D.U.C.K - Full Release!

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D.U.C.K - Full Release!

Postby Tapwave » Sat Oct 01, 2016 10:05 am

Doom Ultracompact Cosmetic Kit.
ImageImage
ImageImage

Trailer by LeoDoom85!

What the heck is this?
This is my attempt at making a really, REALLY lightweight cosmetic mod that'd stick very close to the vanilla aesthetic, both graphics and audio-wise. It is a tiny 2771 kilobytes total!

What's the point?
I wanted to make something as small as possible that'd give a new look to the original graphics, without straying too far from Doom's style. Then it evolved into something where I wanted to give doom a more... 1994 style, with streamlined weapon graphics, slightly different text, sounds, etc. All keeping with the vanilla aesthetic.

What does this work with?
Anything that uses the base doom graphics and sounds. Like my mod! /shamelessplug


Who made the resources?
Spoiler:
Last edited by Tapwave on Wed Jun 27, 2018 6:52 am, edited 23 times in total.
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Re: D.U.C.K - A lightweight vanilla cosmetic mod

Postby Boomstick » Sat Oct 01, 2016 10:30 am

Groovy, I especially like the blue BFG blast. I reckon robotic monster sprites would work well with the weapons
Last edited by Boomstick on Sat Oct 01, 2016 1:46 pm, edited 1 time in total.
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Re: D.U.C.K - A lightweight vanilla cosmetic mod

Postby ZioMcCall » Sat Oct 01, 2016 10:44 am

Look good but change the sounds at the chainsaw,see it use chaingun sounds in your mod.
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Re: D.U.C.K - A lightweight vanilla cosmetic mod

Postby Tapwave » Sat Oct 01, 2016 10:45 am

Boomstick wrote:hmm.. "unknown command bt_showscores"

That's because a mod you used before has that bind. This mod has no commands used whatsoever.

ZioMcCall wrote:Look good but change the sounds at the chainsaw,see it use chaingun sounds in your mod.

Do you mean that the chaingun and the chainsaw have the same sound, or the chainsaw sounds too much like a chaingun?
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Re: D.U.C.K - A lightweight vanilla cosmetic mod

Postby Mikk- » Sat Oct 01, 2016 10:48 am

The chainsaw uses sounds that have been more often used for Chainguns and Miniguns. It's a bit jarring and my first reaction was "what the heck"
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Re: D.U.C.K - A lightweight vanilla cosmetic mod

Postby Tapwave » Sat Oct 01, 2016 11:08 am

Mikk- wrote:The chainsaw uses sounds that have been more often used for Chainguns and Miniguns. It's a bit jarring and my first reaction was "what the heck"

Ah, yeah, that makes sense. I tried to go for cleaner, less grating sounds for it since both that and the plasmagun get really painful on the ears sometimes. I don't have any good "1994 quality" chainsaw sounds around, though, but if you know of a resource that has one, I'd be more than happy to put it in.
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Re: D.U.C.K - A lightweight vanilla cosmetic mod

Postby Kostov » Sat Oct 01, 2016 11:44 am

Tapwave wrote:I don't have any good "1994 quality" chainsaw sounds around, though, but if you know of a resource that has one, I'd be more than happy to put it in.

Go nuts with the sample rate on any chainsaw sounds you can find. 11025 Hz might make it sound old enough, and it might not.
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Re: D.U.C.K - A lightweight vanilla cosmetic mod

Postby ZioMcCall » Sat Oct 01, 2016 12:13 pm

Tapwave wrote:
ZioMcCall wrote:Look good but change the sounds at the chainsaw,see it use chaingun sounds in your mod.

Do you mean that the chaingun and the chainsaw have the same sound, or the chainsaw sounds too much like a chaingun?


I mean that the chainsaw sounds like a chaingun.
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Re: D.U.C.K - A lightweight vanilla cosmetic mod

Postby Tapwave » Sat Oct 01, 2016 12:23 pm

ZioMcCall wrote:I mean that the chainsaw sounds like a chaingun.

Working on this at the moment. Finding good sound bases is quite hard, but I'll see what I can do.
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Re: D.U.C.K - A lightweight vanilla cosmetic mod

Postby Tapwave » Sat Oct 01, 2016 1:11 pm

Updated with a new chainsaw set of sounds. Also, all sounds have the same-ish sample rate now, reducing filesize further (and making the knife hit and rocket launcher sounds less odd).
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Re: D.U.C.K - A lightweight vanilla cosmetic mod

Postby Boomstick » Sat Oct 01, 2016 2:50 pm

I'm noticing that the chainsaw audio doesn't stop after you switch weapons unless you fire or wait a few seconds.
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Re: D.U.C.K - A lightweight vanilla cosmetic mod

Postby Tapwave » Sat Oct 01, 2016 3:02 pm

Boomstick wrote:I'm noticing that the chainsaw audio doesn't stop after you switch weapons unless you fire or wait a few seconds.

Oh wow. That's me being really stupid. I'm going to fix that right now. Can't believe I didn't notice this.
/edit It should be fixed now. Can anybody tell me if it is?
/re-edit Okay, seriously, it should be good now. JFC.
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Re: D.U.C.K - A lightweight vanilla cosmetic mod

Postby NullWire » Sat Oct 01, 2016 4:29 pm

Could you improve more the knife animation? and maybe..and the bfg recoil animation, that looks better!
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Re: D.U.C.K - A lightweight vanilla cosmetic mod

Postby Tapwave » Sat Oct 01, 2016 4:33 pm

NullWire wrote:Could you improve more the knife animation? and maybe..and the bfg recoil animation, that looks better!

As much as I REALLY agree with this and am just dying to do so, I'm working with Doom's base animation limits, which means three frames for the fist and one for the BFG. The BFG actually has a recoil sprite in the IWAD, but it's never used. The knife swipe I did was the one that looked the least stupid and it was a nightmare to make with only three frames of animation.
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Re: D.U.C.K - A lightweight vanilla cosmetic mod

Postby Cryomundus » Sat Oct 01, 2016 7:56 pm

Tapwave wrote:
NullWire wrote:Could you improve more the knife animation? and maybe..and the bfg recoil animation, that looks better!

As much as I REALLY agree with this and am just dying to do so, I'm working with Doom's base animation limits, which means three frames for the fist and one for the BFG. The BFG actually has a recoil sprite in the IWAD, but it's never used. The knife swipe I did was the one that looked the least stupid and it was a nightmare to make with only three frames of animation.


Use offsets to make a recoil, just move the sprite back and knock the view up a lil bit.

Really tho, use offsets, they're wonderful for getting the most out of sprites. Check out wildweasel's [Weapon Mod] Mixed Tape Vol.3 (Released!), it's got a ton of examples.
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