[GZDoom] Wobbly shader

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Beed28
Posts: 598
Joined: Sun Feb 24, 2013 4:07 pm
Location: United Kingdom

[GZDoom] Wobbly shader

Post by Beed28 »

Image

ABOUT:
This is a small mod that works by including modified copies of the func_normal.fp and lensdistortion.fp shaders as found in gzdoom.pk3.

And, uh... it gives this trippy effect. It should work with pretty much anything and any map pack, so have fun playing through all your favourite Doom engine games and map packs whilst touching fuzzy, getting dizzy. :trippy:

Latest GZDoom SVN ONLY. Will not work with ZDoom or Zandronum!
Note: Turning on "Lens distortion effect" in the OpenGL preferences (or typing "gl_lens 1" into the console) is highly recommended for the full effect. As usual with this kind of stuff, beware of possible motion sickness and headaches.

DOWNLOAD:
GZDoom_wobbly_shader.pk3
RECOMMENDED WITH:
Is this trippy shader not enough alone? Are you brave enough? Try loading it alongside with these following mods, or you can combine them all. If you dare.
Megabounce
DooD
ROOL
You do not have the required permissions to view the files attached to this post.
Last edited by Beed28 on Thu Aug 11, 2016 6:20 pm, edited 1 time in total.
User avatar
wildweasel
Moderator Team Lead
Posts: 21509
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10, 21H1
Graphics Processor: nVidia with Vulkan support

Re: [GZDoom] Wobbly shader

Post by wildweasel »

Beed28 wrote:RECOMMENDED WITH:
This trippy shader is best loaded alongside with these following mods, or you can combine them all. If you dare.
Megabounce
DooD
ROOL
I suspect this will make a lot of people very ill. Perhaps they deserve it for attempting it, heh.
RaveYard
Posts: 186
Joined: Fri Apr 12, 2013 10:51 am

Re: [GZDoom] Wobbly shader

Post by RaveYard »

Reminds me of acid shader for Minecraft.

I guess you were aiming for something like it, no?
User avatar
Beed28
Posts: 598
Joined: Sun Feb 24, 2013 4:07 pm
Location: United Kingdom

Re: [GZDoom] Wobbly shader

Post by Beed28 »

wildweasel wrote:
Beed28 wrote:RECOMMENDED WITH:
This trippy shader is best loaded alongside with these following mods, or you can combine them all. If you dare.
Megabounce
DooD
ROOL
I suspect this will make a lot of people very ill. Perhaps they deserve it for attempting it, heh.
Yeah, probably should've added a motion sickness warning. If there was a Dark Lord associated with motion sickness, this shader with all those mods combined would probably be it.
RaveYard wrote:Reminds me of acid shader for Minecraft.

I guess you were aiming for something like it, no?
Yeah, sort of like that. The thing is that you currently cannot actually bend world geometry around in GZDoom like you can with Minecraft's shaders mod. Otherwise this would've gotten wild.
User avatar
Big C
Posts: 2839
Joined: Tue Oct 19, 2010 3:24 pm

Re: [GZDoom] Wobbly shader

Post by Big C »

I like how Doomguy's mugshot manages to remain utterly stoic despite the extreme warpage going on around him. :P
User avatar
Nash
 
 
Posts: 17322
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Re: [GZDoom] Wobbly shader

Post by Nash »

Perhaps eventually dpJudas can add a proper "underwater view warp" shader into GZDoom that gets activated when you jump into liquids, just like in Quake 1. Good stuff!
User avatar
Ethril
Posts: 2677
Joined: Sun Nov 16, 2008 2:59 am
Location: with you in the dark

Re: [GZDoom] Wobbly shader

Post by Ethril »

Big C wrote:I like how Doomguy's mugshot manages to remain utterly stoic despite the extreme warpage going on around him. :P
Our Hero is tougher than such things!
(he is totally going to hurl once he's done saving the world)
User avatar
Ozymandias81
Posts: 2052
Joined: Thu Jul 04, 2013 8:01 am
Graphics Processor: nVidia with Vulkan support
Location: Mount Olympus, Mars

Re: [GZDoom] Wobbly shader

Post by Ozymandias81 »

This is so fun and Dukey to see... :wub:

Hey Beed28, thanks for the ROOL thing :D
User avatar
Big C
Posts: 2839
Joined: Tue Oct 19, 2010 3:24 pm

Re: [GZDoom] Wobbly shader

Post by Big C »

Ethril wrote: (he is totally going to hurl once he's done saving the world)
DooM II: Hurl On Earth! :D
User avatar
Beed28
Posts: 598
Joined: Sun Feb 24, 2013 4:07 pm
Location: United Kingdom

Re: [GZDoom] Wobbly shader

Post by Beed28 »

Ozymandias81 wrote:This is so fun and Dukey to see... :wub:

Hey Beed28, thanks for the ROOL thing :D
You're welcome. :thumb:
Big C wrote:
Ethril wrote: (he is totally going to hurl once he's done saving the world)
DooM II: Hurl On Earth! :D
:laff:
User avatar
mutator
Posts: 498
Joined: Wed Dec 09, 2015 6:19 pm

Re: [GZDoom] Wobbly shader

Post by mutator »

Good work man :) I'm glad to see your hard work
User avatar
Darsycho
Posts: 799
Joined: Sat Jul 05, 2008 1:36 pm
Preferred Pronouns: He/Him
Location: Jackassia

Re: [GZDoom] Wobbly shader

Post by Darsycho »

You asked for it.

User avatar
TheAdmantArchvile
Posts: 495
Joined: Thu Feb 07, 2008 5:01 pm
Location: Halfway to Madness

Re: [GZDoom] Wobbly shader

Post by TheAdmantArchvile »

For those wondering, this will work with Heretic, Hexen, and Strife. It'll also give you a splitting headache.
Nevander
Posts: 2254
Joined: Mon Jan 06, 2014 11:32 pm

Re: [GZDoom] Wobbly shader

Post by Nevander »

Gonna play this next time I'm drunk.
User avatar
HorrorMovieRei
Posts: 243
Joined: Fri May 24, 2013 5:08 pm

Re: [GZDoom] Wobbly shader

Post by HorrorMovieRei »

Darsycho wrote:You asked for it.
There's not a thing in my life that could possibly top this. I can die in peace now.

Return to “Graphic/Audio Patches”