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Another survival-type mod, my 11th mod over all. Face the fate of a soldier who just wants to escape hell.
This time i challenged myself to do a mod with the smallest size possible, while keeping a somewhat decent arsenal. As usual, weapons are strong, don't share ammo and have optional recoil. You are slower to walk and reload. Medikits and armors have different values, ammo is somewhat frequent, but you can't carry too much. Altfire (or a dedicated key) can throw grenades.
Sometimes its best to run away.
This mod is now compatible with Hexen, Heretic and Hacx 2.0!
CODE: Casings code by The Railgunner Explosions by DavidN*, TheSkyBug and Mor'ladim Smoke effects by Agent_Ash Reloading style by wildweasel Some offset combinations from wildweasel and Sgt. Shivers
*Original code by Sgt. Mark, but DavidN rewrote the entiriety of BD's code, so i prefer to credit him for the effort.
CVARs by LedIris Fade ACS by YukesVonFaust Level ACS by Douk Douk Footsteps ZScript by Denis Belmondo
SOUNDS:
Most sounds are from Quake 3 and Quake IV, except that each weapon has a Dino Crisis 2 sound mixed with it. All casing sounds from Max Payne 2.
Crowbar sounds don't have DC2 sounds mixed.
SPRITES:
Hands - Mega master hand sheet Sleeves - Uboa Casings - Joblez Barrel - MARS 3D
Crowbar - Killing Time (Panasonic 3DO version) Hands from Redneck Rampage, edited.
Pistol - DIMOSHunter, pickup by Carbine Dioxide
Shotgun - Neccronixis, pickup by me using Railgunner resources
Assault Rifle - DIMOSHunter w/ bits by FrancoTieppo, skull from Donkey Kong Country. Laser Sight by Zaero (needs checking) pickup by me using Railgunner resources
Crossbow - Marty Kirra (Model Rip from Resident Evil 6) pickup by me using Blood and Shadow Warrior (Beta) resources
Plasma Cannon - Neccronixis w/ bits by chronoteeth, DIMOSHunter and DBThanatos pickup by me, edited and recolored from Neccronixis
C.A.P.R.I.C.O.R.N. - chronoteeth/DIMOSHunter, scope from a Shadow Warrior Railgun in a beta build Pickup by me using TheRailgunner resources, scope by DBThanatos, heavily edited by me.
Grenades - Pickups and projectile by Kinsie
Armors from Hacx Medikits by Ac!d Powerups from Duke Nukem 3D Ammunitions from: - Shadow Warrior - Duke Nukem 3D - Star Wars: Dark Forces - Terminator: Future Shock, all edited by me.
MISC:
Numbers from Quake II Titlemap by wildweasel, edited by DoomGuy5th GLDEFS by Vostyok
Fonts by Kinsie and Realm667
Have fun.
Last edited by Dr_Cosmobyte on Thu Jan 21, 2021 9:16 pm, edited 13 times in total.
Impressive and High quality mod there! Weapons' animation are satisfyingly smooth and are fairly powerful as well. Also the lighter memory size of this fancy mod is simply astounding. A Fine job!
And i think i have some feedback to share:
Spoiler:
- The mod displays map's name at the beginning and weirdly title screen is not an exception.
- Hitscan weapons are not really accurate, even the Assault Rifle. It has laser sight, uses rifle ammo and all but still... You know! But i'm not asking too much but would be nice if i the very first shot is accurate.
- Crossbow, with exploding bolts is sucha nice feature. But it's hard to see the landed bolt especially in the dark places and i have to rely on the sound, might eventually trip myself over it. Maybe making it flickering once hitting the hard surface might be safer.
And lastly, Crossbow's dryfire sprite is kinda glitched up: the bolt-loaded sprite shows up for a sec.
Anyways, really cool and great mod. Had fun time playing it for a while!
Last edited by Captain J on Sun Dec 20, 2020 12:08 pm, edited 1 time in total.
Pretty impressive how this is all less than 1MB! Feels like a little bite-sized survival package. The weapons all feel great and I also love the sound effects, particularly the shotgun and the pistol. Now for some feedback: - As mentioned above by J, title screen displays UNNAMED - Barrels don't seem to have an explosion sound. - The shotgun and crossbow's Y axis recoil seems to pitch up twice - Crowbar's sudden cut to original camera position after swinging is a little jarring, at least to me. Perhaps split the SetAngle over several tics? (something like this?)
That's all for now. All in all I really enjoy these weapons and I'm most definitely going to continue playing with them, I found they fit great with TVR!.wad if you need any level sets!
I've played a little and... Except all the bugs/inconveniences of this release, it's a pretty good mini-mod for small mapsets. Also, nice edit of my health pickups.
After a rather quick feedback, i updated this bad boy again!
Spoiler: Changelog
//V1 to V2 - New menu font - Reduced linespacing - Fixed backpack being called 'Briefcase' - Changed Rifle Ammo sprite - Toned down Pistol and Crossbow recoil - Increased pistol and rifle accuracy - Fixed titlemap name - Crowbar, Pistol and Crossbow are raised faster - Changed barrel sprite - Smoothened some animations overall - Toned down footstep volume - Changed Grenade hand sprite. - Fixed bow reload, select and dryfire states - Crossbow arrow now has a light signal indicating where it is. - Toned down damages for all weapons except crowbar and plasma. - New powerup sprites from Duke Nukem 3D - New Nightvision and radsuit effects - Added GLDEFS to fire effects
Really liking this mod so far, thank you! A few suggestions I'd like to offer:
With the explosive crossbow arrow - can you change it so it remains stuck on a monster that is struck by it? That way they will be the target of the subsequent explosion (currently when I strike a monster chasing me with the arrow, it ends up exploding behind them)
I'm not sure if I'm doing something wrong, but the laser pointer on the rifle always appears lower than the crosshair, which tends to throw me off
I like having alt-fire throw the grenade, but I think it might be more useful if alt-fire did a melee attack instead, maybe a quick swipe of the crowbar? Grenades can be hard to come by, and without any grenades, alt-fire could have a better use.
Suggest disabling crosshair when melee weapon (crowbar) is selected
Will look over these things soon. In the mean time, here's another update!
Spoiler: changelog
//24/12 //V2 to V3 - Fixed some missing credits - Map displays reserve ammo - Changed status bar colors - Increased footsteps delay - Smoothened pistol and plasma reload slightly - Fixed powerups covering grenade HUD - Tweaked barrel explosion - Buffed the pistol 1 damage point - Swapped the grenade hand to the left - Adjusted casing positions. - Added some camera roll effects to the crowbar - Lowered pistol clip quantity to 12. - Fixed explosion sound not playing sometimes. - Crowbar now won't show crosshairs.
Pretty sure the minimal weaponry is the point of this mod hence the surprisingly compact filesize. Various powerups for Berserk and Megasphere could've been nice, but it's still cool as it is!