Sketch Doom [WIP]

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Sketch Doom [WIP]

Postby DeXiaZ » Sat Oct 01, 2016 3:11 pm

Hello everyone. This topic is the continuation of this thread.
As always I'm doing some weird things for GZDoom. And now I want to present you [the] Sketch Doom:
Image

Image

Idea of the Sketch Doom mod is really old. I saw such mods (and all of them still unreleased/frozen/dead) in 2007-2008.

You can see one problem in those screenshots - sprites. They are so "soapy" (edited via paint.net). I don't know what to do to get "good" quality of "sketch-like" style. I'm begging for help. Please, help me with making a "proper quality" sketch sprites.

BTW, what do you think about this idea at all?
Last edited by DeXiaZ on Sat Oct 15, 2016 2:53 pm, edited 1 time in total.
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Re: Sketch Doom [WIP] [Sprite help needed]

Postby leodoom85 » Sat Oct 01, 2016 3:30 pm

Hey, that looks really neat. Sadly, I'm no artist. Maybe the sprites could look more of a drawing style than pixelated, I think.
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Re: Sketch Doom [WIP] [Sprite help needed]

Postby DeXiaZ » Sat Oct 01, 2016 3:37 pm

leodoom85 wrote:Hey, that looks really neat. Sadly, I'm no artist. Maybe the sprites could look more of a drawing style than pixelated, I think.

Hey, thanks for comment. Well, it's good to get a drawing style but how? I know only 1 thing - this work must be done via editors like photoshop. I want to understand the algorithm of creating such sprites.
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Re: Sketch Doom [WIP] [Sprite help needed]

Postby leodoom85 » Sat Oct 01, 2016 3:45 pm

Maybe could be possible to polish only the monsters's sprites. For example, the sprite for the pistol in the image looks great and it suits the look of the mod's theme.
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Re: Sketch Doom [WIP] [Sprite help needed]

Postby wildweasel » Sat Oct 01, 2016 3:47 pm

I wonder if the algorithmic method would look nicer if you used an HQ4X or similar filter, then ran your filter over that?
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Re: Sketch Doom [WIP] [Sprite help needed]

Postby DeXiaZ » Sat Oct 01, 2016 3:58 pm

Maybe could be possible to polish only the monsters's sprites. For example, the sprite for the pistol in the image looks great and it suits the look of the mod's theme.

Hm, maybe you're right. I'll try to redone enemy sprites to get same effect used for pistol.

I wonder if the algorithmic method would look nicer if you used an HQ4X or similar filter, then ran your filter over that?

You mean use HQ4X inside of GZDoom? It's not a really good idea, because some people won't use GZDoom filters at all. Also, I don't like to use GZDoom-filter-options.
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Re: Sketch Doom [WIP] [Sprite help needed]

Postby Ozymandias81 » Sat Oct 01, 2016 4:00 pm

Then I suggest to go for brainy shaders + tonemaps... Uhm, could be it a doable thing?
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Re: Sketch Doom [WIP] [Sprite help needed]

Postby DeXiaZ » Sat Oct 01, 2016 4:02 pm

Ozymandias81 wrote:Then I suggest to go for brainy shaders + tonemaps... Uhm, could be a doable thing?

I don't have such "power" to do this. I don't create shaders and nobody will help me with creating shaders because it's the real programming. So, I can use just already created things.
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Re: Sketch Doom [WIP] [Sprite help needed]

Postby wildweasel » Sat Oct 01, 2016 6:31 pm

DeXiaZ wrote:You mean use HQ4X inside of GZDoom? It's not a really good idea, because some people won't use GZDoom filters at all. Also, I don't like to use GZDoom-filter-options.

No, not inside the game, I mean actually convert-and-resize all the sprites before applying the sketch filter to them. Using a filter like the questionably-named waifu2x might help as well.
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Re: Sketch Doom [WIP] [Sprite help needed]

Postby Nevander » Sat Oct 01, 2016 7:17 pm

How'd you do the black outlines on the level itself?
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Re: Sketch Doom [WIP] [Sprite help needed]

Postby DeXiaZ » Sun Oct 02, 2016 12:50 am

Using a filter like the questionably-named waifu2x might help as well.

Thank you, I'll try that!

How'd you do the black outlines on the level itself?

By using Cel-Shading method (shader).

UPDATE:
I've got some results. I hope you will like it.
Before:
Image

After:
Image

Well, it's not so fast process - I did it by the hand (editing, not creating from scratch). So I still need a help. I can do all sprites look like this, but I need a helper who can do the same instructions to make this work faster. If someone are interested in this, please, post reply about this here.
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Re: Sketch Doom [WIP] [Sprite help needed]

Postby Redead-ITA » Sun Oct 02, 2016 8:52 am

Boy it looks cool
Im gonna be exicted to play SKEESK PLUTTULP: REVEVER OFO DOOD SIMULUMIS
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Re: Sketch Doom [WIP] [Sprite help needed]

Postby osjclatchford » Sun Oct 02, 2016 10:41 am

My two pennith, the monsters are indeed better but the HUD pistol looked way better first time round...
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Re: Sketch Doom [WIP] [Sprite help needed]

Postby Doomenator » Sun Oct 02, 2016 11:18 am

Hi! How about this?

Image
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Re: Sketch Doom [WIP] [Sprite help needed]

Postby Caligari87 » Sun Oct 02, 2016 11:37 am

Looks good! I think it'd definitely lbe a good fit with the HQ4X resize mode in-game too.

8-)
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