs available for both Brutal Doom and Project Brutality, a must have when it comes to readability.
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Re: cotton_disciple's HUD edits

Postby terminator44 » Sun Jun 09, 2019 11:43 am

Really appreciate you continuing development of such a great hud, but why do the Classic Doom versions you made not have the ammunition totals of all weapons like the base HXRTC Classic DOOM did? 7.0a and 8.0c don't have them. Only the unfinished 8.0d has them, and they're in a strange order (cells on top, then rockets, then bullets, then shells).
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Re: cotton_disciple's HUD edits

Postby cotton_disciple » Sun Jun 09, 2019 11:47 am

terminator44 wrote:Really appreciate you continuing development of such a great hud, but why do the Classic Doom versions you made not have the ammunition totals of all weapons like the base HXRTC Classic DOOM did? 7.0a and 8.0c don't have them. Only the unfinished 8.0d has them, and they're in a strange order (cells on top, then rockets, then bullets, then shells).

there's no classic version, only bd, pb and universal (for every mod, which adds them in order as you picked up weapon)
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Re: cotton_disciple's HUD edits

Postby terminator44 » Sun Jun 09, 2019 5:02 pm

cotton_disciple wrote:there's no classic version, only bd, pb and universal (for every mod, which adds them in order as you picked up weapon)


Ah, so no version that displays ammo counts for classic Doom? That's unfortunate, but not a big deal since the original version for it still works.
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Re: cotton_disciple's HUD edits

Postby cotton_disciple » Sun Dec 22, 2019 3:50 pm

Updated NCHud edit to support last version (2.6.0)
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Re: cotton_disciple's HUD edits

Postby mutator » Wed Jan 08, 2020 3:12 am

can you update the gzdoom version of latest project brutality hxrtc hud? thanks in advance! xD
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Re: cotton_disciple's HUD edits

Postby ClessxAlghazanth » Thu Jan 09, 2020 6:09 am

Great HUD ! Much more clean and useful than UDV imo , it doesn't get into your way and just gives the info you need
Just a little question ; can anyone direct me to the latest version for BD v21 Gold ? And it would be like a dream come true if this would be compatible with Complex Doom/LCA/CF but not enough interest it seems :roll:
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Re: cotton_disciple's HUD edits

Postby cotton_disciple » Thu Jan 09, 2020 12:53 pm

mutator wrote:can you update the gzdoom version of latest project brutality hxrtc hud? thanks in advance! xD

there's no stable release of pb 3.0, for github versions check #community_addons on pb's discord server

ClessxAlghazanth wrote:Great HUD ! Much more clean and useful than UDV imo , it doesn't get into your way and just gives the info you need
Just a little question ; can anyone direct me to the latest version for BD v21 Gold ? And it would be like a dream come true if this would be compatible with Complex Doom/LCA/CF but not enough interest it seems

use link above (for BDv21), mb someday i'll add versions compatible with Complex Doom/LCA/CF
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Re: cotton_disciple's HUD edits

Postby mutator » Fri Jan 10, 2020 2:29 pm

there's no stable release of pb 3.0, for github versions check #community_addons on pb's discord server


thank you for the reply so you're going to release the hud for it at the official release? i am not part of the pb discord community so unfortunately i dont have a chance to check out their latest hxrtc hud available
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Re: cotton_disciple's HUD edits

Postby cotton_disciple » Sat Jan 11, 2020 4:56 pm

mutator wrote:
there's no stable release of pb 3.0, for github versions check #community_addons on pb's discord server


thank you for the reply so you're going to release the hud for it at the official release? i am not part of the pb discord community so unfortunately i dont have a chance to check out their latest hxrtc hud available

yeap
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Re: cotton_disciple's HUD edits

Postby wen_nug » Mon Feb 10, 2020 10:32 pm

Sorry I'm new here and I do really love this HUD. Mad respect.

I have a problem. I wonder how to change the stats gauge and ammo gauges bars. I see 2 kinds of the bars. One is solid and second one looks like stacked vertical lines. How do I change that? And sorry, English isn't my language.

Thanks
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Re: cotton_disciple's HUD edits

Postby cotton_disciple » Tue Feb 11, 2020 6:16 am

wen_nug wrote:Sorry I'm new here and I do really love this HUD. Mad respect.

I have a problem. I wonder how to change the stats gauge and ammo gauges bars. I see 2 kinds of the bars. One is solid and second one looks like stacked vertical lines. How do I change that? And sorry, English isn't my language.

Thanks


settings -> hxrtc settings -> old bars
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