[Reelism 2] Beed's additions (Magnetism, Korax)

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Beed28
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[Reelism 2] Beed's additions (Magnetism, Korax)

Post by Beed28 »

So basically this'll be my own thread for my stuff that I make for Reelism 2, such as new reels, bosses, potential maps, etc. Each reel/boss is a separate .pk3 file, so feel free to add or exclude the ones you want/don't want in the load order; just be sure to place Reelism 2 itself first.

Currently included:
Spoiler:
Screenshot:
Spoiler:
Known Issues:
Spoiler:
Download:
https://www.dropbox.com/s/z0ktorj70ohpl ... 0.zip?dl=1
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undeadmonk354
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Re: [Reelism 2] Beed's additions (Magnetism, Korax)

Post by undeadmonk354 »

It's been a while since I fought Korax in the original Reelism 1, but now he's back in Reelism 2!
But the question is, when will Beed28 make maps in Reelism 2 since Deadly Simple of Reelism 1? We'll find out soon enough.
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undeadmonk354
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Re: [Reelism 2] Beed's additions (Magnetism, Korax)

Post by undeadmonk354 »

Sorry to interrupt but, when will there be more reels and maps, like the Megaman enemies or a port of a classic Reelism map?
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wildweasel
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Re: [Reelism 2] Beed's additions (Magnetism, Korax)

Post by wildweasel »

Is it really ok to be asking that in somebody's add-on thread that they haven't posted in for over a month? I see no evidence that they ever promised those things.

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