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What is this?
This is a Mod for DooM Made for the Zandronum and GZDoom Sourceports
Features: A Unique arsenal of 9 weapons.
Technically 8 but still, Use your rifle to plow through enemies, Your pencil as a melee weapon of choice, The uzis to make em eat lead, Your medical herb for when you are in a pinch, and more!
A unique mechanic tied to Pico himself "Marking!"
Pico ain't no space marine so he doesn't have the pockets for a lot of ammunition, but what he can do is procure it himself via marking his enemies by pressing altfire! (Remember to bind the keys in the controll options along with reload button), when marked enemies tend to take more damage and if you kill them when being affected by it you get ammunition out of it, you might get even more if you melee them!
Cheat codes!
Fun for the whole family, well somewhat but still!
Mapsets recommended:
KamaSutra
Back to Saturn X episode 1
Doomer board Project 33: Rainy days in casablanca
MayHem Orange Edition!
MayHem Purple Edition!
Pico is by @TomFulp
Audio from CturiX Kemilon, @yankeejim, @Kawaiisprite, Me( @Redead-ITA), Red Hook Games, Running with Scissors, Valve Software and Capcom for more info which did which, look at the inside of the mod SNDINFO
Sprites are both done by Me @Redead-ITA (weapon sprites mostly.) and @yankeejim (Hud face, player character and Hud, and a buttload of other stuff)
Additional credit comes from the James Hemming for the Demon pico (Original from Cassandra's revenge)
Basinga for helping out with Coding and more. (1.5)
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Last edited by Redead-ITA on Tue Jun 21, 2022 2:33 am, edited 1 time in total.
There is a bug with double uzi. When you pic it up and start to shoot, for some reason a sprite of second uzi is cut out and first one is just disappears. After that switching to different weapon is blocked and only a second uzi is available to shoot. But in overall, a surprisingly fun mod. But i think Cassandra's stick should have more ammo for at least an additional shot.
dard98 wrote:There is a bug with double uzi. When you pic it up and start to shoot, for some reason a sprite of second uzi is cut out and first one is just disappears. After that switching to different weapon is blocked and only a second uzi is available to shoot. But in overall, a surprisingly fun mod. But i think Cassandra's stick should have more ammo for at least an additional shot.
I fixed that real quick try to redownload it, as for the cassadra stick is main that it's supposed to be used as a direct hit attack rather than a your fire and forget type of deal, Try marking your bosses when shooting at them, they usually drop more stuff as a result!
Ashat Maself wrote:why does the first gun make a dog noise? lol
Mostly because in pico school when you pick up the rifle it does a dog noise unlike the other items which do a cat noise, but considering is a starting weapon Plus undroppable i decided it to make the dog bark something that sometimes play when you equip your weapon.
Whoa....it looks interesting, tho I wish that there is a Music Mod that replaces the music with the music of both the Pico's School series and in FNF Week 3
PatCatz2004 wrote:Whoa....it looks interesting, tho I wish that there is a Music Mod that replaces the music with the music of both the Pico's School series and in FNF Week 3
I do have one alternative it is however a small one:
Spoiler:
if you are interested, try writing "funkin" or "PlayitRealfaction" in the console without the quotes.
Changed 1 weapon to be a powerup, 1 weapon to replace an old weapon and 2 new weapons join the arsenal
Marking as a cooldown and you don't need to use it all of the time.
BFG ammo is now more plentiful and more clearer that you need all of it!
Overall made the gameplay more inviting to use more weapons than the same one!
Mapping support!
Issues that probably won't get fixed: Deathmatch with picodoom doesn't work because most of the weapons will not damage the players, sorry.
Also yes i know this trailer sucks but it was my first one sooo...
Download links are the same as the main thread, get them while they are hot!