Doomguy Companion [Companion Mod template]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 36
- Joined: Mon Oct 16, 2017 10:50 pm
Doomguy Companion [Companion Mod template]
This is basically meant to be a blank template for people who wanna make their own companion mods, I kept it really basic with the mechanics including the taunting to make it easy to mess around with. Maybe someone could use the foundation to make something way cooler than I could ever think of.
Doomguy contains his entire arsenal as his disposal to help you take out hordes of baddies, even laughs at his enemies as he kills them all.
DOWNLOAD: https://www.mediafire.com/file/mivetwgg ... y.pk3/file
You do not have the required permissions to view the files attached to this post.
-
- Posts: 333
- Joined: Thu Feb 25, 2016 2:01 pm
Re: Doomguy Companion [Companion Mod template]
now we just need a bj blazkowicz companion. hahaha
-
- Posts: 2091
- Joined: Fri Feb 20, 2009 2:46 pm
- Location: somewhere with trees
Re: Doomguy Companion [Companion Mod template]
This is awesome! Thank you for making this.
-
- Posts: 282
- Joined: Fri Sep 08, 2017 2:54 pm
Re: Doomguy Companion [Companion Mod template]
the Ranger from quake 1 or Gina from unreal 1 would be good
-
- Posts: 25
- Joined: Tue Aug 06, 2019 12:41 am
- Graphics Processor: nVidia with Vulkan support
Re: Doomguy Companion [Companion Mod template]
Heya!
So I tried making my own helper using this and noticed that when you enter a map, you can't see anything so I removed the mod I was using (Project Brutality at the time) and had the same thing happen. So I removed my helper as well and replaced it with the original pk3 and got the same thing.
Edit - Disregard this comment completely, I was having a derp moment. Everything works fine
So I tried making my own helper using this and noticed that when you enter a map, you can't see anything so I removed the mod I was using (Project Brutality at the time) and had the same thing happen. So I removed my helper as well and replaced it with the original pk3 and got the same thing.
Edit - Disregard this comment completely, I was having a derp moment. Everything works fine
-
- Posts: 123
- Joined: Tue Dec 03, 2019 5:22 am
Re: Doomguy Companion [Companion Mod template]
Oh, we feed ideas now?
How about you also include all characters from samsara (terminusest13) and zdoom wars?
How about you also include all characters from samsara (terminusest13) and zdoom wars?
-
-
- Posts: 17468
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: Doomguy Companion [Companion Mod template]
Good stuff. Since the built-in ZCajun bots are so broken, this is the next best thing. :)
-
- Posts: 123
- Joined: Tue Dec 03, 2019 5:22 am
Re: Doomguy Companion [Companion Mod template]
But it's still not a bot. I have TDbots but... the usage instruction is too much for me. Or maybe I'm just lazy.
-
- Posts: 524
- Joined: Wed Jul 09, 2014 7:25 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
Re: Doomguy Companion [Companion Mod template]
Finally got around to playing one of your companion mods, and I love it. I've only tried Doomguy and Duke so far (who gave me a CTD at one point but that's not for this topic) and I think they work well when you have a gameplay mod, monster mod, and optionally mapset you want to play really badly, but they don't work well together normally. It also makes fun "what if" scenarios. (like breaking the SWWMGZ/The Demolitionist lore and having Doomguy and Demo-chan fight together)
Though now I want Ranger/QuakeGuy xD I didn't want to throw a suggestion character, but I figure if you get bored or just want to try a companion again, ideas couldn't hurt.
EDIT: This could go for anyone willing to use this template, not just the OP. But obviously don't feel obligated, just throwing ideas around.
Though now I want Ranger/QuakeGuy xD I didn't want to throw a suggestion character, but I figure if you get bored or just want to try a companion again, ideas couldn't hurt.
EDIT: This could go for anyone willing to use this template, not just the OP. But obviously don't feel obligated, just throwing ideas around.
Last edited by mamaluigisbagel on Sat Feb 05, 2022 10:47 pm, edited 2 times in total.
-
- Posts: 496
- Joined: Mon Sep 23, 2019 1:03 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 7 Professional 64-bit SP1
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Doomworld Forums
Re: Doomguy Companion [Companion Mod template]
If people are going to start throwing suggestions, I've got just two words.mamaluigisbagel wrote:Though now I want Ranger/QuakeGuy xD I didn't want to throw a suggestion character, but I figure if you get bored or just want to try a companion again, ideas couldn't hurt.
KYLE. KATARN.
-
- Posts: 282
- Joined: Fri Sep 08, 2017 2:54 pm
Re: Doomguy Companion [Companion Mod template]
I was playing some maps where you can back track to other locations
and it duplicate the friend character.
like getting 2 Dukes and Laras and doing it again duplicate them again
Example maps, Unloved and doom half life mod called Paranoid.
wondering if you ran into to this?
and it duplicate the friend character.
like getting 2 Dukes and Laras and doing it again duplicate them again
Example maps, Unloved and doom half life mod called Paranoid.
wondering if you ran into to this?
-
- Posts: 378
- Joined: Wed Mar 12, 2014 11:13 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Russian Federation, Krasnoyarsk
Re: Doomguy Companion [Companion Mod template]
I presume that it can be something to do with "Hub" map types.
Maybe something like ACS script can be fixed in a way to see, if map has it type, I dunno.
Maybe something like ACS script can be fixed in a way to see, if map has it type, I dunno.
-
- Posts: 282
- Joined: Fri Sep 08, 2017 2:54 pm
Re: Doomguy Companion [Companion Mod template]
Yeah I think that what it is,RastaManGames wrote:I presume that it can be something to do with "Hub" map types.
Maybe something like ACS script can be fixed in a way to see, if map has it type, I dunno.
if the map got a level/stage 1 that you can back track too,
they start duplicating every loading back in.
I did try Pro Doomer,
But I realize that have a intro story stage first,
and after that you can't back tack to that level, as it cut to a different person and mission,
then later a hub level you can replay stages.
So my guess because how the mod is made,
and the issue is what ever is the first stage is first.
Example able to back track the first stage, will duplicate the friends,
but if mod got a hub that is a different stage and not the first one,
or can't be back tracked, No duplicate glitch.
-
- Posts: 378
- Joined: Wed Mar 12, 2014 11:13 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Russian Federation, Krasnoyarsk
Re: Doomguy Companion [Companion Mod template]
As temporary solution I can only suggest you to just "MDK" unwanted companions out of existence...
-
- Posts: 31
- Joined: Wed Nov 25, 2020 4:52 am
- Graphics Processor: nVidia with Vulkan support
- Location: You don't want to be here
Re: Doomguy Companion [Companion Mod template]
Very cool mod. They only thing I could ask for is some sort of reaction to player's death (and maybe resurrection/respawning). I tried that myself, but I am too unfamiliar with ZScript. Very good template anyway
Edit: Ah, nevermind, I find out a way to do that myself.
Edit: Ah, nevermind, I find out a way to do that myself.