Half-Life

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
User avatar
Mr.Pencil
Posts: 24
Joined: Tue Oct 28, 2014 1:41 am

Half-Life

Post by Mr.Pencil »

Mod is dead-
Last edited by Mr.Pencil on Thu Jul 30, 2015 2:20 am, edited 5 times in total.
User avatar
cem26
Posts: 124
Joined: Wed Jan 07, 2015 3:34 pm
Location: i will ask somebody ''where i am?!''

Re: [WIP]Half-Life

Post by cem26 »

WOUWĞ good work but revolver color looks pink
User avatar
Mr.Pencil
Posts: 24
Joined: Tue Oct 28, 2014 1:41 am

Re: [WIP]Half-Life

Post by Mr.Pencil »

I had some problems with textures, but i will fix it in next release.
User avatar
Nash
 
 
Posts: 17450
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Re: [WIP]Half-Life

Post by Nash »

OP avatar = illuminati
illuminati = triangle
triangle = 3 sides

half life 3 confirmed

[Yes please finish this mod, do all the aliens and the NPCs!)
User avatar
taufan99
Posts: 371
Joined: Sun Jul 31, 2011 8:42 pm
Location: Indonesia

Re: [WIP]Half-Life

Post by taufan99 »

I would be highly disappointed if you didn't finish this. This mod stands out among all other Half-Life mods I've seen before, and I have a big hope for it.
User avatar
Silentdarkness12
Posts: 1555
Joined: Thu Aug 15, 2013 5:34 pm
Location: Plains of Pride

Re: [WIP]Half-Life

Post by Silentdarkness12 »

Eh....i'd say keep going.
User avatar
thonglover
Posts: 67
Joined: Thu Jun 13, 2013 5:08 pm
Graphics Processor: ATI/AMD (Modern GZDoom)
Location: Hm

Re: [WIP]Half-Life

Post by thonglover »

If you stop now, we will be sad.
User avatar
Valherran
Posts: 1406
Joined: Tue Oct 27, 2009 12:58 pm

Re: [WIP]Half-Life

Post by Valherran »

That will be fun, I always liked the Half-Life weapons. After you finish, is there a chance that you can put in the high-res versions of the weapons? Like the weapon models from the Black Mesa MOD? They don't gotta be high def, just the look of them.

Here is an image:
http://edge.alluremedia.com.au/m/k/2012/05/hlmod1.jpg
User avatar
Mr.Pencil
Posts: 24
Joined: Tue Oct 28, 2014 1:41 am

Re: [WIP]Half-Life

Post by Mr.Pencil »

Valherran wrote:After you finish, is there a chance that you can put in the high-res versions of the weapons?
Maybe, but it's gonna be really difficult, i think.
User avatar
Mr.Pencil
Posts: 24
Joined: Tue Oct 28, 2014 1:41 am

Re: [WIP]Half-Life

Post by Mr.Pencil »

There's some new screens of weapons, to prove that i'm still making this mod.
Spoiler:
Btw, new beta soon.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [WIP]Half-Life - New screens

Post by Captain J »

when i walk onto a medikit and stimpack, suddenly the game crushes. do i should play it with the 2.1 version or something? i'm using 1.8 right now, and every models shows without problems.

anyway good luck, this mod is looking great!
User avatar
Mr.Pencil
Posts: 24
Joined: Tue Oct 28, 2014 1:41 am

Re: [WIP]Half-Life - New screens

Post by Mr.Pencil »

Captain J wrote:do i should play it with the 2.1 version or something?
Yeh, because on old versions there's many problems.
User avatar
RikohZX
Posts: 307
Joined: Tue Sep 04, 2012 9:11 pm

Re: [WIP]Half-Life - New screens

Post by RikohZX »

I've still randomly crashed from health item pickups and i'm on the latest SVN of GZDoom.
Matsilagi
Posts: 83
Joined: Sat Nov 01, 2014 10:37 am
Graphics Processor: nVidia (Legacy GZDoom)

Re: [WIP]Half-Life - New screens

Post by Matsilagi »

Now that's how its done!
Please keep up the good work! This have high potential.
User avatar
Silentdarkness12
Posts: 1555
Joined: Thu Aug 15, 2013 5:34 pm
Location: Plains of Pride

Re: [WIP]Half-Life - New screens

Post by Silentdarkness12 »

The MP5 altfire lacks a sound for when the grenade explodes. Might want to look into that one.

Return to “Abandoned/Dead Projects”