[0.5A Release] ZRift - Chasm in Doom and Heretic

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
User avatar
Pandut
Posts: 231
Joined: Tue Mar 23, 2010 4:47 pm
Preferred Pronouns: No Preference
Graphics Processor: nVidia with Vulkan support
Location: existential dread

[0.5A Release] ZRift - Chasm in Doom and Heretic

Post by Pandut »

Image

Hi. Been a while since I did anything around here. After a lot of contemplation and forcing myself to actually finish a project for fuck's sake, I've figured posting a WIP thread about it would be a nice swift kick in the ass to get me motivated. Anyway, here is ZRift. Or ZChasm or Knee Deep in the Rift, whatever suits your fancy.

ZRift is a mod aiming to attempt to at least partially recreate Chasm: The Rift inside GZDoom. I honestly love Chasm's art style to bits and if it weren't for it's lousy level designs, I'd have liked it more than Quake 1. Getting my hands on the sounds files and with the help of HAL9000, I was able to incorporate all of the original Chasm enemies, weapons and more.

Disclaimer: A lotta stuff is still WIP, still being fleshed out as I learn more about coding.

Youtube showcase - Put together by QuakedoomNukem CZ


Gameplay video of 0.4, courtesy of HAL9000.

DOWNLOAD LINK
https://drive.google.com/file/d/1UXKk_w ... HISCr/view (0.5A)
KEEP YOUR GZDOOM UP TO DATE TO PLAY THIS MOD.
Dev builds here

Notes:
-Few more HUD and Menu fixes.
-Enemy and item brightmaps, GLDefs, new fist animations and new chainsaw weapon. Courtesy of HAL9000.
-Heavy sound reworking, most player weapon sounds converted to 44100hz Stereo.
-Heretic Compatibility!
-Other things but I forgot.

--
-Bug reports are welcome! I am an amateur coder at best and I'm still learning.
-A monster-only version will be coming.
-No heretic/hexen compatability yet.
-Considering the amount of 3D models, I don't know how stable this'll be on slaughtermaps.

Suggested Wads n Mods
Tilt++ - For that Quake-esque strafing feel
Retroshader 2.5 minumum - For dat crisp old school pixelation
Chasm Music Randomizer - Authentic OST in GZDoom, made by QuakedoomNukem Cz

Scythe2 - A very good levelwad with changing themes, akin to Chasm.
Herian2 - Excellent fantasy-theme levelwad
Alien Vendetta - Rad af sci-fi-esque levelwad
Sunlust - Very cool thematic levelwad

Suggested Music:
Official Chasm OST Playlist
Last edited by Pandut on Tue Oct 09, 2018 7:22 pm, edited 24 times in total.
User avatar
Dr_Cosmobyte
Posts: 2816
Joined: Thu Jun 04, 2015 9:07 pm
Preferred Pronouns: He/Him
Location: Killing spiders.

Re: [WIP] ZRift - Chasm in Doom, kinda

Post by Dr_Cosmobyte »

Great initiative!!! I always found Chasm to be an underrated game. It's one of the bazillions of games that were obscurely shadowed by Quake. I am eager to play this.
Gideon020
Posts: 558
Joined: Mon Sep 28, 2015 3:23 am

Re: [WIP] ZRift - Chasm in Doom, kinda

Post by Gideon020 »

And now I have something to wait for again. :D
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: [WIP] ZRift - Chasm in Doom, kinda

Post by CeeJay »

I've always liked Chasm too, greatly underappreciated. But, as you said, the level design brought it down. Cramped, maze-like and appear to be even more limited than that of DOOM. Which brings up the next problem, it came much too late riding on the heels of Quake. Creative monsters though and that dismemberment system really worked well.
User avatar
Combine_Kegan
Posts: 467
Joined: Sun Jan 19, 2014 8:12 am
Location: Hopelessly stuck in the past

Re: [WIP] ZRift - Chasm in Doom, kinda

Post by Combine_Kegan »

Any game that gives you an infinite ammo shotgun as a starter weapon is good in my book, so making a mod based around it for Doom is a great idea. Eager to see more on this.
User avatar
Cyanide
Spotlight Team
Posts: 319
Joined: Fri Feb 15, 2013 9:39 pm
Location: 6 ft. under

Re: [WIP] ZRift - Chasm in Doom, kinda

Post by Cyanide »

Ooooh yes! Looking great so far!
Gideon020
Posts: 558
Joined: Mon Sep 28, 2015 3:23 am

Re: [WIP] ZRift - Chasm in Doom, kinda

Post by Gideon020 »

So apart from Doom, will this be compatible with Heretic/Hexen/Hacx/Strife as well?
User avatar
Pandut
Posts: 231
Joined: Tue Mar 23, 2010 4:47 pm
Preferred Pronouns: No Preference
Graphics Processor: nVidia with Vulkan support
Location: existential dread

Re: [WIP] ZRift - Chasm in Doom, kinda

Post by Pandut »

Gideon020 wrote:So apart from Doom, will this be compatible with Heretic/Hexen/Hacx/Strife as well?
Heretic likely yes, Hexen maybe. HacX probably not since I don't have it, Strife is a probably not because I don't know the slightest thing about modding Strife DX.
AvzinElkein
Posts: 625
Joined: Wed Nov 17, 2010 6:35 pm

Re: [WIP] ZRift - Chasm in Doom, kinda

Post by AvzinElkein »

Don't forget to update for 3.4.0!
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: [WIP] ZRift - Chasm in Doom, kinda

Post by wildweasel »

AvzinElkein wrote:Don't forget to update for 3.4.0!
Is there some reason that it won't work?
AvzinElkein
Posts: 625
Joined: Wed Nov 17, 2010 6:35 pm

Re: [WIP] ZRift - Chasm in Doom, kinda

Post by AvzinElkein »

I haven't tried it yet, but I just wanted to warn the creator nonetheless.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: [WIP] ZRift - Chasm in Doom, kinda

Post by wildweasel »

AvzinElkein wrote:I haven't tried it yet, but I just wanted to warn the creator nonetheless.
Try it before you go raising potential dev panic, then.
User avatar
HAL9000
Posts: 266
Joined: Fri Mar 16, 2018 7:44 am

Re: [WIP] ZRift - Chasm in Doom, kinda

Post by HAL9000 »

Excellent, Looking forward to this Project,
Btw I was bored so I started to port Chasm The Rift Monsters, Items, Weapons and assets to Gzdoom last month.
The goal was to exactly replicate monsters behavior for use in GZDoom

Here is the Chasm Skeleton Warrior:

Converted from Chasm Format to to Md2,most of the frames were edited for MD2's use in Gzdoom to best fit the Actors behavior
I could Use MD3, But Md2 was the better choice, because I could Directly edit the frames and animation in Quake Model editor.
Spoiler:
I'm still trying to figure out how to do Model Gibbing (head, Legs, Arms, weapon) similar to Chasm's Gib system

PM me for the Model/Actor Download
User avatar
zrrion the insect
Posts: 2432
Joined: Thu Jun 25, 2009 1:58 pm
Location: Time Station 1: Moon of Glendale

Re: [WIP] ZRift - Chasm in Doom, kinda

Post by zrrion the insect »

Those models look great! I didn't know that the chasm model format had been reverse engineered so that is very exciting. I am a huge fan of the aesthetic of chasm and it is super cool to see that it is still of interest to others.
User avatar
Pandut
Posts: 231
Joined: Tue Mar 23, 2010 4:47 pm
Preferred Pronouns: No Preference
Graphics Processor: nVidia with Vulkan support
Location: existential dread

Re: [WIP] ZRift - Chasm in Doom, kinda

Post by Pandut »

Image

Massive thanks to HAL9000 for helping me get models working in this. Gonna be working on porting all the Chasm enemy models now :3c.

Return to “Abandoned/Dead Projects”