[Monsterpack] KRUGLYI

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Nomakh
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[Monsterpack] KRUGLYI

Post by Nomakh »

Cacodemon. Tomato, Strawberry, Kekos... In my opinion this is the most charismatic monster from all original doom bestiary. He is always smiling, even when catching rocket with his... face? In game he can be very tricky just because of his flying ability. So i decided to make mod where all monsters are replaced by their "caco-analogs", with abilities that somehow can describe their originals. And sometimes there is something that compensates original monsters weakness. They all have the same health and painchance as original monsters, just for balance and mod flexibility - i'll talk about it later. The mod's name means "Round", "Spherical" in Russian language)

For example: Zombieman has low health and low damage. What can compensate this? Speed or size.

First concept of this mod: All monsters look like the same. Really? No more! Krooglyi 2.0 is a total rework of questionable concept. Now each "Krooglyi" has unique design, almost each projectiles have unique design and sounds.

The second concept is: Expect the unexpectable! All monsters have multiple attacks, everytime you can encounter new enemy's ability. Also there are already few surprises, from funny to a little annoying ones. But there will be more, cause this is just a WIP.

The third concept is: Active gameplay. No hitscans! Except the player's weapons and only one monster's attack. You should run around, dodge, jump, crouch - and you can escape from every enemy attack if you will be tricky enough.

The fourth concept is: Flexibility. You can combine this mod with any weapon pack or even some gameplay mods - it has been tested with "Highway to Hell", "High Noon Drifter", "Demon Hearts - Baron" and "Ultra-Crispy".

Download link: https://allfearthesentinel.net/zandronu ... i-v2.2.pk3

Mod Trailer:
Spoiler:
Here's some screenshots. But they aren't too informative, better play this mod and try it for yourself)
Spoiler:
Most of the mod features shown in the video, but here is few of them:

1. Unique design for monsters - so you can easily identify origin of every cacodemon - especially for mancubus.
2. Enchanced environment - this isn't just hell or UAC base now - this is the "KEK" world. "KEK" for "kekodemon"
3. Everything wants to trick you - now you can be surprised with... almost anything (and this is still WIP)
4. Unique final boss, working on most "icon" map - three-phased badass with unique attacks, catchy music and strategy to defeat.
5. If you find something - you can feel yourself like a GOD. The KEK-God.
6. Unspeakable atmosphere made of special design.

Don't be shy to leave some feedback, mates!)

Old Trailer:
Spoiler:
Last edited by Nomakh on Thu Dec 16, 2021 9:48 pm, edited 5 times in total.
Valken
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Re: [Monsterpack] KRUGLYI

Post by Valken »

I love tomatoes!
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Captain J
 
 
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Re: [Monsterpack] KRUGLYI

Post by Captain J »

Is this unofficial sequel to Fat Cacos? :D
shaodoomkahn
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Re: [Monsterpack] KRUGLYI

Post by shaodoomkahn »

the new reboot of attack of the killer tomatoes looks good
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Nomakh
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Re: [Monsterpack] KRUGLYI

Post by Nomakh »

Valken wrote:I love tomatoes!
Yep, they are cute)
Captain J wrote:Is this unofficial sequel to Fat Cacos? :D
No, I didn't know about that project, this is "independent" project, if seriously.) Well, you can try it for yourself. And expect the unexpectable)
shaodoomkahn wrote:the new reboot of attack of the killer tomatoes looks good


Can you believe it? I've never seen this franchise? Untill you told me about it here)
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adski_drochila
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Re: [Monsterpack] KRUGLYI

Post by adski_drochila »

Sounds great. I can't wait to cross this zoo with some weird arsenal like abort_m or the spaghetti project.
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axredneck
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Re: [Monsterpack] KRUGLYI

Post by axredneck »

You lost an opportunity to call this mod KOLOBKI (Russian word too).
(Или колобками правильно называть soul sphere?)
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Nomakh
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Re: [Monsterpack] KRUGLYI

Post by Nomakh »

adski_drochila wrote:Sounds great. I can't wait to cross this zoo with some weird arsenal like abort_m or the spaghetti project.
Thanks for feedback) He-he it would be totally crazy fun) Don't be shy to leave more "detailed" feedback here)
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Nomakh
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Re: [Monsterpack] KRUGLYI

Post by Nomakh »

axredneck wrote:You lost an opportunity to call this mod KOLOBKI (Russian word too).
(Или колобками правильно называть soul sphere?)
Well, not exactly...) Krooglyi can sounds funny in English, if you are speaking it with right intonation. And it perfectly reflects the... "atmosphere"? You'll have opportunity to see this on future streams, he-he)

As for soulsphere - it's just "Ball of Health")
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eharper256
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Re: [Monsterpack] KRUGLYI

Post by eharper256 »

shaodoomkahn wrote:the new reboot of attack of the killer tomatoes looks good
My favourite series as a kid. :lol:

Play on the Japanese Community Pack "I love Caco" level for maximum enjoyment.

That said; it might be nice to have a version which also re-colours the cacos so that we can have equal opportunity for all kinds of fruit and veg. There's probably enough Caco variant sprites around to make it a thing. :shock:
Artman2004
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Re: [Monsterpack] KRUGLYI

Post by Artman2004 »

Maybe cacophony would be a better name?
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eharper256
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Re: [Monsterpack] KRUGLYI

Post by eharper256 »

Artman2004 wrote:Maybe cacophony would be a better name?
Haha, the double entrende (if you intended it) there is pretty awesome. Phony Caco's making a Cacophony.
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axredneck
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Re: [Monsterpack] KRUGLYI

Post by axredneck »

Artman2004 wrote:Maybe cacophony would be a better name?
There is already a map called Cacophony in 1 Monster Megawad, and guess what monster it is dedicated to.
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Nomakh
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Re: [Monsterpack] KRUGLYI

Post by Nomakh »

Well, here we go! Krooglyi-v1.1 is out now! Most of changelog can be a spoiler for gameplay and unique experience, but most important thing is optimizing stuff and fixing a lotta bugs.

Don't be shy to leave a feedback and\or bug reports if you'll find them.
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LossForWords
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Re: [Monsterpack] KRUGLYI

Post by LossForWords »

I can certainly say this cacophonous mod has left me in hissterics.

Great job, man.

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