Kriegspfad

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Ac!d
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Kriegspfad

Post by Ac!d »

Kriegspfad is a GZDoom / LZDoom gameplay mod based on WildWeasel's Nazis! (ww-nazis-v2)

Taking inspirations to WW2 themed games, such as Return to Castle Wofenstein, Medal of Honor, among many others.

Spoiler: Weapons
Spoiler: Items
Spoiler: Credits
Spoiler: Screenshoots
Spoiler: Videos

DOWNLOAD

ZikShadow's cosmetic addon(read the file like a .pk3)
Last edited by Ac!d on Thu Aug 11, 2022 9:13 am, edited 8 times in total.
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GoalDude-00
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Re: Kriegspfad - βeta

Post by GoalDude-00 »

Congrats on the release! I've been enjoying the set so far and have no more feedback to offer for the moment. Looking forward to the next updates. :D
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Kappes Buur
 
 
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Re: Kriegspfad - βeta

Post by Kappes Buur »

The flame thrower is quite lethal, turning everything to a charcoal black.
It's the first one I have seen to do that.

This gun

has no sound when firing.
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Ac!d
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Re: Kriegspfad - βeta

Post by Ac!d »

Kappes Buur wrote:This gun has no sound when firing.
Fixed.
Kappes Buur wrote:The flame thrower is quite lethal, turning everything to a charcoal black.
It's the first one I have seen to do that.
This death effect doesn't apply to explosive barrels, LostSoul, PainElemental, CyberDemon, SpiderMastermind and custom monsters who have their own death by fire.
Dwailing
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Re: Kriegspfad - βeta

Post by Dwailing »

Bug Report: The Kar 98 rifle grenade is usable as long as you have regular ammo even when you're out of rifle grenades.
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ZikShadow
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Re: Kriegspfad - βeta

Post by ZikShadow »

Something to note, the Sten is an open bolt gun, so you might wanna have the bolt on the back instead of the front for its idle frames.
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Dr_Cosmobyte
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Re: Kriegspfad - βeta

Post by Dr_Cosmobyte »

Ayo, congrats on the release, mon ami!

I'm very glad we and the boys at the bungalow could test it out and get back to you, so you could show it to the community. Other than what the reports up here are pointing, i have zero issues and i'm eager to see more.

Thanks! =)
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Ac!d
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Re: Kriegspfad - βeta

Post by Ac!d »

Dwailing wrote:Bug Report: The Kar 98 rifle grenade is usable as long as you have regular ammo even when you're out of rifle grenades.
Fixed. Also fixed a bug where you could make a reload animation on the Kar98k if you doesn't have ammo (weapon and reserve).
ZikShadow wrote:Something to note, the Sten is an open bolt gun, so you might wanna have the bolt on the back instead of the front for its idle frames.
I agree, but that how the sprite was made. Maybe I can edit the idle frame.
Cheater87
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Re: Kriegspfad - βeta

Post by Cheater87 »

I love new toys to play with.
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Captain J
 
 
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Re: Kriegspfad - βeta

Post by Captain J »

Oh wow, holy smoke! So this is basically the enhancement on Weasel's Nazis! weapons. Feels definitely like they're on nazi-slaughtering spirit and i love the every single sprite improved, hence the smooth animations!
Spoiler: Hoy hoy Feedback's here
So far, so good. Real good! However, some features like i mentioned need work. And of course it'll certainly get better and maybe BoA dev team would ask ya a permission to borrow the weapon sprites. Who knows! Lastly, please go tell Ninlhil that they've done a splendid job enhancing the weapon sprites. They deserve more support!
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Dr_Cosmobyte
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Re: Kriegspfad - βeta

Post by Dr_Cosmobyte »

Just to situate CaptainJ and other players, this MP40 is meant to be the MP40/I, which is basically a double mag MP40.
Spoiler:
works basically like a jungle taped magazine; after you empty one, just slide the other one nice and easy. German soldiers however found it to be too heavy, so it didn't really had a long life.
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ZikShadow
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Re: Kriegspfad - βeta

Post by ZikShadow »

I imagine one can have the MP40's dual magazine thingy can be shown to be a deliberate thing by having the HUD smoothly transitioning the background ammo line to the foreground while you swap magazines. I don't know the amount of coding such an endeavor might take though, so, the other obvious way might be to just put the name on the HUD. I know ol' MoHAA atleast provides weapon names on the HUD.
Ac!d wrote:I agree, but that how the sprite was made. Maybe I can edit the idle frame.
Try these.
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PresBarackbar
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Re: Kriegspfad - βeta

Post by PresBarackbar »

I just have to say, I've played a handful of WWII mods at this point, and this one by far has the best looking sprites!
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Ac!d
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Re: Kriegspfad - βeta

Post by Ac!d »

Updated the mod with fixes and new sprites.
Also, Happy Birthday to Wolfenstein 3D which celebrates its 30th anniversary.

About grenades and dynamite, bind your keys to throw them.
"User_1" enable/disable the use of "bigger" grenades, which consumes more ammo.
"User_2" increase the timer of the dynamite to 5 seconds, up to 45, before resetting the timer to 5 seconds.
EpicTyphlosion
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Re: Kriegspfad - βeta

Post by EpicTyphlosion »

What's the minimum GZD/LZD version required?

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