For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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by DrPyspy » Fri Jun 02, 2017 8:55 am
I'm working on a script that transforms mostly any level into a Doom 64-themed level. The script seeks out certain textures and replaces/lights sectors accordingly.
More screeniesI'm going to work on it more before releasing so that it completely converts every level in Doom/Doom 2. If you would like to contribute, please let me know.

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DrPyspy
- ITS NOT A PHASE MOM
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- Joined: 21 Feb 2015
- Location: Utah, USA
by SladeEXE » Fri Jun 02, 2017 10:53 am
Oooo~
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SladeEXE
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- Joined: 30 Jun 2010
by wildweasel » Fri Jun 02, 2017 10:57 am
This is totally incomplete, but I want to post this here so it doesn't get lost:
https://www.dropbox.com/s/fgmjvm5q6ngmx ... e.wad?dl=0This might not even function properly as it stands, but here is a WAD I've been doing that simply replaces existing Doom/Doom2 patches, flats, and textures with near equivalents from Doom 64.
Credits to Midway and Cage.
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wildweasel
- change o' pace.
- Moderator Team Lead
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by Chris » Fri Jun 02, 2017 6:48 pm
I approve. Hope it will include sprites and sounds, too.
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Chris
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- Joined: 17 Jul 2003
by hoover1979 » Sat Jun 03, 2017 2:19 am
Nice! 
This looks promising. I am going to watch this mod
(Page bookmarked now).
Keep up the good work!

Last edited by hoover1979 on Sat Jun 03, 2017 2:20 am, edited 1 time in total.
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hoover1979
- Making 2k Texture Pack for Doom.
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- Joined: 22 Jun 2014
- Location: Kadingir Sanctum, Hell (Postal Code: 666)
- Operating System: Windows 10/8.1/8/201x 64-bit
- OS Test Version: No (Using Stable Public Version)
- Graphics Processor: nVidia (Modern GZDoom)
by Armaetus » Sat Jun 10, 2017 1:24 pm
This is pretty cool, I approve of this D64ization. How does this affect custom levels that don't have texture or floor replacements?
Would be cool to see how this would change OBLIGE maps into this neat stuff.
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Armaetus
- Maps of Chaos & RDND Author
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- Joined: 13 Mar 2009
- Location: New York State
- Discord: Armaetus#8512
- Github ID: GlaiceOldSchoolRTS
- Operating System: Windows Vista/7/2008 64-bit
- OS Test Version: No (Using Stable Public Version)
- Graphics Processor: ATI/AMD with Vulkan Support
by Hetdegon » Sat Jun 10, 2017 2:07 pm
Glaice wrote:This is pretty cool, I approve of this D64ization. How does this affect custom levels that don't have texture or floor replacements?
Would be cool to see how this would change OBLIGE maps into this neat stuff.
I was thinking the exact same thing.
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Hetdegon
- Dimensional Police
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- Joined: 30 Oct 2004
- Location: Chireiden
- Operating System: Debian-like Linux (Debian, Ubuntu, Kali, Mint, etc) 64-bit
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- Graphics Processor: nVidia with Vulkan support
by Nevander » Fri Jun 16, 2017 10:39 am
Wow that looks awesome. I'd love to play through classic Doom with Doom 64 assets completely. I can convert my project resources into standalone which could be used to replace things and or weapons, and your project now would handle map textures and what not. Looking forward to this.
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Nevander
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by SiFi270 » Fri Jun 16, 2017 12:31 pm
So would this involve the Icon of Sin getting a D64-style makeover? Maybe it could look something like the face seen on the Demon Keys (or in more detail on the boxart)
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SiFi270
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by Nevander » Fri Jun 16, 2017 2:54 pm
SiFi270 wrote:So would this involve the Icon of Sin getting a D64-style makeover? Maybe it could look something like the face seen on the Demon Keys (or in more detail on the boxart)
I'm sure a talented texture artist could transform the Doom 64 "EVIL" demon key face into an Icon of Sin remake.
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Nevander
- Self-Banned User
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by NightFright » Mon Sep 25, 2017 2:59 am
Have you made any progress regarding this recently? I'd be very interested in trying this out with the classic PC maps to see if it adds and replay value.
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NightFright
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by DrPyspy » Mon Sep 25, 2017 7:26 am
I haven't touched it in about 3 months. I'm thinking of picking it back up soon but I have quite a few things to do before that, so it'll be a while.
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DrPyspy
- ITS NOT A PHASE MOM
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- Joined: 21 Feb 2015
- Location: Utah, USA
by Armaetus » Mon Sep 25, 2017 3:26 pm
I'll be keeping an eye out on this in the meantime.
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Armaetus
- Maps of Chaos & RDND Author
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- Joined: 13 Mar 2009
- Location: New York State
- Discord: Armaetus#8512
- Github ID: GlaiceOldSchoolRTS
- Operating System: Windows Vista/7/2008 64-bit
- OS Test Version: No (Using Stable Public Version)
- Graphics Processor: ATI/AMD with Vulkan Support
by Legend » Sat Nov 11, 2017 3:59 pm
This looks absolutely awesome. I would love to revisit the original campaigns in a D64 style level assets.
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Legend
- I Am Hellbound
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- Location: Antioch, CA
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