Original Doom Hi-Res weapon animation redraw project (WIP).

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Original Doom Hi-Res weapon animation redraw project (WIP).

Postby Darkcrafter » Sat Oct 14, 2017 12:47 pm

Hi! Here is my interpretation on what upscaled weapon animation should look like. At this time all the guns have been done so far, now it's time to polish them.

Download it using this link here: https://drive.google.com/open?id=0BymHa ... WVOMmpLRkE

To get it a run, type:

zdoom.exe -file DoomWeap4XUp.pk3

Cheers
Last edited by Darkcrafter on Sat Oct 20, 2018 5:27 pm, edited 3 times in total.
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Re: Original Doom Hi-Res weapon animation redraw project.

Postby Genisys » Sun Oct 15, 2017 8:19 am

As far as I can see, the uploaded file contains no data whatsoever.
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Re: Original Doom Hi-Res weapon animation redraw project.

Postby Pixel Eater » Sun Oct 15, 2017 3:59 pm

It corrupted my load data and Slade refused to open it :(
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Re: Original Doom Hi-Res weapon animation redraw project.

Postby Someone64 » Sun Oct 15, 2017 7:51 pm

Some screenies, gifs, or videos would be really nice.
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Re: Original Doom Hi-Res weapon animation redraw project.

Postby Darkcrafter » Wed Oct 18, 2017 3:41 pm

Sorry, I've reuploaded, this time google drive failed me :roll:
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Re: Original Doom Hi-Res weapon animation redraw project.

Postby Pixel Eater » Thu Oct 19, 2017 4:18 pm

Ah- working now, thanks!
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Re: Original Doom Hi-Res weapon animation redraw project.

Postby Darkcrafter » Tue Oct 24, 2017 12:46 pm

The work is still in progress, this one shot took me 3 hours to complete

CHGGA0.png
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Re: Original Doom Hi-Res weapon animation redraw project (WI

Postby Someone64 » Wed Oct 25, 2017 4:43 am

Love how faithful to the original it looks.
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Re: Original Doom Hi-Res weapon animation redraw project (WI

Postby Darkcrafter » Wed Oct 25, 2017 4:49 pm

The pack has been updated, download it using the same link in the firs post, added chaingun and some additional work was done on previous shotgun animations.

Someone64 wrote:Love how faithful to the original it looks.


Well, I try to preserve as much doom feel as possible.
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Re: Original Doom Hi-Res weapon animation redraw project (WI

Postby Wiw » Sun Nov 05, 2017 1:52 pm

Lovely stuff! How do you do it?
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Re: Original Doom Hi-Res weapon animation redraw project (WI

Postby Darkcrafter » Sun Nov 05, 2017 4:09 pm

When I come home from work it gets dark in the streets... lol

I use A LOT of masterpiece alghorithms to scale it up and combine them in different ways using the best of them all. So no ringing, blur or dirt appears, then I get to Photoshop and redraw the details, it takes a long :cry:
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Re: Original Doom Hi-Res weapon animation redraw project (WI

Postby hoover1979 » Sun Nov 05, 2017 10:12 pm

Great work. This looks amazing.

Do you plan on extending this to decor, pickups and enemies?
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Re: Original Doom Hi-Res weapon animation redraw project (WI

Postby Darkcrafter » Wed Nov 08, 2017 12:43 pm

Thanks, currently I'm into redoing textures, but I'm not so good at them :mrgreen:

https://drive.google.com/open?id=1jpVHQ ... IxKJuJGeg4
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Re: Original Doom Hi-Res weapon animation redraw project (WI

Postby Wiw » Wed Nov 08, 2017 6:12 pm

They all look just spiffing!
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Re: Original Doom Hi-Res weapon animation redraw project (WI

Postby Darkcrafter » Sat Nov 11, 2017 4:29 am

It slowly progressing

Pistol is about 40% done

PISGA0.png
PISGA0.png (28.01 KiB) Viewed 4561 times
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