Based on Always Pistol Start by JP LeBreton
Download Pistol Starter
What does this mod do?
With this mod you can Pistol Start every map of every episode without a care in the world ! No console command to input, no alias to bind, nothing. The mod handles it for you. On top of that, the mod also offers a togglable menu option to let you keep inventory items. This way, most gameplay mods should keep their progression (XP, weapon upgrades...) even if you do start with only the default weapons on every map !
This is compatible with my other mod, Inventory Keeper. Combined together, they're only ever useful for gameplay mods with actual non-weapon items tied to the played inventory. BE CAREFUL however, you need to turn on "Keep Inventory Items" in Pistol Starter for the combo to work properly, otherwise Pistol Starter WILL wipe your inventory on a map change. "Keep Weapons" from Inventory Keeper has no use however, as Pistol Starter will always wipe your weapon (I mean, it's the whole point of this mod, what did you expect ?)
Spoiler: Usage example of this mod comboFurther notes
Hope you enjoy, afaik this should work forever, for every gameplay mod in GZDoom and in every version running ZScript. However mods replacing weapons as a means of weapon upgrading won't let you keep weapons on Pistol Starting. Unfortunately there's not much to be done there. Even a very complex mod wouldn't be able to make that universally if I'm not wrong.
No promises, but I'm working on an exception list. The way this would work would be for more "advanced" users as it would require inputting the class names. But in the end this would let everyone customize their experience. Taking Death Foretold as an example again, you would be able to keep your mod upgrades, but remove your equipped grenade, or the other way around and remove the backpacks. If I manage to add this feature, I'll extend it to the opposite feature in Inventory Keeper, making a deletion list of classes to specifically remove from the player on a Death Exit.
Proper credits are given, I also added credits in the archive compared to the original work. The original author was also contacted and I told them they could have complete ownership of this topic if they so wished.
Credits :
- Me for the changes in this mod (enhancements and all extra features)
- Jimmy and id Software for the font (mod logo)
- id Software for the pistol sprite (mod logo)
- JPLeBreton for their "Always Pistol Start" mod without which I would never have been able to do all of this !
Minimum Recommended GZDoom version : 2.5.0
(feel free to correct me, the used ZScript version IS 2.5.0, but I don't know if this is directly tied to GZDoom's version)
Spoiler: ChangelogDownload : Mediafire : pistolstart.zip
Spoiler: UsageENJOY !