Samsara Reincarnation/ReMixer 1.0b

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Samsara Reincarnation/ReMixer 1.0b

Postby Shiny Metagross » Wed Feb 09, 2022 8:54 pm

Image



If you're here, presumably you are familiar with Samsara. If you are not, then you may want to look here first. Otherwise, read-on.

Samsara Reincarnation is a continuation of Samsara out of what used to be Extra Heroes. Samsara Reincarnation is a rebranding to signify a departure from the addon era, full of often broken, useless, or outdated code, and a step forward to making better use of what's available, and continuing the vision of giving new life and admiration to the games presented on this project.

Spoiler: Character Roster

Spoiler: Downloads and Installation

Spoiler: Changelog

Spoiler: Credits

Spoiler: Our Discord Channel
Last edited by Shiny Metagross on Thu Jun 23, 2022 1:39 pm, edited 8 times in total.
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Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Postby mamaluigisbagel » Wed Feb 09, 2022 9:13 pm

Funny, I was just revisiting Samsara yesterday. Looking forward to this release!

Also just fyi Doom 64 guy is in the character roster twice :P
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Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Postby Shiny Metagross » Wed Feb 09, 2022 9:36 pm

mamaluigisbagel wrote:Funny, I was just revisiting Samsara yesterday. Looking forward to this release!

Also just fyi Doom 64 guy is in the character roster twice :P


Oh, thanks for pointing that out!
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Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Postby RastaManGames » Wed Feb 09, 2022 10:30 pm

The returning of the legend.
Is there will be an updated monsterpack?
I remember something old that was created specially for Samsara back then...
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Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Postby Kinsie » Wed Feb 09, 2022 11:53 pm

Far canal, that's a lot of player classes. Looking forward to giving this a kick-around! That Goldeneye player class in particular looks outright inspired. :D

I've been playing around with something Samsara-inspired lately, so it must be something in the air. Kudos for sticking with that old codebase and it's, uh, eccentricities, and extending it so deeply! Did you have to do much in the way of rewriting?

Oh, by the way, this might come in useful based on that trailer: Quake 2 Test build HUD face
Image
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Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Postby Spaceman333 » Thu Feb 10, 2022 3:36 am

Is there a feature to randomize the player character per map?

(assuming a pistol start, of course - I can't fathom how inventory could be kept equivalent from map to map)
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Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Postby Shiny Metagross » Thu Feb 10, 2022 1:39 pm

Kinsie wrote:Far canal, that's a lot of player classes. Looking forward to giving this a kick-around! That Goldeneye player class in particular looks outright inspired. :D

I've been playing around with something Samsara-inspired lately, so it must be something in the air. Kudos for sticking with that old codebase and it's, uh, eccentricities, and extending it so deeply! Did you have to do much in the way of rewriting?

Oh, by the way, this might come in useful based on that trailer: Quake 2 Test build HUD face
Image


There was a little bit rewriting in the ACS, but more prominently, most of the changes in the ACS come down to either extending what was already there, or optimizing certain functions in the ACS. If I recall correctly, from using acsprofile, the amount of instructions run at once was reduced to something like less than half of what it was before (particularly in Samsara_Spawn in what used to be script_auto. You know, the one that loops during the entire game, the big one). All of the ACS was entirely reorganized. Wait until you see the changelog, because when I mentioned hundreds of bug fixes and additional features, I was not exaggerating.

That's a pretty cool Q2 mugshot!
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Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Postby JohnnyTheWolf » Sat Feb 12, 2022 10:32 am

Never paid much attention to Zanondrum, but I do have fond memories of Samsara, so I might have to give the former a shot!
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Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Postby Ribo Zurai » Sat Feb 12, 2022 12:48 pm

Really really good stuff! Is it compatible with GZDoom?
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Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Postby Shiny Metagross » Sat Feb 12, 2022 2:29 pm

Ribo Zurai wrote:Really really good stuff! Is it compatible with GZDoom?


Yes it is!
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Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Postby RubyEyeShabranigdu » Sat Feb 12, 2022 3:35 pm

S_Andrew_S wrote:
Ribo Zurai wrote:Really really good stuff! Is it compatible with GZDoom?


Yes it is!


Yes!!! :D
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Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Postby openroadracer » Sat Feb 12, 2022 3:37 pm

Say, if you're going to have James Bond as he appeared in GoldenEye 007, I understand that he had no actual voice in that game; but I think it would be a cool idea to clip some of Brosnan's lines from his era of Bond films. What do you think?
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Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Postby Shiny Metagross » Sat Feb 12, 2022 6:42 pm

openroadracer wrote:Say, if you're going to have James Bond as he appeared in GoldenEye 007, I understand that he had no actual voice in that game; but I think it would be a cool idea to clip some of Brosnan's lines from his era of Bond films. What do you think?


Oh, we already did :P
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Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Postby MatsilagiII » Sat Feb 12, 2022 6:56 pm

Good to see Samsara is still getting some love, it's one of those mods i carry constantly on my phone.

If you guys need testers to try and find zero-day bugs, lemme know! I used to have another account here but i found it was recently breached and banned (which is sad), but i tested lots of mods in the pass.

As for the rest itself: congratulations! Definitely looking forward to it!
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Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Postby AvzinElkein » Sat Feb 12, 2022 7:18 pm

No download link yet?
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