ww-buttonmash (Carpal Tunnel: The Game)

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.

ww-buttonmash (Carpal Tunnel: The Game)

Postby wildweasel » Sun Jul 08, 2012 11:59 pm

Get it here.

Here's the concept: You get one gun, ever. Mash Fire really fast to make it shoot more powerful Pulse shots that fire straight forward. Mash Altfire really fast to make it shoot more powerful Wave shots that fire in a spread but are much weaker. If you don't mash either fire button for a while, the power gradually decreases until it's back to level one. So the key to success is to mash the fire buttons until you can't mash them anymore.

This mod comes with NO WARRANTY OR SUPPORT. I will not be making bugfixes, nor will I be applying any feedback directly to this mod. I am only releasing it for posterity. I am not to be held responsible for broken mouse buttons, keyboard keys, or whatever other input devices you could possibly want to mash buttons on.

Credit for the sprites goes to Scuba Steve. The status bar came from the Taito game Metal Black with heavy modifications. I stole the sound effects from a bunch of games, including Mechwarrior 4 and a bunch of others that I forget and don't really care to dig up, but trust me, I'm pretty sure if you're reading this, you didn't make them, either.

-ww

[[credit also goes to Zero X Diamond for the alternate title]]
User avatar
wildweasel
I love the smell of sourdough in the morning
 
Joined: 15 Jul 2003
Location: avatar by kurashiki

Re: ww-buttonmash (Carpal Tunnel: The Game)

Postby Sgt Dopey » Mon Jul 09, 2012 12:33 am

I've always wanted to know what carpal tunnel felt like, I guess I will find out now!
User avatar
Sgt Dopey
:O
 
Joined: 13 Jan 2011
Location: Australia

Re: ww-buttonmash (Carpal Tunnel: The Game)

Postby Zero X. Diamond » Mon Jul 09, 2012 12:56 am

I will endorse this as being fairly entertaining for such a simple concept. While it is a bit troubling using the mouse, if you can get your hands on a joystick/gamepad with a turbo button, that all melts away and it actually becomes pretty great as a momentary distraction. Odd choice for the weapon graphic, but hey, it was mostly just a personal experiment so I can't fault you for that. Overall, definitely fun for a distraction and a momentary change of pace from the norm.
User avatar
Zero X. Diamond
merry chrimbus i guess
 
Joined: 22 Dec 2009

Re: ww-buttonmash (Carpal Tunnel: The Game)

Postby DoomRater » Mon Jul 09, 2012 1:01 am

I lol'd and I haven't even tried it... But i'm about to!

Edit: I have tried this before...? as silly as ever.
Last edited by DoomRater on Mon Jul 09, 2012 11:48 am, edited 1 time in total.
User avatar
DoomRater
Hi, I'm bob.
 
Joined: 28 Jul 2004
Location: WATR HQ
Discord: DoomRater#6308

Re: ww-buttonmash (Carpal Tunnel: The Game)

Postby NuroGL » Mon Jul 09, 2012 2:12 am

Bring on hand cramp!!
NuroGL
 
Joined: 28 Aug 2011

Re: ww-buttonmash (Carpal Tunnel: The Game)

Postby Xanirus » Mon Jul 09, 2012 2:53 am

The constant clicking make's your in-game hand look like you had one too many cups of coffee. :lol:
Xanirus
 
Joined: 27 Jan 2011

Re: ww-buttonmash (Carpal Tunnel: The Game)

Postby Gez » Mon Jul 09, 2012 4:15 am

And here comes the party-pooper:
Code: Select allExpand view
[Doom.ConsoleAliases]
Name=altbuttonmash
Command=+altattack; wait 1; -altattack; wait 1; altbuttonmash
Name=buttonmash
Command=+attack; wait 1; -attack; wait 1; buttonmash
Name=mixbuttonmash
Command=+attack; wait 1; -attack; wait 1; +altattack; wait 1; -altattack; wait 1; mixbuttonmash
Gez
 
 
 
Joined: 06 Jul 2007

Re: ww-buttonmash (Carpal Tunnel: The Game)

Postby Kinsie » Mon Jul 09, 2012 4:21 am

ww-trackandfield.wad
User avatar
Kinsie
Glarepokes (thx Kura-san!)
 
Joined: 22 Oct 2004
Location: MAP33
Discord: Find Me

Re: ww-buttonmash (Carpal Tunnel: The Game)

Postby Duducrazy » Mon Jul 09, 2012 8:53 am

Kinsie wrote:ww-trackandfield.wad


ww-decathlon.wad :D
User avatar
Duducrazy
 
Joined: 21 Aug 2004

Re: ww-buttonmash (Carpal Tunnel: The Game)

Postby insightguy » Mon Jul 09, 2012 9:01 am

my freaking right finger needs to be amputated.....
User avatar
insightguy
^HEY! My avatar is up there^
 
Joined: 23 Mar 2011

Re: ww-buttonmash (Carpal Tunnel: The Game)

Postby Xaser » Mon Jul 09, 2012 8:23 pm

Duducrazy wrote:
Kinsie wrote:ww-trackandfield.wad


ww-decathlon.wad :D

Aww shit. Next thing you know, we're going to see a Receiver-ish mod called ww-qwop.wad :P
User avatar
Xaser
autodefenestrator
 
 
 
Joined: 20 Jul 2003

Re: ww-buttonmash (Carpal Tunnel: The Game)

Postby DoomRater » Mon Jul 09, 2012 8:32 pm

If anyone does Reciever I hope they do it using the drag and drop GUI on screen and not qwop style. ohgodohgod
User avatar
DoomRater
Hi, I'm bob.
 
Joined: 28 Jul 2004
Location: WATR HQ
Discord: DoomRater#6308

Re: ww-buttonmash (Carpal Tunnel: The Game)

Postby wildweasel » Mon Jul 09, 2012 8:36 pm

new feature: it is now possible to fumble the gun if a key is pressed too quickly

(that's sarcasm by the way, not actually putting that in the mod)
User avatar
wildweasel
I love the smell of sourdough in the morning
 
Joined: 15 Jul 2003
Location: avatar by kurashiki

Re: ww-buttonmash (Carpal Tunnel: The Game)

Postby amv2k9 » Mon Jul 09, 2012 8:53 pm

Not to get OT, but a simplified version of Reciever's qwop could be cool for a stealth mod; pull a clip out, and then drop it quietly or throw it to make noise and distract guards.
User avatar
amv2k9
Dev for Strife: WoR Series, Smart Scavenger, War of the Sidhe. Contribs. to DRLA
 
Joined: 10 Jan 2010
Location: Southern California


Return to Abandoned/Dead Projects

Who is online

Users browsing this forum: No registered users and 2 guests