Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]

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Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]

Postby Nash » Wed Nov 21, 2018 7:25 pm




Screenshots:
Spoiler:


Requires GZDoom 3.6.0. OpenGL renderer preferred. May work in the software renderer but floor splats might appear glitchy, and overall software renderer performance is slower anyway, so please use OpenGL hardware rendering if possible.

DO NOT USE QZDOOM. As of this writing, QZDoom uses highly unstable asmjit code and is not meant for general playing.

HOW TO PLAY: Extract nashgore.pk3 from the ZIP file, and drag and drop nashgore.pk3 on to gzdoom.exe, or use your favourite launcher to load it up.

IMPORTANT: Please ensure nashgore.pk3 is loaded last, or fairly late in your load order!

The father of gore mods. The original brutal modification for (G)ZDoom returns, with a Vengeance.

All ZScriptified.
All new code.
All new graphics.
All new sounds.
Universal compatibility.

Any game, any mod. It (almost) just works!

DISCLAIMER: This is beta quality software. There will be bugs! Please report any oddities you find and help make this mod better!

I highly welcome your criticism and any changes or suggestions you may have. Feel free to throw 'em at me!

FEATURES:

- Lots of blood and gore... or none at al! Customize almost every feature of Nash's Gore Mod
- Pool of blood under corpses
- Footprints
- Stretchy meat when corpses are squished under doors
- A satisfying SPLAT! when corpses fall from a tall height
- Blood spurting out from corpses
- Enhanced ice death effects
- Keybind to delete all gore effects in the map if things get too laggy

README:

Spoiler:


FAQ:

1) Cacodemons and Barons/Hellknights still have red blood!

NGM does not define any colours for any monsters, to maintain universal compatibility. You're going to have to load a mod that defines blood colours for monsters. For vanilla Doom, you may download a tiny patch I made (see attachment).

2) The blood splats on the floor and on the walls look vastly different, like they're in two different art styles!

This is because of limitations imposed by GZDoom. There are 2 render modes at play here: shaded and solid. Shaded is the one you see on the walls - it has smooth translucency. Solid is the one you see on the floor and ceiling - they're completely opaque. So what's the problem with making them both match?

If I make floor blood shaded, there will be a ton of Z fighting problems. This happens when models are given a render style other than solid. Blood splats will appear in front of sprites even when they aren't supposed to.

What if I just make the wall decals solid instead? The problem with this is solid wall decals cannot be colourized. So if I do that, blood on walls will forever be red.

So as you can see, there's just no way to make all blood splats render in a consistent style because they each have their own quirks.

MODDERS: Feel free to include Nash's Gore Mod in your projects, as long as I am given credit for it. You don't need to ask for my permission to embed NGM into your projects! Happy modding!

Image
Smol on size, big on gore. :D

Quick fix for "blood blocks elevator/player movement" bug
Open up nashgore.pk3 then navigate to zscript/NashGoreBloodPlane.zc, and delete line 305. Save it, then can you test it to see if it fixes the "blocks your movement" bug?


> DOWNLOAD NASH'S GORE MOD: VENGEANCE EDITION (483 KB) <
Attachments
cblood.pk3
Patch to make Cacodemons and Barons/Hellknights have coloured blood
(240 Bytes) Downloaded 245 times
Last edited by Nash on Sat Dec 01, 2018 6:56 am, edited 12 times in total.
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Re: Nash's Gore Mod: Vengeance Edition

Postby BROS_ETT_311 » Wed Nov 21, 2018 9:39 pm

*Heavy breathing intensifies :shock:
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Re: Nash's Gore Mod: Vengeance Edition

Postby Toberone » Wed Nov 21, 2018 11:18 pm

100% Less Spaghetti
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Re: Nash's Gore Mod: Vengeance Edition

Postby SiFi270 » Thu Nov 22, 2018 4:11 am

Will it still look that incredible when a monster's supposed to bleed green/blue/etc. blood?
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Re: Nash's Gore Mod: Vengeance Edition

Postby Tormentor667 » Thu Nov 22, 2018 6:48 am

Wohoo :)
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Re: Nash's Gore Mod: Vengeance Edition

Postby NantoCodd » Thu Nov 22, 2018 7:01 am

I spotted Duke3d-styled stretchy gibs on the door.
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Re: Nash's Gore Mod: Vengeance Edition

Postby HorrorMovieGuy » Thu Nov 22, 2018 9:07 am

Looks messy as hell, I love it <3
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Re: Nash's Gore Mod: Vengeance Edition

Postby Nash » Thu Nov 22, 2018 3:32 pm

SiFi270 wrote:Will it still look that incredible when a monster's supposed to bleed green/blue/etc. blood?







Unlike some similar attempts in the past, ALL of NGVE's gore effects are properly colourized by the monsters' blood colours. NGVE aims to be truly universal with any monster mod you play with!

It just works!
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Re: Nash's Gore Mod: Vengeance Edition

Postby Trusty McLegit » Thu Nov 22, 2018 3:47 pm

Yes yes yes! I've been hoping for something like this, but I didn't think it'd actually happen. Any ETA?
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Re: Nash's Gore Mod: Vengeance Edition

Postby SiFi270 » Thu Nov 22, 2018 4:26 pm

Nash wrote:Unlike some similar attempts in the past, ALL of NGVE's gore effects are properly colourized by the monsters' blood colours. NGVE aims to be truly universal with any monster mod you play with!

It just works!

Well then, color me impressed. :mrgreen:
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Re: Nash's Gore Mod: Vengeance Edition

Postby ate0ate » Thu Nov 22, 2018 4:30 pm

Woohoo! Color! I've been using Droplets pretty religiously. Love the mod partly due to the color working with every mod I've thrown at it quite well. Nice to have some choices out there when this comes out. Looks quite nice thus far.
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Re: Nash's Gore Mod: Vengeance Edition

Postby AL-97 » Thu Nov 22, 2018 6:36 pm

Nashblud is my go-to gore mod. Seeing it expanded upon, and reading that it is compatible with monster mods is just... wow! I'm hyped!
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Re: Nash's Gore Mod: Vengeance Edition

Postby YukesVonFaust » Thu Nov 22, 2018 7:01 pm

Finally, after 12 years, it's getting a remake.
Will there be shootalbe corpses like in universal gibs?
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Re: Nash's Gore Mod: Vengeance Edition

Postby namsan » Fri Nov 23, 2018 1:26 am

Wow it looks quite awesome. I love to see blue or purple gibs in Doom.
I'm looking foward for release.
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Re: Nash's Gore Mod: Vengeance Edition

Postby Awez » Fri Nov 23, 2018 3:32 am

Dear god my prayers have come true. Please release it soon, I NEED THIS MOD!
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