Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
by Mr.Pencil » Thu Jun 11, 2015 4:10 am
Mod is dead-
Last edited by Mr.Pencil on Thu Jul 30, 2015 2:20 am, edited 5 times in total.
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Mr.Pencil
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- Joined: 28 Oct 2014
by cem26 » Thu Jun 11, 2015 5:49 am
WOUWĞ good work but revolver color looks pink
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cem26
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- Joined: 07 Jan 2015
- Location: i will ask somebody ''where i am?!''
by Mr.Pencil » Thu Jun 11, 2015 5:53 am
I had some problems with textures, but i will fix it in next release.
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Mr.Pencil
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- Joined: 28 Oct 2014
by Nash » Thu Jun 11, 2015 9:09 am
OP avatar = illuminati
illuminati = triangle
triangle = 3 sides
half life 3 confirmed
[Yes please finish this mod, do all the aliens and the NPCs!)
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Nash
- AKA Nash Muhandes! Twitter/Facebook/Youtube: nashmuhandes
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- Joined: 27 Oct 2003
- Location: Kuala Lumpur, Malaysia
- Twitch ID: nashmuhandes
- Github ID: nashmuhandes
by taufan99 » Thu Jun 11, 2015 9:29 am
I would be highly disappointed if you didn't finish this. This mod stands out among all other Half-Life mods I've seen before, and I have a big hope for it.
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taufan99
- Ow, I stubbed my toe!
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- Joined: 31 Jul 2011
- Location: Indonesia
- Discord: loveliver99#8477
by Silentdarkness12 » Thu Jun 11, 2015 9:58 am
Eh....i'd say keep going.
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Silentdarkness12
- Level 7: ZScript Victim
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- Joined: 15 Aug 2013
- Location: Plains of Pride
by thonglover » Thu Jun 11, 2015 5:58 pm
If you stop now, we will be sad.
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thonglover
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- Joined: 13 Jun 2013
- Location: Hm
- Discord: gnohT nezorF#2038
- Operating System: Windows 10/8.1/8/201x 64-bit
- Graphics Processor: ATI/AMD (Modern GZDoom)
by Valherran » Thu Jun 11, 2015 6:51 pm
That will be fun, I always liked the Half-Life weapons. After you finish, is there a chance that you can put in the high-res versions of the weapons? Like the weapon models from the Black Mesa MOD? They don't gotta be high def, just the look of them.
Here is an image:
http://edge.alluremedia.com.au/m/k/2012/05/hlmod1.jpg
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Valherran
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- Joined: 27 Oct 2009
by Mr.Pencil » Fri Jun 12, 2015 3:38 am
Valherran wrote:After you finish, is there a chance that you can put in the high-res versions of the weapons?
Maybe, but it's gonna be really difficult, i think.
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Mr.Pencil
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- Joined: 28 Oct 2014
by Mr.Pencil » Tue Jun 16, 2015 7:43 am
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Mr.Pencil
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- Joined: 28 Oct 2014
by Captain J » Tue Jun 16, 2015 11:35 am
when i walk onto a medikit and stimpack, suddenly the game crushes. do i should play it with the 2.1 version or something? i'm using 1.8 right now, and every models shows without problems.
anyway good luck, this mod is looking great!
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Captain J
- That's Amoreee
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- Joined: 02 Oct 2012
- Location: A Year old Pizza Box
- Discord: DiscussJ#3128
by Mr.Pencil » Tue Jun 16, 2015 1:02 pm
Captain J wrote:do i should play it with the 2.1 version or something?
Yeh, because on old versions there's many problems.
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Mr.Pencil
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- Joined: 28 Oct 2014
by RikohZX » Tue Jun 16, 2015 1:51 pm
I've still randomly crashed from health item pickups and i'm on the latest SVN of GZDoom.
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RikohZX
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- Joined: 04 Sep 2012
by Matsilagi » Tue Jun 16, 2015 9:43 pm
Now that's how its done!
Please keep up the good work! This have high potential.
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Matsilagi
- avis viagra feminin
- Banned User
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- Joined: 01 Nov 2014
- Github ID: github
- Operating System: Other Linux 32-bit
- OS Test Version: Yes (Using Development/Testing Version)
- Graphics Processor: nVidia (Legacy GZDoom)
by Silentdarkness12 » Wed Jun 17, 2015 7:23 pm
The MP5 altfire lacks a sound for when the grenade explodes. Might want to look into that one.
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Silentdarkness12
- Level 7: ZScript Victim
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- Joined: 15 Aug 2013
- Location: Plains of Pride
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