Russian Mercenaries [V2.0]

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Russian Mercenaries [V2.0]

Postby RastaManGames » Thu Aug 05, 2021 12:40 pm



First of all, i want to say a big sorry for using these ripped sprites from various resources. Digital drawing (specially pixel art) was never been my thing. I am also not experienced modder and all i have done in the past was only maps (maybe part of them contained some ACS scripts as well). I am gonna be very grateful if you are let me use your resources in this project. At least, for some time.

Spoiler: "Story So Far"

This monster pack brings two ideas:
1) Most of enemies are hitscan buddies with exception of few units. Sorry for low variety, but this is kinda nice while using some mods.
2) All voiceover uses Russian language. This is my primary language and i love those voice lines a lot. Please notice, that big portion of them contains profanity.

Bestiary was temporary removed due to containment of broken spoilers...

Download This Junk
Alternative Dumpster

Spoiler: "Suggested Mods"

Spoiler: "ChangeLog"

Spoiler: "Credits"
Last edited by RastaManGames on Fri Sep 17, 2021 2:33 pm, edited 50 times in total.
User avatar
RastaManGames
Syberian Doom Fan
 
Joined: 13 Mar 2014
Location: Russian Federation, Krasnoyarsk
Discord: ℝ𝕒𝕤𝕥𝕒𝕄𝕒𝕟𝔾𝕒𝕞𝕖𝕤#4168
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Russian Mercenaries [V0.5]

Postby Ferretmanjcdenton » Thu Aug 05, 2021 12:47 pm

Link doesn't work sadly ...
User avatar
Ferretmanjcdenton
 
Joined: 09 Mar 2020
Location: Germany
Discord: https://discord.gg/hRm8w97
Operating System: Other Linux ARM/PPC/etc
OS Test Version: Yes (Using Development/Testing Version)
Graphics Processor: Not Listed

Re: Russian Mercenaries [V0.5]

Postby RastaManGames » Thu Aug 05, 2021 2:02 pm

Ferretmanjcdenton wrote:Link doesn't work sadly ...

Google doing some shady things with security on the Drive service.
Sorry for trouble. I hope that i fixed download link now.
User avatar
RastaManGames
Syberian Doom Fan
 
Joined: 13 Mar 2014
Location: Russian Federation, Krasnoyarsk
Discord: ℝ𝕒𝕤𝕥𝕒𝕄𝕒𝕟𝔾𝕒𝕞𝕖𝕤#4168
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Russian Mercenaries [V0.6]

Postby Spaceman333 » Fri Aug 06, 2021 5:06 am

This sounds awesome, I gotta give this a try!

Not only its a monster replacer with human opponents (quite rare!), but russian swearing is both hilarious and intimidating at the same time, which makes for a really cool experience. I'm really glad this mod was made and released, I'm totally fine with it having random sprites as long as they work fine (can rotate 4 or 8 directions and don't have errors/rogue pixels in the sprites). I already know I'm gonna love this mod. :D
User avatar
Spaceman333
 
Joined: 13 Oct 2016

Re: Russian Mercenaries [V0.6]

Postby openroadracer » Fri Aug 06, 2021 1:04 pm

Russian Mercs, eh? And you actively suggest using Call of DOOM: Black Warfare with this?

I'll have to give this a shot. Though I do have to ask if you'd have intentions towards adding the Mercenaries: Playground of Destruction Russian Mafia thugs as part of this... Would be nice, I think.
User avatar
openroadracer
 
Joined: 23 Sep 2019
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: Russian Mercenaries [V0.6]

Postby RastaManGames » Fri Aug 06, 2021 1:23 pm

openroadracer wrote:...you actively suggest using Call of DOOM: Black Warfare with this?

To be honest, i prefer Special Weapons more due to big variety of weapons and very pleasant gunfire sounds. But that fact, that Call of DOOM even working with these thugs are driving me crazy (in a good way). I don't expected it to working together in any way.
User avatar
RastaManGames
Syberian Doom Fan
 
Joined: 13 Mar 2014
Location: Russian Federation, Krasnoyarsk
Discord: ℝ𝕒𝕤𝕥𝕒𝕄𝕒𝕟𝔾𝕒𝕞𝕖𝕤#4168
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Russian Mercenaries [V0.6]

Postby openroadracer » Fri Aug 06, 2021 2:27 pm

RastaManGames wrote:
openroadracer wrote:...you actively suggest using Call of DOOM: Black Warfare with this?
To be honest, i prefer Special Weapons more due to big variety of weapons and very pleasant gunfire sounds. But that fact, that Call of DOOM even working with these thugs are driving me crazy (in a good way). I don't expected it to working together in any way.
Special Weapons doesn't show your character holding the guns though.

Call of DOOM has the issue with almost every gun having a different set of hands, which is kinda bad.

You know what? Someone ought to make a Payday 2 gun rips mod. At least that way, we could have a MASSIVE array of different guns, but have them all with consistent hands.
User avatar
openroadracer
 
Joined: 23 Sep 2019
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: Russian Mercenaries [V0.6]

Postby ZikShadow » Fri Aug 06, 2021 5:52 pm

openroadracer wrote:
RastaManGames wrote:
openroadracer wrote:...you actively suggest using Call of DOOM: Black Warfare with this?
To be honest, i prefer Special Weapons more due to big variety of weapons and very pleasant gunfire sounds. But that fact, that Call of DOOM even working with these thugs are driving me crazy (in a good way). I don't expected it to working together in any way.
Special Weapons doesn't show your character holding the guns though.


Well, yeah. It's meant to be a classic Rainbow Six kind of mod. Very accurate for it to not show view models or sprites.
https://youtu.be/hEM2mfS6sLM?t=32
User avatar
ZikShadow
 
Joined: 13 Jul 2016
Location: Could be the chair, the floor, or the bed.

Re: Russian Mercenaries [V0.6]

Postby openroadracer » Fri Aug 06, 2021 7:02 pm

ZikShadow wrote:Well, yeah. It's meant to be a classic Rainbow Six kind of mod. Very accurate for it to not show view models or sprites.
https://youtu.be/hEM2mfS6sLM?t=32
I mean, I understand what you're saying; it's just that, well, every FPS I've played, with very few exceptions, renders your weapon in your character's hands. It just doesn't feel right without it.

Especially for someone whose first FPS was GoldenEye 007 on the N64, and most of the FPS I used to play come from the Call of Duty franchise, it kinda takes me out of the experience a little.
User avatar
openroadracer
 
Joined: 23 Sep 2019
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: Russian Mercenaries [V0.6]

Postby shaodoomkahn » Fri Aug 06, 2021 8:39 pm

ok but where's the voodka ?
shaodoomkahn
 
Joined: 01 Sep 2020
Discord: shaobrofan#6262
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Re: Russian Mercenaries [V0.6]

Postby Spaceman333 » Sat Aug 07, 2021 1:38 am

shaodoomkahn wrote:ok but where's the voodka ?


Russian Overkill provides the vodka. :mrgreen:
User avatar
Spaceman333
 
Joined: 13 Oct 2016

Re: Russian Mercenaries [V1.5]

Postby Yebudoom » Tue Aug 24, 2021 4:46 am

Disabling mercs from the options menu doesn't seem to be working at the moment. For instance, I disabled characters from HL2, Delta Force 2, Left 4 Dead and SWAT4, and they're still in the game afterwards.

Other than that, a really cool mod!
User avatar
Yebudoom
 
Joined: 24 Jun 2019
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: Russian Mercenaries [V1.5]

Postby RastaManGames » Tue Aug 24, 2021 5:59 am

Spawner config menu was added back then in V0.9, but it still heavenly WIP and not working, so... Sorry for that! :oops:
User avatar
RastaManGames
Syberian Doom Fan
 
Joined: 13 Mar 2014
Location: Russian Federation, Krasnoyarsk
Discord: ℝ𝕒𝕤𝕥𝕒𝕄𝕒𝕟𝔾𝕒𝕞𝕖𝕤#4168
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Russian Mercenaries [V1.5]

Postby armymen12002003 » Tue Aug 24, 2021 7:10 pm

I just tried this and i have certain enemies turned off not to spawn and yet they still spawn can you fix this please.
User avatar
armymen12002003
Feel THIS, demon!
 
Joined: 01 Jun 2011
Location: Anywhere
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Russian Mercenaries [V1.5]

Postby RastaManGames » Tue Aug 24, 2021 7:28 pm

Spawner function must be rewritten in pure ZScript in a way of complex structure that can operate with dynamic random spawners, parameters which are binded to CVARs.
After several tries of brainstorm i just not invented anything useful and working.
Get this feature work is one of my primary objectives in the nearest future, but for now it's just not work at all.
User avatar
RastaManGames
Syberian Doom Fan
 
Joined: 13 Mar 2014
Location: Russian Federation, Krasnoyarsk
Discord: ℝ𝕒𝕤𝕥𝕒𝕄𝕒𝕟𝔾𝕒𝕞𝕖𝕤#4168
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Next

Return to Gameplay Mods

Who is online

Users browsing this forum: No registered users and 7 guests