
What is it?
This is my attempt at recreating a 1996 FPS PC game known as Powerslave in America, Exhumed in Europe and Seireki 1999: Pharaoh no Fukkatsu in Japan.
This is a standalone mod, it does not require any IWAD to function.
Changes from the original PC version:
- Enhanced SFX.
- Training level, which actually teaches you something about the game.
- More varied enemy behaviour.
- Widescreen-friendly weapons.
- Widescreen-friendly HUD.
- New music.
- "Throw Grenade" key (assign this in the "Controls" menu).
- "Quick Melee" key (assign this in the "Controls" menu).
What's included:
Currently, only 2 levels (Training and Abu Simbel) are included.
Credits: see Credits.txt in the PK3.
[spoiler=Screenshots]


DECORATE:
Added: mummies can now resurrect fallen mummies (just like in the original version).
Added FORCEXYBILLBOARD flag to all projectiles.
Added: player now has "usefail" sound.
Anubis Zombie: changed projectile damage (1 -> (random(12, 16))).
Anubis Zombie: changed PainChance (100 -> 80).
Mummy: changed projectile damage (5 -> (random(15, 20))).
Mummy: changed projectile speed (4 -> 8).
Mummy: increased projectile acceleration (1.03 -> 1.08).
Spider: slightly increased movement speed (3 -> 3.2).
Magnum: changed the maximum ammo ammount to match the original version (99 -> 300).
M-60: changed the maximum ammo ammount to match the original version (200 -> 300).
Grenades can now be thrown underwater (hotkey only).
Fixed: Blocking Decorations could be moved by projectiles and explosions.
Fixed: When player stood on a thing, his sprite was stuck in "jumping" mode.
Fixed: lowered falling damage recieved by player (1.0 -> 0.6), so it works more like in the original version.
Cosmetic decorate changes here and there to make stuff look a bit more random.
...And more small tweaks I've forgot about.
ACS:
Added Serious Sam-style underwater camera swaying (see qtilt.acs).
MAPS:
Fixed NODES error in MAP01.
Cosmetic changes in MAP01.
MISC:
Changed status bar type from Fullscreen to Normal.
Replaced some sounds which had cracking noises with better recoded ones.
Public Test 1.1 (13.02.2015):
DECORATE:
Anubis Zombie: lowered projectile damage (2 -> 1).
Spider: decreased speed (3.5 -> 3)
Spider: increased actor height (18 -> 24)
Pushable Block: added NODAMAGE flag.
Fixed, Torch powerup: ExTorchActiveMarker was not properly removed from the player's inventory.
Added "replaces" properties to ExUnusedMarker1, ExUnusedMarker3, ExUnusedMarker4 and ExGrass2 to reduce GZDoom complaining about them.
ACS:
Changed underwater player status update logic from using inventory items to direct player class checks.
Random view rotation when player takes damage is now twice weaker.
MAPS:
Cosmetic changes in MAP01 (mostly texture alignment)
Training map's movement input hint now displays real keys instead of WASD.[/spoiler]
System requirements:
This mod requires GZDoom pre-2.1 r655 or newer. It won't function properly with older versions of GZDoom and probably won't function at all with any other source port.
This mod extensively uses dynamic lights, so make sure they are enabled and use default settings (both "Light size" and "Light intensity" should be set to 1.0).
Alternative HUD is not (and probably will never be) supported, so make sure it's disabled.
Download: Re-Exhumed [Public Test 1.2].pk3 on Google Drive.