Hello all! New to the forum!
Splitscreen....a feature requested by a small few for almost forever. I decided to finally get around to mapping out the code differences between the ZDooM engine and the vanilla engines, and I've found that my "hacks" used in some of my unreleased custom ports transitioned over quite nicely!
====Notes about this ZDooM fork====
==The Features==
-Splitscreen multiplayer, with 2 players.
-Based off of ZDooM 2.8.1.
==Notes==
-The second player is always in the game, so SSZDooM is designed to run in conjunction with a normal ZDooM 2.8.1 installation. It has a renamed executable, and uses a different file extension for saves.
-Saving currently doesn't work, but is in the process of being re-enabled. Netplay is disabled.
-Make sure you have a PC with Direct3D support. DirectDraw mode is broken.
If somebody can suggest a screen recording software that doesn't actually suck, I would be happy to upload a Youtube video of the program in action. (Fraps doesn't work because of how the port handles the Direct3D backbuffer.)
Until then, I'm uploading a screenshot. Everything is finished so far except for the second player's controls, which should only take an extra day or two to finish up.
====EDIT====
Here's a video of it in action: