What is so great (nuts) about it?
-This mod is non-intrusive and doesnt break any other mod you pair it with:
No mod option menu, titlemap, monster replacer, weaponmod will be rendered unusable.
Nutifier runs in the background and does its job without disturbance or interference.
Small patches are included, e.g. for HellCrusher: You cant climb with the NUTWeapon equipped, but hey: Why so serious?
Feel free to report an issues!
-Almost every option can be disabled or enabled.
Some numbers for the first maps on highest nutify level: (numbers are changing as I work on it)
DOOM2: MAP01: 381 monsters, on lowest nutification: "only" 96 (how boring...)
DOOM2: MAP02: 192
DOOM2: MAP03: 477
DOOM2: Map04: 232
Plutonia Map01: 698!
Settings in Mod Options:
-You can tune your NUT experience from Slightly Silly up to Notoriously Nuts. Default: Lowest level (I think?)
+Option: "Kills regen health" to stay a few seconds longer alive Adjustable from 0 health per kill up to 10 HpK.
+Option: Add Archviles. Sometimes I Scare Myself.
+Option: NUT Monsters. Make monsters go nuts too. Why not?
+Option: Warmup time. Delay start of map so you have enough time to type "god" in the console.
+Option: Start equipment. Get that sweet shiny supershotgun or do the job with bare fists. Embrace the madness.
+Option_ Monsters drop ammo. That's nuts. Literally.
+++
Download V372
https://drive.google.com/file/d/1YLEWWh ... sp=sharing
Older Versions:
Spoiler:Not nuts enough?
Simpy add a monster randomizer like VDP-MonsterRandomizer or ColourfulHell or eat your keyboard.
Updates:
V372
+Fixed option "Add Archviles" (1% chance)
+added corpses to the corpsequeue: https://zdoom.org/wiki/A_QueueCorpse. Should give the Hamster in your PC some time to breath.
-Tested with "Aracnocide" Weapons Mod: Ok. Nice Mod, if you are looking for a challenge: Check it out: viewtopic.php?t=50299
V371
+A new NUT weapon: The" Sauger". If you really want to "clear" the map: Use it. Also has an AltFire. (Inspiration&sounds taken from Extreme Weapons mod)
+Option: Sprite Nuts instead of MD3 Nuts. If you ate the hamster that powered your PC: Turn on simple Nuts.
V360
Finally....NUTFIER got a weapon. I think everybody saw this coming. Its a nut firing nuts. The dmg output is...okay. It can be disabled in the options menu, weaponslot is 1 because where else should you put a weapons that deals more damage than all weapons in Russian overkill combined? Altfire is SniperMod amf highly compatible with other mods. (added a fix for hellcrusher)
V330
+Works with DOOM 1! Loot, Weapons and Monsters adjusted.
+Added some Lost Souls (DOOM1) and PainElementals(DOOM2) to the the mix.
+Added Enemy Scouter Widget. Disabled per default.
V315
+clever ammo drops: instead of a random ammo type, NUTIFIER trys to guess what kinf of ammo you need.
+level clear message
V300
-less semistuck monsters!
+more monsters!
+further improved compatibility with other mods: last piece missing: ammo drops finally work. All monsters are dropping a NUT which gives you some ammo.
+option to enable/disable drops
V230 Tnx to: Alamo985
-Fixed. Pistol drop
+moved NUTIFIER settings to "Options". Nutifier wont override settings of Russian Overkill or other mods any more
V225
+Option bigger better start equip.
V220 Tnx fly out to: Teh Person!
+Option: Disable Evil Laughing
+Feature: Nutifier is automatically FULLY disabled on TitleMaps.
V210:
-New option: Choose Start Equipment. Need a shotgun or are your bare fists enough?
V200: TY 4 ideas and feedback: RastaManGames and Spaceman333!
-Significantly improved compatibility with other mods! Brutal Doom looks OK as far as I tested it and FINALLY it works with Hideous Destructor!
Thats great because now you can take a monster randomizer, a weapon mod, a companion and nutify your map. (Check out "HULKs your best friend" btw...)
-Looks like I'm getting closer to 0 semi stuck monsters (semi: cos they are kinda glued to a wall, not really a big deal but annoying), depending on map and random() you can actually get a 0. Thats nuts.
Sideeffect: Less monsters. About 270 in MAP01 which is still nuts...
-New option: You can set a warmup time. From 0 "Why are you screaming?" up to 10 seconds (" Nine, ten, never sleep again!"). Countdown is displayed and monsters are frozen.
-Less Cacodemons. There were too much blocking monsters, so I removed some Cacos. They looked at me very sadly with their cute demonic eyes but what should I do? My fridge was empty. I am just a man with feelings...and Hunger is one of that feelings.
V110:
-Managed to stuff about 50% more monsters in. Yeah, nuts. About 330 up from 29 in MAP01. Feels like rush hour.
-Found a way to remove some semi-stucked monsters. In MAP01 you will still find 1 or 2. With over 300 monsters added, thats almost 0.
-New option: Add Archviles. Very cool, they can easily add 100+ monsters. I love it. Finished MAP01 with 470 kills. Sweet stuff.
-New setting: NUT Monsters. Some will start immediately fighting each other.
-Added a bit of description to the mod settings.
V100:
Initial release.
AAQ: (Not just FAQ, this is All Asked Questions + the answer)
Spoiler:
Enjoy!I love to paint with wax crayons between my toes on white soft walls.
Licence:
Spoiler: