Pico DooM, Hell On West Philadelfia!

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Redead-ITA
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Pico DooM, Hell On West Philadelfia!

Post by Redead-ITA »

M_DOOM.png
SCREENSHOTS!
Newgrounds thread

What is this?
This is a Mod for DooM Made for the Zandronum and GZDoom Sourceports
Features:
A Unique arsenal of 9 weapons.
Technically 8 but still, Use your rifle to plow through enemies, Your pencil as a melee weapon of choice, The uzis to make em eat lead, Your medical herb for when you are in a pinch, and more!

A unique mechanic tied to Pico himself "Marking!"
Pico ain't no space marine so he doesn't have the pockets for a lot of ammunition, but what he can do is procure it himself via marking his enemies by pressing altfire! (Remember to bind the keys in the controll options along with reload button), when marked enemies tend to take more damage and if you kill them when being affected by it you get ammunition out of it, you might get even more if you melee them!

Cheat codes!
Fun for the whole family, well somewhat but still!

Compatibility with monster mods.
Every doom gameplay mod are all known to run on mapsets that do not use custom weapons and what not, some also replace monsters to make them more functional to the gameplay, but this one doesn't! you can load upmonster replacement mods like Combined_Arms Malefactors, Doom Rougelike arsenal Monsters, Iron Snail monster (for those who like Metal slug, they will love this mod also!), Babel Monsters (for those who want less primitive demons!), Ranpancy (for those who like to kill robots than demons!) to list a few!

it also supports Gore mods like Nashgore
Mapsets recommended:
KamaSutra
Back to Saturn X episode 1
Doomer board Project 33: Rainy days in casablanca
MayHem Orange Edition!
MayHem Purple Edition!
Spoiler: Download
Spoiler: Credits
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Last edited by Redead-ITA on Tue Jun 21, 2022 2:33 am, edited 1 time in total.
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Redead-ITA
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Re: Pico DooM, Hell On West Philadelfia!

Post by Redead-ITA »

Bumping this to announce that the mod is now released, check it out in the downloads!
dard98
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Graphics Processor: Intel (Modern GZDoom)

Re: Pico DooM, Hell On West Philadelfia!

Post by dard98 »

There is a bug with double uzi. When you pic it up and start to shoot, for some reason a sprite of second uzi is cut out and first one is just disappears. After that switching to different weapon is blocked and only a second uzi is available to shoot. But in overall, a surprisingly fun mod. But i think Cassandra's stick should have more ammo for at least an additional shot.
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Redead-ITA
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Re: Pico DooM, Hell On West Philadelfia!

Post by Redead-ITA »

dard98 wrote:There is a bug with double uzi. When you pic it up and start to shoot, for some reason a sprite of second uzi is cut out and first one is just disappears. After that switching to different weapon is blocked and only a second uzi is available to shoot. But in overall, a surprisingly fun mod. But i think Cassandra's stick should have more ammo for at least an additional shot.
I fixed that real quick try to redownload it, as for the cassadra stick is main that it's supposed to be used as a direct hit attack rather than a your fire and forget type of deal, Try marking your bosses when shooting at them, they usually drop more stuff as a result!
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Ashat Maself
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Re: Pico DooM, Hell On West Philadelfia!

Post by Ashat Maself »

why does the first gun make a dog noise? lol
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Redead-ITA
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Re: Pico DooM, Hell On West Philadelfia!

Post by Redead-ITA »

Ashat Maself wrote:why does the first gun make a dog noise? lol
Mostly because in pico school when you pick up the rifle it does a dog noise unlike the other items which do a cat noise, but considering is a starting weapon Plus undroppable i decided it to make the dog bark something that sometimes play when you equip your weapon.
shaodoomkahn
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Re: Pico DooM, Hell On West Philadelfia!

Post by shaodoomkahn »

someone should make a boyfriend (keith) companion
PatCatz2004
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Re: Pico DooM, Hell On West Philadelfia!

Post by PatCatz2004 »

Whoa....it looks interesting, tho I wish that there is a Music Mod that replaces the music with the music of both the Pico's School series and in FNF Week 3
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Redead-ITA
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Re: Pico DooM, Hell On West Philadelfia!

Post by Redead-ITA »

PatCatz2004 wrote:Whoa....it looks interesting, tho I wish that there is a Music Mod that replaces the music with the music of both the Pico's School series and in FNF Week 3
I do have one alternative it is however a small one:
Spoiler:
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Redead-ITA
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Re: Pico DooM, Hell On West Philadelfia!

Post by Redead-ITA »

[youtube]https://youtu.be/WORdFS8nU9k[/youtube]
PICO DOOM MOD UPDATE!!

Changelog:
  • Changed 1 weapon to be a powerup, 1 weapon to replace an old weapon and 2 new weapons join the arsenal
    Marking as a cooldown and you don't need to use it all of the time.
    BFG ammo is now more plentiful and more clearer that you need all of it!
    Overall made the gameplay more inviting to use more weapons than the same one!
    Mapping support!
Issues that probably won't get fixed: Deathmatch with picodoom doesn't work because most of the weapons will not damage the players, sorry.

Also yes i know this trailer sucks but it was my first one sooo...

Download links are the same as the main thread, get them while they are hot!
JohnnyTheWolf
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Re: Pico DooM, Hell On West Philadelfia!

Post by JohnnyTheWolf »

Ah, dangit. Because of the title, I first assumed it was a port of Pico08's Poom. :(

Oh well, this is still cool.
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Redead-ITA
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Re: Pico DooM, Hell On West Philadelfia!

Post by Redead-ITA »

JohnnyTheWolf wrote: :(

Oh well, this is still cool.
I mean then it would have been called Poom deluxe or something like that, regardless thank you!
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MrRumbleRoses
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Re: Pico DooM, Hell On West Philadelfia!

Post by MrRumbleRoses »

i can imagine some of the possible maps to play with this mod

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