Stackable corpses - viewtopic.php?f=105&t=73432
Bloody HUD - viewtopic.php?f=105&t=73660
The Bimpball - viewtopic.php?f=105&t=73689
The Gray Death - viewtopic.php?f=105&t=73644
Damage Impact - viewtopic.php?f=105&t=73711
Blink - viewtopic.php?f=105&t=73756
Lopsided - viewtopic.php?f=105&t=73771
Deathcam - viewtopic.php?f=105&t=73766
Speed - viewtopic.php?f=105&t=73896
Skill Changer - viewtopic.php?f=105&t=73901
Voiceup Powerups - viewtopic.php?f=105&t=73946
Screen Armor - viewtopic.php?f=105&t=74008 Updated 12/4/21
Scroller HUD - viewtopic.php?f=105&t=74034
Lookers - viewtopic.php?f=105&t=74049 Updated 12/14/21
Flankers - viewtopic.php?f=105&t=74128 12/18/21 Now in Beta

And map changes that may affect gameplay:
Unblocking windows - viewtopic.php?f=105&t=73812
Darker - viewtopic.php?f=105&t=73822
Brighter - viewtopic.php?f=105&t=73856
Fluid Motion - viewtopic.php?f=105&t=73966
Random Start - viewtopic.php?f=105&t=73788
Simple Cloud Spawner - viewtopic.php?f=105&t=73982
Cast Shadows - viewtopic.php?f=105&t=73745
Idle Ambiance - viewtopic.php?f=105&t=74045 12/5/21 New
These are experiments to learn / test what GZDoom can do but also for me address annoyances or answer questions I've had playing the game. I don't claim that these are new or innovative, but in a few cases they seem to take a different approach from what I've seen done. This is, after all, a diverse community with a lot of talent. We all benefit from sharing ideas. Doom is simply fun.
"Stackable Corpses" is just an attempt to do something I've wondered is possible without breaking the engine.
"Unblocking windows" answers an obvious question: is it possible to unblock solid windows?
"Random Start" answers the question: can the player start be moved at the beginning of a level or saved game?
Etc.
So these are posted as is, although I do use them now. The Imps in particular are now irascible jerks.