[WIP] Welcome to FANCY WORLD (V1 Released)

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[WIP] Welcome to FANCY WORLD (V1 Released)

Postby Kinsie » Sun Apr 30, 2017 7:19 am

Image


(Disclosure: Video was recorded while this feature was still a part of MetaDoom. Terrain effects and animdefs warps are not included.)

FANCY WORLD is an experimental GZDoom mod that aims to add audiovisual effects to pre-existing maps without any mapper intervention necessary.

Currently Implemented
  • Nukage flats bubble loudly and disconcertingly
  • Water, slime and blood flats make ambient liquid sounds
  • Lava flats make noise, bubble and emit smoke every now and then
  • Hot rocks flats emit smoke and sizzle every now and then

Known Issues
  • The code is currently pretty damn bad, for the most part. This is probably the major reason why...
  • The framerate sinks like a rock with larger maps with lots of slime or lava flats. Maps 27 and 28 of JPCP are particularly notorious.

Future Plans
  • Implement a system (abusing hitscans?) to check wall textures and spawn appropriate ambient sound actors (for waterfalls etc. etc.)
  • Make it less horrible under the hood (PLEASE HELP ME WITH THIS I CAN'T DO IT MYSELF)

Downloads
Version 1 (~1mb)
Github Repo
Last edited by Kinsie on Sat May 20, 2017 2:33 am, edited 1 time in total.
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Re: [WIP] Welcome to FANCY WORLD

Postby Jimmy » Sun Apr 30, 2017 7:27 am

Spoiler:
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Re: [WIP] Welcome to FANCY WORLD

Postby Cardboard Marty » Sun Apr 30, 2017 10:12 am

Wow! This is such a neat addition that really adds a certain ~feel~ to maps. Great work as always Kinsie!
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Re: [WIP] Welcome to FANCY WORLD

Postby Enjay » Sun Apr 30, 2017 10:34 am

I like the fact that the effects are definitely there but they're not over the top. They remain part of the world ambience without taking over. Nice balance.
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Re: [WIP] Welcome to FANCY WORLD

Postby Nash » Sun Apr 30, 2017 11:37 am

I M M E R S I O N
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Re: [WIP] Welcome to FANCY WORLD (v1 Released)

Postby Kinsie » Sat May 20, 2017 2:38 am

I've released what I'm going to call Version 1 for now.

This is more or less the same as the previous Github commit, with some additional optimisation - MAP28 of JPCP is still not necessarily "ideal" (running at 10-15fps on my machine with monsters turned off) but MAP27 runs at more or less full speed. This makes me feel a lot better about this weird, crazy thing. I'll probably work some more on it once the next version of MetaDoom is done and dusted.
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Re: [WIP] Welcome to FANCY WORLD (V1 Released)

Postby BonusChild » Thu Jun 08, 2017 11:22 pm

Can't get this to work :( I load it and it changes nothing. Am I missing something simple? Probably am, have done that before, but I'm not sure what. Regardless, looks nice ^_^
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Re: [WIP] Welcome to FANCY WORLD (V1 Released)

Postby ArmyteCel » Fri Jun 09, 2017 7:48 am

BonusChild wrote:Can't get this to work :( I load it and it changes nothing. Am I missing something simple? Probably am, have done that before, but I'm not sure what. Regardless, looks nice ^_^


It just water, slime & lava textures changed to look more alive by adding sound effects and some popping bubbles on it, that's all. I like it though.
Or maybe you're not seeing any of that after loading the mod, which I am not sure then.
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Re: [WIP] Welcome to FANCY WORLD (V1 Released)

Postby BonusChild » Fri Jun 09, 2017 9:44 pm

ArmyteCel wrote:
BonusChild wrote:Can't get this to work :( I load it and it changes nothing. Am I missing something simple? Probably am, have done that before, but I'm not sure what. Regardless, looks nice ^_^


It just water, slime & lava textures changed to look more alive by adding sound effects and some popping bubbles on it, that's all. I like it though.
Or maybe you're not seeing any of that after loading the mod, which I am not sure then.


Yeah I know that. When I load the mod, nothing in my game changes.
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Re: [WIP] Welcome to FANCY WORLD (V1 Released)

Postby Glaice » Sat Jun 10, 2017 6:52 pm

Now how loud is E3M6 due to all the lava? lol
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Re: [WIP] Welcome to FANCY WORLD (V1 Released)

Postby Gifty » Thu Jun 15, 2017 7:26 pm

This is amazing! Trying to implement a similar effect in a mod I'm working on, and this is a great help.
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Re: [WIP] Welcome to FANCY WORLD (V1 Released)

Postby SiFi270 » Fri Jun 23, 2017 7:31 am

So you know that pit of slime in the northern area of E1M3 where there's a switch to raise more floor? Apparently with this, doing so causes green bubbles to keep popping all over the newly risen floor and even the rest of the bridge it's connected to.
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Re: [WIP] Welcome to FANCY WORLD (V1 Released)

Postby Sgt Nate V » Wed Jun 28, 2017 11:41 am

BonusChild wrote:
ArmyteCel wrote:
BonusChild wrote:Can't get this to work :( I load it and it changes nothing. Am I missing something simple? Probably am, have done that before, but I'm not sure what. Regardless, looks nice ^_^


It just water, slime & lava textures changed to look more alive by adding sound effects and some popping bubbles on it, that's all. I like it though.
Or maybe you're not seeing any of that after loading the mod, which I am not sure then.


Yeah I know that. When I load the mod, nothing in my game changes.

It's because some change broke graphic mods like this by G3.0.0.
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Re: [WIP] Welcome to FANCY WORLD (V1 Released)

Postby wildweasel » Wed Jun 28, 2017 1:02 pm

Sgt Jack V wrote:It's because some change broke graphic mods like this by G3.0.0.

That shouldn't be it at all.

Do you get any error messages in your startup log? How are you launching the game?
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Re: [WIP] Welcome to FANCY WORLD (V1 Released)

Postby Kinsie » Wed Jun 28, 2017 3:11 pm

Sgt Jack V wrote:It's because some change broke graphic mods like this by G3.0.0.
I developed this for GZDoom 3.x. Please don't lie.
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