Doom 64 Retribution PBR Materials : Vaseline Edition

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Doom 64 Retribution PBR Materials : Vaseline Edition

Postby Mynameislol » Sun Jul 22, 2018 9:51 am

Hello, i've gotten PBR materials working, and decided to convert every single texture in D64 to make use of them.

They are not manually painted, so don't expect realistic environment.

It looked good enough to put up here, so why not. Enjoy.

Spoiler:


DOWNLOAD : https://www29.zippyshare.com/v/Su9mWlMI/file.html

BONUS : Hand crafted brightmaps (monster brightmaps not included)
https://www43.zippyshare.com/v/areonCOy/file.html
Last edited by Mynameislol on Sun Jul 22, 2018 3:06 pm, edited 1 time in total.
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Re: Doom 64 Retribution PBR Materials : Vaseline Edition

Postby RikohZX » Sun Jul 22, 2018 11:12 am

The demonic janitorial services must be excellent before Doomguy smears it all with gore. :lol:
Still, as far as I know this makes it the second major PBR release following after the Castlevania mod. Good work.
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Re: Doom 64 Retribution PBR Materials : Vaseline Edition

Postby GeneralDelphox » Tue Jul 24, 2018 1:16 am

Gave me a hard boner just by looking at the screenshot. Will give it a spin soon.
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Re: Doom 64 Retribution PBR Materials : Vaseline Edition

Postby Mynameislol » Wed Jul 25, 2018 2:51 pm

Just wanted to let you know that i'm currently working on making hand-drawn PBR materials, and if gone uninterrupted, should be done in 2-5 weeks.
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Re: Doom 64 Retribution PBR Materials : Vaseline Edition

Postby Valken » Thu Jul 26, 2018 1:53 am

Just awe inspiring to play through... I wish there was a Doom64 wad to regular D1/D2/UD conversion just to use these!
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Re: Doom 64 Retribution PBR Materials : Vaseline Edition

Postby Mynameislol » Thu Jul 26, 2018 3:27 am

Valken wrote:Just awe inspiring to play through... I wish there was a Doom64 wad to regular D1/D2/UD conversion just to use these!

There is, but it disabled the PBR materials for some reason, couldn't get it to work
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Re: Doom 64 Retribution PBR Materials : Vaseline Edition

Postby Mynameislol » Thu Jul 26, 2018 8:19 am

Just a FYI, I'm not that great at making normal maps so maybe this version is better than my new manually drawn maps

Ok, i think there's barely any difference to hand crafted PBR materials for retribution, so i won't continue with them. Here's an example





Guess which one is which.
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Re: Doom 64 Retribution PBR Materials : Vaseline Edition

Postby sherberttcat » Sat Jul 28, 2018 4:09 am

This source port never cease to amaze me.
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Re: Doom 64 Retribution PBR Materials : Vaseline Edition

Postby Valken » Sun Jul 29, 2018 1:16 am

Mynameislol wrote:Guess which one is which.


Both look great actually... Can you share your processing method? I want to try it on the Doom 3 texture pack from D4T!!!

Mynameislol wrote:
Valken wrote:Just awe inspiring to play through... I wish there was a Doom64 wad to regular D1/D2/UD conversion just to use these!

There is, but it disabled the PBR materials for some reason, couldn't get it to work


I figured out how to enable your PBR for D1/D2/UD and other maps that use vanilla assets!

Basically that D64 texture mod was a modified Super Duper 64 Doom with some changes. All the texture changes were scripted by the file = "TEXTURES.replace".

It swapped in the D64 textures for the reference Doom textures, but the GZDoom renderer still reference the map with basic texture NAMEs even though I had made sure to load your PBR file following the textures. By making copies of the SWAPPED IN D64 PBR files with the same name as the REPLACED Doom texture and saving the pk3 file again, it worked!!!

Example code:

Texture ZDOORB1, 128, 128
{
Patch CDOR3, 0, 0
}


I simply copied CDOR3.png to ZDOORB1.png for the corresponding ao, metallic, normalmaps and roughness "auto" folders inside each of those 4 folders.

This works loading either Doom 64 TC or the Doom 64 map set with this PBR file! As long as that script is loaded following the PBR file. Tested with a few user maps. I am sure this can be improved by fine tuning the files ...

The problem is there that there are 5000+ lines in that file with multiple D64 textures referenced for some of the vanilla doom textures, and have to figure out how to create a batch file to process D64 PBR file copies with the corresponding Doom texture names! It will take a long time to copy and paste it by hand and unsure if it is possible to swap PBR texture names via scripting as well.

If any script gurus are interested, I have attached the textures.replace file for review.
Attachments
TEXTURES.zip
Super Duper 64 Doom texture replace script
(6.42 KiB) Downloaded 46 times
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Re: Doom 64 Retribution PBR Materials : Vaseline Edition

Postby Mynameislol » Sun Jul 29, 2018 4:06 am

Valken wrote:Both look great actually... Can you share your processing method? I want to try it on the Doom 3 texture pack from D4T!!!


I used a program called ShaderMap4, and played with it, and was able to batch process the textures. It requried ALOT of manual renaming

Valken wrote:The problem is there that there are 5000+ lines in that file with multiple D64 textures referenced for some of the vanilla doom textures, and have to figure out how to create a batch file to process D64 PBR file copies with the corresponding Doom texture names! It will take a long time to copy and paste it by hand and unsure if it is possible to swap PBR texture names via scripting as well.


Yes, i COULD'VE gotten it to work, but it would've required so much copy and pasting that i didn't feel it was worth it.
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Re: Doom 64 Retribution PBR Materials : Vaseline Edition

Postby Mr.Enchanter » Sun Jul 29, 2018 3:26 pm

Can you use a site like MEGA to upload your files? I'm not trying to juggle closing potentially malicious tabs in chrome while making sure that the download button I'm clicking is actually a download button or yet another malicious link. I shouldn't get pop ups like this trying to download your files. Please use a non sketchy website.
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Screenshot_2018-07-29-15-29-42.png
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Re: Doom 64 Retribution PBR Materials : Vaseline Edition

Postby Mynameislol » Sun Jul 29, 2018 3:43 pm

Mr.Enchanter wrote:Can you use a site like MEGA to upload your files? I'm not trying to juggle closing potentially malicious tabs in chrome while making sure that the download button I'm clicking is actually a download button or yet another malicious link. I shouldn't get pop ups like this trying to download your files. Please use a non sketchy website.


I don't know why everybody recommends MEGA, there's a 5GB limit, and after that you can't download anything from there for another 12 hours! Even a 20kb file! I'd recommend you get Adblock or something, as i never have these issues. Maybe even find me a better alternative? i'd appreciate it :)
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Re: Doom 64 Retribution PBR Materials : Vaseline Edition

Postby Mr.Enchanter » Sun Jul 29, 2018 3:53 pm

5GB is decent sized for Doom mods. Most don't even hit 1GB or even get close.

Mediafire isn't as bad with the popups and whatnot, https://fromsmash.com apparently has a different way of going about ads, displaying creative projects instead I guess. Free no limit sharing.
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Re: Doom 64 Retribution PBR Materials : Vaseline Edition

Postby Mynameislol » Sun Jul 29, 2018 4:18 pm

Mr.Enchanter wrote:5GB is decent sized for Doom mods. Most don't even hit 1GB or even get close.

Mediafire isn't as bad with the popups and whatnot, https://fromsmash.com apparently has a different way of going about ads, displaying creative projects instead I guess. Free no limit sharing.


A bit slower than what i'm used to, but great for smaller files. Here you go!

http://fromsmash.com/c06388b8-9374-11e8 ... d04ae87646
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Re: Doom 64 Retribution PBR Materials : Vaseline Edition

Postby sylandro » Wed Aug 01, 2018 7:42 pm

It'd be awesome to have something similar to this for the PSX doom textures, it would look great on its atmosphere...
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