A Floppy Disk Full Of MIDI Files (v2 Released 4/1/2019)

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A Floppy Disk Full Of MIDI Files (v2 Released 4/1/2019)

Postby Kinsie » Fri Nov 28, 2014 1:05 am

Image

Jimmy's Jukebox is a pretty good mod with lots of music.

Unfortunately, I found it bugging out when playing certain gameplay mods like Demonsteele, and its ACS is so hilariously complex that I couldn't possibly fix it myself.

Demonsteele came with a music randomiser, and Term let me use the code to make my own variant.

So, I bashed Term's code together with a selection of Jimmy's library, and added a few things that I felt were missing.

The end result is a mod that has 314 461 songs to flick between and fits on a floppy disk. Because I can.

VERSION 2: SLIGHTLY LARGER THAN A FLOPPY DISK NOW
Download!

Changelog wrote:March 2019
----------
- No longer takes effect on TITLEMAPs.
- Added an optional PK3 that replaces IWAD music lumps for Doom 1 and 2 with empty txt files. This fixes the issue where you'd hear a fraction of the IWAD music before the script kicked in, but also breaks the ability to switch back to the original MIDI music. YMMV, of course.
- On ZScript-enabled ports, Intermission music is randomized!
- Changed the font for the track display to show lower-case lettering etc.
- Fixed a missing music file in the Strife collection
- Added an unreleased track to the Duke Nukem 3D collection
- Updated the FreeDoom music to the current Git repo. Apologies for any miscrediting, the way FreeDoom credits people makes track-by-track credits difficult.
- Fixed various track listing inaccuracies
- Various tweaks and such under the hood

New Music:
- Abuse
- Blood
- Blood Alpha
- Blake Stone: Aliens of Gold
- Descent
- Descent 2
- Marathon
- Shadowcaster


Hope this helps someone avoid D_RUNNIN for a while.
Last edited by Kinsie on Mon Apr 01, 2019 2:07 am, edited 1 time in total.
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Re: A Floppy Disk Full Of MIDI Files

Postby Slax » Fri Nov 28, 2014 2:04 am

Don't copy that flo-
Oh, wait.
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Re: A Floppy Disk Full Of MIDI Files

Postby Hetdegon » Fri Nov 28, 2014 2:10 am

Interesting, interesting, looks like a great cure for D_RUNNIN, specially when using OBLIGE maps and such.
Info display and everything, convenient! Will be a good candidate for autoloading.
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Re: A Floppy Disk Full Of MIDI Files

Postby RastaManGames » Fri Nov 28, 2014 9:22 am

You can make, please, new options menu for this mod, where i can choose list of favorite music?
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Re: A Floppy Disk Full Of MIDI Files

Postby SuperSomariDX » Sat Nov 29, 2014 12:13 am

Sometimes, I wish stuff like this was a built in feature for GZDoom and so forth. But hey, this works just as well. Nice job here, Kinsie.
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Re: A Floppy Disk Full Of MIDI Files

Postby jpalomo » Sat Nov 29, 2014 12:20 am

SuperSomariDX wrote:Sometimes, I wish stuff like this was a built in feature for GZDoom and so forth. But hey, this works just as well. Nice job here, Kinsie.

There is a playlist feature in ZDoom.
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Re: A Floppy Disk Full Of MIDI Files

Postby Kinsie » Sat Nov 29, 2014 7:31 am

jpalomo wrote:
SuperSomariDX wrote:Sometimes, I wish stuff like this was a built in feature for GZDoom and so forth. But hey, this works just as well. Nice job here, Kinsie.

There is a playlist feature in ZDoom.
The engine-level playlist feature has a few issues that make it less than perfect. For example, it more or less changes the music the same way ACS does, meaning the changed music is saved in your savegame.

Granted, this mod has the exact same problem, but pobody's nerfect.
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Re: A Floppy Disk Full Of MIDI Files

Postby Xtyfe » Sat Nov 29, 2014 4:03 pm

A replacement for Jimmy's mod huh? Do you intend to add more games to the list? Needs Shadow Warrior and Blood for sure
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Re: A Floppy Disk Full Of MIDI Files

Postby Kinsie » Sat Nov 29, 2014 10:45 pm

Xtyfe wrote:A replacement for Jimmy's mod huh? Do you intend to add more games to the list? Needs Shadow Warrior and Blood for sure
Updates are definitely coming.
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Re: A Floppy Disk Full Of MIDI Files

Postby leileilol » Sun Nov 30, 2014 7:22 am

"needs" is a terrible word though, there's also the aesthetic to consider and the GENMIDI lump. I mean i don't think it needs nam music, system shock music or klik & play music, etc. not that you're requesting but in the future of "FPS FAN'S!!! RETRO GAME LIKE SERIOUS SAME im make petition for beta's and blood source" that would clog up this thread


Also I can confirm this pk7 does work in :roll: HOPELESSY OUTDATED :roll: zandronum
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Re: A Floppy Disk Full Of MIDI Files

Postby Hexereticdoom » Wed Apr 29, 2015 7:51 pm

Hi there, I have been heavily testing this MIDI music randomizer all those lately weeks ago, and I have to say... What a splendid, magnificent work! My congratulations to the author, Kinsie... :thumb:

It's a really cool compilation for playing those pretty long levels, granting you the power to change current playing track on the fly, hehehe... Now I'm just not able to go back to standard wad music! :mrgreen:

However, all this time I tested it I've noticed that a few tracks are broken, not playing music at all when they are automatically selected (Hitler's Waltz, for example, and some other ones I don't remember now)... BUT, the good thing I have made myself a fixed version of the MIDI randomizer addon, with no errors and all tracks playing succesfully 100%. If any of you are interested, you can download it just pressing the below link:

http://www.mediafire.com/download/6tcbe9kms46j8tp/NTWICM.PK3

Music non stop!!! :rock: (_)3
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Re: A Floppy Disk Full Of MIDI Files

Postby Kinsie » Mon Apr 01, 2019 2:06 am

Kinsie wrote:Updates are definitely coming.

Kept you waiting, huh?

VERSION 2: SLIGHTLY LARGER THAN A FLOPPY DISK NOW
Download!

Changelog wrote:March 2019
----------
- No longer takes effect on TITLEMAPs.
- Added an optional PK3 that replaces IWAD music lumps for Doom 1 and 2 with empty txt files. This fixes the issue where you'd hear a fraction of the IWAD music before the script kicked in, but also breaks the ability to switch back to the original MIDI music. YMMV, of course.
- On ZScript-enabled ports, Intermission music is randomized!
- Changed the font for the track display to show lower-case lettering etc.
- Fixed a missing music file in the Strife collection
- Added an unreleased track to the Duke Nukem 3D collection
- Updated the FreeDoom music to the current Git repo. Apologies for any miscrediting, the way FreeDoom credits people makes track-by-track credits difficult.
- Fixed various track listing inaccuracies
- Various tweaks and such under the hood

New Music:
- Abuse
- Blood
- Blood Alpha
- Blake Stone: Aliens of Gold
- Descent
- Descent 2
- Marathon
- Shadowcaster
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Re: A Floppy Disk Full Of MIDI Files (v2 Released 4/1/2019)

Postby BoneofMalkav » Mon Apr 01, 2019 7:25 am

Won't launch with DoomRLA with DoomRPG keeps giving this error

Code: Select allExpand view
Texman.Init: Init texture manager.
Script error, "DoomRL_Arsenal_1.1.1.pk3:fontdefs.txt"line 96:
SFNE0: Unable to find texture in font definition for DRLAINVFONT
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.

Execution could not continue.

ConvertNode encountered unsupported node of type 21




Load order:
    Oblige Mapset.wad
    midi_floppydisk.pk7
    midi_silencehack.pk3
    DoomRL_Arsenal_1.1.1.pk3
    DoomRL_Monsters_Beta_7.1.pk3
    doomrla_kinsie_sounds.pk3
    doomrla_kinsie_fknrip.pk3
    doomrla_kinsie_fluff.pk3
    doomrla_kinsie_metaprops.pk3
    NostalgiaSounds.pk3
    simpleuiaddons.pk3

Loading from DoomRPG SE Launcher
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Re: A Floppy Disk Full Of MIDI Files (v2 Released 4/1/2019)

Postby Gorec » Mon Apr 01, 2019 10:27 am

happens for me too and im dragging only music file over gzdoom
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Re: A Floppy Disk Full Of MIDI Files (v2 Released 4/1/2019)

Postby wildweasel » Mon Apr 01, 2019 12:02 pm

What is your GZDoom version? You may need a newer one.
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