[HUD] Classic widescreen HUDs for Heretic and Hexen

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[HUD] Classic widescreen HUDs for Heretic and Hexen

Postby MaxED » Thu May 05, 2016 8:29 am

Hi! Here's a little something to add into your [Hexen.Autoload] .ini section:

Image

Image


And here's something for [Heretic.Autoload]:

Image

Image
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Last edited by MaxED on Fri May 06, 2016 5:12 am, edited 1 time in total.
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Re: [HUD] Hexen: classic widescreen HUD.

Postby Nash » Thu May 05, 2016 8:46 am

A very modern take on it, love it! Do the same style for Heretic too. :D
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Re: [HUD] Hexen: classic widescreen HUD.

Postby Princess Viscra Maelstrom » Thu May 05, 2016 8:50 am

that's pretty smart, actually. the extended inventory screen is definitely good for the game... wouldn't mind if it were that wide in some Doom mods, either.
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Re: [HUD] Hexen: classic widescreen HUD.

Postby MaxED » Thu May 05, 2016 2:20 pm

Nash wrote:Do the same style for Heretic too. :D

This turned out a bit trickier than I thought:

I like this one more, but it will cover map name when shown with full automap.
prototype1.png


This one doesn't have that problem, but strays further from original, also DUAL KEY GEMS GALORE.
prototype2.png
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Re: [HUD] Hexen: classic widescreen HUD.

Postby Princess Viscra Maelstrom » Thu May 05, 2016 4:05 pm

can't you make it so that the automap shows a different version of the HUD? i know Xaser's Psychic had the HUD be a bit different when you brought up the map to make room for the monsters and secret count in the top-left, and maybe the map-name as well.
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Re: [HUD] Hexen: classic widescreen HUD.

Postby Nash » Thu May 05, 2016 5:45 pm

It also doesn't have to be symmetrical... IMO... keys on 1 side is fine by me!
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Re: [HUD] Hexen: classic widescreen HUD.

Postby zrrion the insect » Thu May 05, 2016 8:03 pm

You might be able to add a block to sbarinfo that adds the extra key space when the player has more than the three keys?

Also, how about this as a design:
HUD_Config.png
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Re: [HUD] Classic widescreen HUDs for Heretic and Hexen

Postby MaxED » Wed May 18, 2016 8:07 am

Hm...
doom_prototype1.png

doom_prototype2.png

doom_prototype3.png
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Re: [HUD] Classic widescreen HUDs for Heretic and Hexen

Postby Hipnotic Rogue » Tue Mar 07, 2017 3:40 pm

I love the Heretic HUD and I use it all the time.

However, it seems to be a little borked in more recent builds of (G)ZDoom.

I'm not really sure the last compatible build but from at least GZD 2.3 some of the weapons are cut off at the bottom. For example, the gauntlets have a strip missing straight across the bottom of the screen (about half way down the HUD).

Hope my explanation is clear enough.

Is it possible that the HUD could be updated to work with current builds?
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Re: [HUD] Classic widescreen HUDs for Heretic and Hexen

Postby akiradlc » Thu Jul 20, 2017 9:45 am

Hipnotic Rogue wrote:I love the Heretic HUD and I use it all the time.

However, it seems to be a little borked in more recent builds of (G)ZDoom.

I'm not really sure the last compatible build but from at least GZD 2.3 some of the weapons are cut off at the bottom. For example, the gauntlets have a strip missing straight across the bottom of the screen (about half way down the HUD).

Hope my explanation is clear enough.

Is it possible that the HUD could be updated to work with current builds?

Well, the problem is the normal statusbar has that strip as the game originally was meant to have the statusbar span all across the screen, so the weapon's sprites would only start from the top of the statusbar.
But, if you do a quick edit and change the type to the fullscreen statusbar, and use it instead of the normal, the floating weapons are gone and the entire HUD still works perfectly as MaxED intended. Just remember to set Screen Size to 11 in Display Options to use the fullscreen statusbar instead of the normal after editing.

Alas, the original game status bar is broken (screen size 10), but it does not matter as the entire purpose of using an alternative HUD is not using the original one.
I'm uploading along this post the Heretic one with the modification I explained. Also, removed the forcescaled and Resolution tag/set as they are causing more problems with the newest builds too.

If you wish to fix the Hexen HUD too, it's exactly the same workaround. It'll work until MaxED updates the final versions to be compatible with the new builds.
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