[GZDoom] Wobbly shader

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[GZDoom] Wobbly shader

Postby Beed28 » Thu Aug 11, 2016 6:34 pm

Image

ABOUT:
This is a small mod that works by including modified copies of the func_normal.fp and lensdistortion.fp shaders as found in gzdoom.pk3.

And, uh... it gives this trippy effect. It should work with pretty much anything and any map pack, so have fun playing through all your favourite Doom engine games and map packs whilst touching fuzzy, getting dizzy. :trippy:

Latest GZDoom SVN ONLY. Will not work with ZDoom or Zandronum!
Note: Turning on "Lens distortion effect" in the OpenGL preferences (or typing "gl_lens 1" into the console) is highly recommended for the full effect. As usual with this kind of stuff, beware of possible motion sickness and headaches.

DOWNLOAD:
GZDoom_wobbly_shader.pk3
(1.58 KiB) Downloaded 1926 times


RECOMMENDED WITH:
Is this trippy shader not enough alone? Are you brave enough? Try loading it alongside with these following mods, or you can combine them all. If you dare.
Megabounce
DooD
ROOL
Last edited by Beed28 on Thu Aug 11, 2016 7:20 pm, edited 1 time in total.
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Making entire worlds bounce up and down.
 
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Re: [GZDoom] Wobbly shader

Postby wildweasel » Thu Aug 11, 2016 6:56 pm

Beed28 wrote:RECOMMENDED WITH:
This trippy shader is best loaded alongside with these following mods, or you can combine them all. If you dare.
Megabounce
DooD
ROOL

I suspect this will make a lot of people very ill. Perhaps they deserve it for attempting it, heh.
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Re: [GZDoom] Wobbly shader

Postby RaveYard » Thu Aug 11, 2016 7:11 pm

Reminds me of acid shader for Minecraft.

I guess you were aiming for something like it, no?
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Re: [GZDoom] Wobbly shader

Postby Beed28 » Thu Aug 11, 2016 7:17 pm

wildweasel wrote:
Beed28 wrote:RECOMMENDED WITH:
This trippy shader is best loaded alongside with these following mods, or you can combine them all. If you dare.
Megabounce
DooD
ROOL

I suspect this will make a lot of people very ill. Perhaps they deserve it for attempting it, heh.

Yeah, probably should've added a motion sickness warning. If there was a Dark Lord associated with motion sickness, this shader with all those mods combined would probably be it.

RaveYard wrote:Reminds me of acid shader for Minecraft.

I guess you were aiming for something like it, no?

Yeah, sort of like that. The thing is that you currently cannot actually bend world geometry around in GZDoom like you can with Minecraft's shaders mod. Otherwise this would've gotten wild.
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Re: [GZDoom] Wobbly shader

Postby Big C » Thu Aug 11, 2016 7:46 pm

I like how Doomguy's mugshot manages to remain utterly stoic despite the extreme warpage going on around him. :P
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Re: [GZDoom] Wobbly shader

Postby Nash » Thu Aug 11, 2016 7:48 pm

Perhaps eventually dpJudas can add a proper "underwater view warp" shader into GZDoom that gets activated when you jump into liquids, just like in Quake 1. Good stuff!
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Re: [GZDoom] Wobbly shader

Postby Ethril » Thu Aug 11, 2016 8:01 pm

Big C wrote:I like how Doomguy's mugshot manages to remain utterly stoic despite the extreme warpage going on around him. :P

Our Hero is tougher than such things!
(he is totally going to hurl once he's done saving the world)
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Re: [GZDoom] Wobbly shader

Postby Ozymandias81 » Thu Aug 11, 2016 8:05 pm

This is so fun and Dukey to see... :wub:

Hey Beed28, thanks for the ROOL thing :D
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Re: [GZDoom] Wobbly shader

Postby Big C » Thu Aug 11, 2016 8:19 pm

Ethril wrote:(he is totally going to hurl once he's done saving the world)


DooM II: Hurl On Earth! :D
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Re: [GZDoom] Wobbly shader

Postby Beed28 » Thu Aug 11, 2016 8:21 pm

Ozymandias81 wrote:This is so fun and Dukey to see... :wub:

Hey Beed28, thanks for the ROOL thing :D

You're welcome. :thumb:

Big C wrote:
Ethril wrote:(he is totally going to hurl once he's done saving the world)


DooM II: Hurl On Earth! :D

:laff:
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Re: [GZDoom] Wobbly shader

Postby mutator » Thu Aug 11, 2016 8:23 pm

Good work man :) I'm glad to see your hard work
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Re: [GZDoom] Wobbly shader

Postby Darsycho » Thu Aug 11, 2016 8:52 pm

You asked for it.

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Re: [GZDoom] Wobbly shader

Postby TheAdmantArchvile » Thu Aug 11, 2016 9:33 pm

For those wondering, this will work with Heretic, Hexen, and Strife. It'll also give you a splitting headache.
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Re: [GZDoom] Wobbly shader

Postby Nevander » Thu Aug 11, 2016 9:37 pm

Gonna play this next time I'm drunk.
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Re: [GZDoom] Wobbly shader

Postby HorrorMovieGuy » Thu Aug 11, 2016 9:45 pm

Darsycho wrote:You asked for it.


There's not a thing in my life that could possibly top this. I can die in peace now.
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