Protocol: Disposable - Objective Individual Update

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LossForWords
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Protocol: Disposable - Objective Individual Update

Post by LossForWords »

Image

Unit Number: 693.
Soldier Class: Delta.
Issued Loadout: FN Five-Seven. Threaded barrel, w/ suppressor. Standard Delta-Class CQC Knife. No further alterations.
Mission: Survey damages. Destroy hostile targets on sight. Secure base.
Mission Rank: Alpha. Survival not guaranteed.

My fourth mod, third in the forums, inspired by some of the community's tactical mods, where you get to play as your average rank-and-file soldier on his way to battle with, and survive, Hell's worst. You get seven weapons, some brand new items, and most importantly, alternative ammo types.
Spoiler: The Arsenal:
Spoiler: The Items:
Screenshots:




Gameplay by Tyrant120:


Gameplay by FennoBeenenFPS:

PD: Standard
The standard version. With all the cool stuff. Compatible with LZDoom and GZDoom.

PD: Zandronum
The Zandronum compatible version. Has less bells and whistles, but the experience's the same. Compatible with Zandronum, LZ and GZDoom.

PD: Soundpack Addon
Sound addon by Dr_Cosmobyte. Has cool alternate firing sounds. Definitively recommended. Compatible with both Standard and Zandronum versions.
PD: Music Pack

Ambient soundtrack by GoalDude-00. Perfect for setting the mood in darker mapsets.
All proper credits inside the file. Enjoy.
Last edited by LossForWords on Fri Dec 01, 2023 9:06 pm, edited 19 times in total.
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Ac!d
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Re: Protocol: Disposable - (Don't Fear) the Reaper (05/02/20

Post by Ac!d »

Light Vest and Heavy Armor gives 50 AP and 100 AP respectively, instead of 100 and 200 in their pickups messages.
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Carrotear
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Re: Protocol: Disposable - (Don't Fear) the Reaper (05/02/20

Post by Carrotear »

What was your 1st mod?
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Dr_Cosmobyte
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Re: Protocol: Disposable - (Don't Fear) the Reaper (05/02/20

Post by Dr_Cosmobyte »

I am glad i could be of help and also of being a betatester. I think the HUD should account for the alternative ammo in the start so players can get the hint they can change it.

Loved this mod. :)
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LossForWords
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Re: Protocol: Disposable - (Don't Fear) the Reaper (05/02/20

Post by LossForWords »

Alright, fixed the broken messages. Hopefullty it should all be good.
Carrotear wrote:What was your 1st mod?
Operation Apollyon and Disaster Jester.
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Carrotear
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Re: Protocol: Disposable - (Don't Fear) the Reaper (05/02/20

Post by Carrotear »

LossForWords wrote:Alright, fixed the broken messages. Hopefullty it should all be good.
Carrotear wrote:What was your 1st mod?
Operation Apollyon and Disaster Jester.
Oh, the other one isn't on this forum?
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LossForWords
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Re: Protocol: Disposable - (Don't Fear) the Reaper (05/02/20

Post by LossForWords »

Carrotear wrote:Oh, the other one isn't on this forum?
Yes.
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LossForWords
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Re: Protocol: Disposable - (Don't Fear) the Reaper (05/02/20

Post by LossForWords »

Re-organized the thread a bit, and updated both versions to fix an issue with the explosive barrels. Everything should be fixed now.
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LossForWords
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Re: Protocol: Disposable - (Don't Fear) the Reaper (05/02/20

Post by LossForWords »

Fixed the OICW and Automag's flashes and crouch sprites, updated the Five Seven's sprites majorly, and slightly, but noticeably, tweaked the OICW and Sniper sprites.
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DeeDeeOZ
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Re: Protocol: Disposable - (Don't Fear) the Reaper (05/02/20

Post by DeeDeeOZ »

I have say this is really good.
Gunplay feels nice, sprites look nice, sounds really good. Really good polished product.

Big ticks from me
-the 5 7/p90 combo is good both tactically sensible and practical for ammo spawns
-blowing stuff up with the flash is insanely satisfying, I also like that its disposable so you save it for special occasions
-HUD is simple but easily readable
-you put a spas-15 in it, got a soft spot for this so thank you. its also very satisfying to use.

I had some things I was going to suggest might need changing/fixing but you managed to get them all done in last update. mainly that the pistol pickup need to give ammo and your crouch sprites (nice sprites by the way :D ) weren't in use. But again you fixed these.
-only suggestion I have left is to possibly display alt ammo types somewhere as they are great but I kept forgetting I had them

Again great mod. Good job with this!
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Captain J
 
 
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Re: Protocol: Disposable - (Don't Fear) the Reaper (05/02/20

Post by Captain J »

I say this is pretty decent and smooth gameplay mod! I love the sound design and the unique ammo that you can switch into. I like the detail of SPAS-15 which you can switch the fire mode as well! And well i also got some feedback as well:

- First of all, Magnum and Sniper Rifle do kill Demons and imps within one or two shots. Because of that Sniper Rifle feels rather too weaker in comparison, while it replaces Rocket Launcher.

- Unique ammo is rather scarce and just hard to stack up for further use. I can see why M203 rockets are rare but i didn't expect every unique ammo to be rare too. And no i really don't think they're powerful enough.

- OICW's burst fire mode while zoomed spends too much ammo like, fires way too fast. I thought it was meant for saving ammo. Was it intentional?

- And lastly, when i press SPAS-15's Alt-Fire button while having no flare rounds, it resets to pump-action mode.

End of feedback. Addictive and promising gameplay mode!
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LossForWords
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Re: Protocol: Disposable - (Don't Fear) the Reaper (05/02/20

Post by LossForWords »

Alright, read through your criticism and taken a lot of it into consideration.
-Slowed down OICW RoF
-Boosted the Sniper Rifle's damage
-Improved the Flare rounds' stunlocking, and made the duration of the Uranium rounds' overtime damage stack, so they feel a tad more powerful.
-Fixed the SPAS' Flare-Pump switch issue.
Fixed some other more substantial stuff under the hood, but now i but now i forgot what it was.
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Spaceman333
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Re: Protocol: Disposable - (Don't Fear) the Reaper (05/02/20

Post by Spaceman333 »

Tried this today and I like it. Fairly simple and straight forward with the main highlights being the cool 'camera footage static' death screen and the single use (4x) BFG rocket launcher that set this mod apart to be unique.

I'm hungry for more guns, so I felt the arsenal is fairly limited. It did love the quality, style and polish though; very fun to play with the new Bullet Time X mod, since the bullets are visible projectiles instead of hitscan.

Since the 4-shot disposable FLASH is best reserved for one-shotting boss monsters, there is a lack of crowd control and explosives, so playing this mod with the 'UAC survival pack' mod makes up for that.

Overall power and balance is ok. Everything below the slot 5 is fairly weak against anything harder than a pinky - requiring quite a lot of ammo to bring them down, to the point where it feels like a chore - but slot 5-6 weapons do a great job against larger foes. I felt the special ammo wasn't dramatic enough for me to really appreciate their effects - I think they're balanced somewhat conservatively. FLASH, despite its power to one-shot a cyberdemon, isn't that powerful against crowds due to small blast radius and minimal effect of the lingering flames overall, so it ends up being useful for only that purpose. Since it only spawns with the BFG and cannot be reloaded, its uses and restocking end up being exceedingly rare during most games.

Checking for alternative ammo through the inventory is a bit clumsy, especially I'm running with a mod that adds usable inventory items, I would have preferred them to be shown on the hud somewhere instead.

As a tactical mod, I think it could benefit this mod to make all non-ammo pickups as usable inventory items, instead of pickup-on-contact. Exception to this would be health/armor bonuses, since they too small. I think some special ammo could actually spawn among them to make them a bit more common, as they are exceedingly rare still.

Would love to see more guns, more inventory items/gadgets and even further doubling down on the whole "tactical" theme for this mod. Currently it still plays quite a lot like regular doom even though it certainly has potential to differ from the usual vanilla formula.
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Dr_Cosmobyte
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Re: Protocol: Disposable - (Don't Fear) the Reaper (05/02/20

Post by Dr_Cosmobyte »

Spaceman333 wrote:there is a lack of crowd control and explosives, so playing this mod with the 'UAC survival pack' mod makes up for that.
I believe the SPAS-15 Semi-auto altfire, the high rate of fire of the P90, the high damage output of the OICW as well as the 20mm grenade it has, makes up for larger crowd control. I do agree the player should be more aware of the fact he can use alternate ammo, but being something the thread itself explains to the player, i don't see no issues.
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Spaceman333
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Re: Protocol: Disposable - (Don't Fear) the Reaper (05/02/20

Post by Spaceman333 »

Dr_Cosmobyte wrote:
Spaceman333 wrote:there is a lack of crowd control and explosives, so playing this mod with the 'UAC survival pack' mod makes up for that.
I believe the SPAS-15 Semi-auto altfire, the high rate of fire of the P90, the high damage output of the OICW as well as the 20mm grenade it has, makes up for larger crowd control. I do agree the player should be more aware of the fact he can use alternate ammo, but being something the thread itself explains to the player, i don't see no issues.
Both P90's and SPAS-15's damage output is fairly low, so I can realistically only pummel one mid-tier enemy at a time.
OICW is great against mid-to-high tier enemies, but its total ammo reserves are low. Meanwhile the 20mm grenade is so exceedingly rare that I literally only found one round of it during my entire playthrough.

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