Maximum HUD

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Maximum HUD

Postby Dancso » Tue Feb 16, 2016 5:04 am

Hey there folks!
... Maximum HUD!


Description

This is an old HUD I made waaay back for my entry to Cutmanmike's 2nd mutator contest. It was made 100% using original doom assets.

My mod would've been in reference to the suit the player wears in Crisis, granting various powers: regenerating armor, radiation shielding, berserk power, light amplification, partial invisibility.
It was horribly imbalanced and was all around poorly implemented, but I thought the HUD ended up okay (not particularly in Crisis' style, it's just something I slapped together using what resources I could), so I figured I shan't let it rot on my HDD.
Ironically, despite its namesake, the HUD has a sleek, clear style.. i guess my mod had to contribute something.


Download for Vanilla

Download for DoomRPG
(load it after DoomRPG or the bars will look weird)


Features

  • The HUD contains two size-states, one that displays more information & a mugshot, and another one that shows only the bare necessities. The detailed one replaces the original status bar, while the simplistic one replaces the fullscreen hud.
  • As you might see in the screenshots, there's no differentiation between screen aspect ratios. I personally like that the elements are positioned a bit closer to the center because of this, but please let me know if you'd like to see a widescreen version.


Screenshots

Detailed:
http://i.imgur.com/WcC7Fm0.png

Simple:
http://i.imgur.com/CL0NbE9.png

Automap:
http://i.imgur.com/kKYVKWZ.png

DoomRPG version:
http://i.imgur.com/2FrOuhy.jpg (shield active)
http://i.imgur.com/Fv52CRZ.jpg


Notes & Crediting policies
Spoiler:


I'd love to hear what you think! I might complete requests / address suggestions if my time allows it.
Last edited by Dancso on Tue Aug 29, 2017 12:50 am, edited 3 times in total.
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Dancso
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Joined: 11 Oct 2006
Location: at home.. Status: lazy like hell

Re: Maximum HUD

Postby Dr_Cosmobyte » Tue Feb 16, 2016 8:45 am

Pretty good, i was looking for something similar as this to my mod! Can i use this in my mod (with proper credits)?
Also, i don't know a bit about sbarinfo, but if my interest on it grows, do you mind about a edited version?

Thanks!
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Dr_Cosmobyte
Also known as: GAA1992
 
Joined: 04 Jun 2015
Location: Killing spiders.

Re: Maximum HUD

Postby Endless123 » Tue Feb 16, 2016 3:42 pm

Good work, it's looking really good :)

Well done :)
Endless123
 
Joined: 28 Aug 2013

Re: Maximum HUD

Postby Dancso » Sun Feb 21, 2016 2:49 pm

GAA1992 wrote:Pretty good, i was looking for something similar as this to my mod! Can i use this in my mod (with proper credits)?
Also, i don't know a bit about sbarinfo, but if my interest on it grows, do you mind about a edited version?

Thanks!

Feel free to use it and modify it as much as you want. :)

--

I have just cooked up a DoomRPG version of this HUD, the download link has been added to the first post.
I am particularly proud to present that the healthbar remains accurate while shields are active. (without a hack I added, it would appear full even at 1 HP) Sadly the mugshot will still appear completely healthy, though.
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Dancso
bow wow
 
Joined: 11 Oct 2006
Location: at home.. Status: lazy like hell

Re: Maximum HUD

Postby Dr_Cosmobyte » Sun Feb 21, 2016 8:16 pm

Yeah! Thanks man!
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Dr_Cosmobyte
Also known as: GAA1992
 
Joined: 04 Jun 2015
Location: Killing spiders.


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