[UPDATE!] V2.5 goldsteed's simple doom hud

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[UPDATE!] V2.5 goldsteed's simple doom hud

Postby goldsteed » Fri Jan 24, 2014 12:34 pm

Image
welp this is basically what the title says its a simple doom wad

UPDATE:ummm sorry about the link thing guys i accidentally used the test one i was using and didn't use the public one sorry
so I was playing some good 'ol fashion gzdoom and i noticed something i should be able to see doomguy's face thus this wad was born

FEATURES
Spoiler:


changelog
Spoiler:


SCREENSHOT
Spoiler:


well i'm not gonna screw around anymore heres the dowload link

DOWNLOAD: https://www.dropbox.com/s/taqmkm25rjwjc ... plehud.wad
Last edited by goldsteed on Sat Mar 01, 2014 6:19 pm, edited 5 times in total.
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Re: [WIP/RELEASE] goldsteed's simple doom hud

Postby SyntherAugustus » Fri Jan 24, 2014 6:09 pm

Armor looks really weird being on the far right when the normal fullscreen hud has it at the left.
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Re: [WIP/RELEASE] goldsteed's simple doom hud

Postby Endless123 » Fri Jan 24, 2014 6:28 pm

goldsteed wrote:Image
welp this is basically what the title says its a simple doom wad

WARNING:THIS ONLY WORKS FOR GZDOOM AT THE MOMENT I WILL TRY TO MAKE A ZANDRONUM RELEASE LATER
so I was playing some good 'ol fashion gzdoom and i noticed something i should be able to see doomguy's face thus this wad was born

FEATURES
Spoiler:


SCREENSHOT
Spoiler:


well i'm not gonna screw around anymore heres the dowload link

DOWNLOAD
GZDOOM: https://www.dropbox.com/s/ogeiu5hefu0tx ... plehud.wad
ZANDRONUM: COMING SOON


Simple, compact, clean ... i like it :) Well done :)
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Re: [WIP/RELEASE] goldsteed's simple doom hud

Postby FLYBAT » Fri Jan 24, 2014 6:34 pm

Why not to use the official pistol sprite?
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Re: [WIP/RELEASE] goldsteed's simple doom hud

Postby wildweasel » Fri Jan 24, 2014 7:41 pm

I don't see how that's "official"? The pistol sprite being used in this HUD is in fact the one included in ZDoom, which is defined as the Pistol's Inventory.Icon in the Decorate code.
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Re: [WIP/RELEASE] goldsteed's simple doom hud

Postby doomfiend » Fri Jan 24, 2014 9:24 pm

maybe that sprite was from the SNES release? idk :s
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Re: [WIP/RELEASE] goldsteed's simple doom hud

Postby Skrell » Fri Jan 24, 2014 9:34 pm

will this support brutal doom SE ?
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Re: [WIP/RELEASE] goldsteed's simple doom hud

Postby HavoX » Fri Jan 24, 2014 9:41 pm

doomfiend wrote:maybe that sprite was from the SNES release? idk :s

I'm pretty sure it was from the Doom95 manual, not sure though.
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Re: [WIP/RELEASE] goldsteed's simple doom hud

Postby Blue Shadow » Sat Jan 25, 2014 1:50 am

I see you're using the shield from this as an armor icon. Here, have a "clean" version:

Image
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Re: [WIP/RELEASE] goldsteed's simple doom hud

Postby A.Gamma » Sat Jan 25, 2014 3:55 am

You could easily make the HUD show custom weapons if you used WeaponIcon instead of IsSelected.
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Re: [WIP/RELEASE] goldsteed's simple doom hud

Postby Gez » Sat Jan 25, 2014 5:28 am

Why not use the actual armor sprite as the armor icon? That way you'll know if you have a blue armor or a green armor.
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Re: [WIP/RELEASE] goldsteed's simple doom hud

Postby goldsteed » Sat Feb 01, 2014 2:13 pm

Spoiler:

:D thanks i would do it myself but i dont have the software to do it and i'm not sure paint.net could help with that but anyways many thanks
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Re: [WIP/RELEASE] goldsteed's simple doom hud

Postby goldsteed » Sat Feb 01, 2014 2:16 pm

Gez wrote:Why not use the actual armor sprite as the armor icon? That way you'll know if you have a blue armor or a green armor.

well to me I i don't really see an importance in weither having the armor icon show the blue or green armor i thought it would be alot more simpler to just have a shield icon
plus if i did that it would basically be like gzdoom's alt hud so i don't see the point in that
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Re: [WIP/RELEASE] goldsteed's simple doom hud

Postby goldsteed » Sat Feb 01, 2014 2:19 pm

FLYBAT wrote:Why not to use the official pistol sprite?

well like wild weasle said the pistol sprite in the screen shots are infact the pistol sprite that come with gzdoom plus this hud shows the pick up sprites of that weapon
Last edited by goldsteed on Sat Feb 01, 2014 2:24 pm, edited 1 time in total.
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Re: [WIP/RELEASE] goldsteed's simple doom hud

Postby goldsteed » Sat Feb 01, 2014 2:22 pm

Spoiler:

well i used the coordinates legacy doom had for its alt hud for the armor and ammo indicator plus i always liked the way legacy doom had its indicators so why not i might flip if i get enough to ask
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