
Why did I make a logo? I don't need a logo.
Hi. I made some voxels. I'm pretty terrible at self-promotion, but here's a small gallery: https://imgur.com/a/0Zqld
Doom
About 80% finished. All pickups are basically done, and half of the decorations are done, mostly lights/torches. A lot of what's left may take a while, especially that tree. That tree is the final boss.
The download includes a regular version that uses special effects, brightmaps for textures, and some other things. It also includes a 'soft' version that mainly just replaces sprites and changes little else.
More screenshots and download at ModDB: http://www.moddb.com/mods/reikalldoomvoxels
Heretic
About 90% finished. I might make explosive pods and a couple other finishing touches. Includes customized dynamic lights, a few brightmaps, and I fixed some of the textures that Raven blatantly butchered by resizing them. I wouldn't know if anyone had done that before. I just do these things for my own amusement.
I've done some trickery with DECORATE to do special effects for some items. It may break some stuff with other mods. I may not know what I'm doing.
Don't even bother trying to use this in software mode. Half of the items don't show up. Literally.
All my attenuated lights are broken since 3.2.0, so attenuation is switched off for now. I don't know what happened to them.
Statues now face the right way almost all the time!
More screenshots and download at ModDB: http://www.moddb.com/mods/reikallhereticvoxels
Raven
Mainly Heretic. Includes some Hexen stuff. Just voxels, nothing fancy. Hexen Is coming along, and I'll probably have something nicer for it soon.
Dropbox download: https://www.dropbox.com/s/os9knnhrw11bl ... e.pk3?dl=0
Strife
About 40% finished. A pretty random collection of voxels, including about half of the pickups, a bunch of keys no one will ever see, some decorations and not others, one frame of the ceiling turret and not the firing frames, and a fully finished Sentinel. The torches and braziers are unfinished and don't have proper flame effects, but I accidentally included them so I'll just leave them in for now. This has custom dynamic lights and DECORATE replacements for some items as a way of replicating the colormap effects of vanilla Strife.
More screenshots and download at ModDB: http://www.moddb.com/mods/reikallstrifevoxels
This version doesn't need the DECORATE stuff because software mode apparently uses the colormap correctly. The next update will have this included in the above download.
Dropbox download: https://www.dropbox.com/s/b8k98l8692954 ... s.pk3?dl=0
I also rendered all the MIDI using synth sounds of my own design, if you're into that sort of thing.
Preview at ModDB: http://www.moddb.com/mods/reikallstrife ... ife-dintro
Download at ModDB: http://www.moddb.com/mods/reikallstrife ... trifemusic
Doom 64
Maybe 20% done. Don't expect much from it.
https://www.dropbox.com/s/h76d39ctmuwq1 ... x.pk3?dl=0
I use The Zombie Killer's ACS footsteps mod (viewtopic.php?f=37&t=35388). If you happen to use it too, my Heretic, Raven, and Strife mods include language files which extend its support to those games (since I never found them elsewhere).
Comments and complaints are both appreciated. I'm not great programmer, so suggestions on coding are especially welcome.