Nightmare Logic V2.0 [15.08.21] Overhaul!

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Nightmare Logic V2.0 [15.08.21] Overhaul!

Postby Dr_Cosmobyte » Sun Dec 20, 2020 9:15 am

Image

Another survival-type mod, my 11th mod over all. Face the fate of a soldier who just wants to escape hell.

This time i challenged myself to do a mod with the smallest size possible, while keeping a somewhat decent arsenal. As usual, weapons are strong, don't share ammo and have optional recoil. You are slower to walk and reload. Medikits and armors have different values, ammo is somewhat frequent, but you can't carry too much. You have a dedicated key to throw grenades. This is also my first mod where i play around with ZScript! Proved very useful to save space and do things.

Sometimes its best to run away.

Compatible with Doom, Hexen, Heretic and Hacx 2.0.

Gameplays:



DOWNLOAD ME! (947kb)

Spoiler: Equipment


Spoiler: Recomended Add-ons


Have fun!
Last edited by Dr_Cosmobyte on Sat Aug 28, 2021 11:22 pm, edited 49 times in total.
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Re: Nightmare Logic (20/12/20)

Postby Rex705 » Sun Dec 20, 2020 9:32 am

Sounds cool I'll have to check it out :D
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Re: Nightmare Logic (20/12/20)

Postby Dr_Cosmobyte » Sun Dec 20, 2020 9:36 am

Okay, so after a quick friend feedback, i reuploaded it. Next versions will have their number marked down.

- Added tags to used medikits
- Fixed inside credits
- Map powerup is fixed
- Keybar was repositioned
- Toned down Rifle's zoom

Redownload if you will, and have fun.
Last edited by Dr_Cosmobyte on Thu Dec 24, 2020 1:40 pm, edited 2 times in total.
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Re: Nightmare Logic (20/12/20)

Postby Captain J » Sun Dec 20, 2020 10:22 am

Impressive and High quality mod there! Weapons' animation are satisfyingly smooth and are fairly powerful as well. Also the lighter memory size of this fancy mod is simply astounding. A Fine job!

And i think i have some feedback to share:
Spoiler:
Anyways, really cool and great mod. Had fun time playing it for a while!
Last edited by Captain J on Sun Dec 20, 2020 12:08 pm, edited 1 time in total.
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Re: Nightmare Logic (20/12/20)

Postby LedIris » Sun Dec 20, 2020 10:54 am

Pretty impressive how this is all less than 1MB! Feels like a little bite-sized survival package. The weapons all feel great and I also love the sound effects, particularly the shotgun and the pistol. Now for some feedback:
- As mentioned above by J, title screen displays UNNAMED
- Barrels don't seem to have an explosion sound.
- The shotgun and crossbow's Y axis recoil seems to pitch up twice
- Crowbar's sudden cut to original camera position after swinging is a little jarring, at least to me. Perhaps split the SetAngle over several tics? (something like this?)

That's all for now. All in all I really enjoy these weapons and I'm most definitely going to continue playing with them, I found they fit great with TVR!.wad if you need any level sets!
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Re: Nightmare Logic (20/12/20)

Postby Ac!d » Sun Dec 20, 2020 3:53 pm

I've played a little and... Except all the bugs/inconveniences of this release, it's a pretty good mini-mod for small mapsets.
Also, nice edit of my health pickups.
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Re: Nightmare Logic V1.1 (22/12/20)

Postby Dr_Cosmobyte » Mon Dec 21, 2020 9:01 pm

After a rather quick feedback, i updated this bad boy again!

Spoiler: Changelog


Download it and have fun!!!
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Re: Nightmare Logic V1.1 (22/12/20)

Postby Linz » Mon Dec 21, 2020 9:05 pm

Why was the backpack called briefcase anyway
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Re: Nightmare Logic V1.1 (22/12/20)

Postby Dr_Cosmobyte » Mon Dec 21, 2020 9:17 pm

It had a briefcase sprite i recycled from Kriegsland 2. When i changed to the BUILD game sprites, i forgot to rename it =p
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Re: Nightmare Logic V1.1 (22/12/20)

Postby Captain J » Tue Dec 22, 2020 12:33 am

Excellent update. Now it plays gooder and better!!
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Re: Nightmare Logic V1.1 (22/12/20)

Postby Dr_Cosmobyte » Tue Dec 22, 2020 4:40 am

Thanks to you and everyone who helped, J!

Expect a few more surprises!
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Re: Nightmare Logic V1.1 (22/12/20)

Postby Frozsoul » Wed Dec 23, 2020 7:00 pm

Really liking this mod so far, thank you! A few suggestions I'd like to offer:

  • With the explosive crossbow arrow - can you change it so it remains stuck on a monster that is struck by it? That way they will be the target of the subsequent explosion (currently when I strike a monster chasing me with the arrow, it ends up exploding behind them)
  • I'm not sure if I'm doing something wrong, but the laser pointer on the rifle always appears lower than the crosshair, which tends to throw me off
  • I like having alt-fire throw the grenade, but I think it might be more useful if alt-fire did a melee attack instead, maybe a quick swipe of the crowbar? Grenades can be hard to come by, and without any grenades, alt-fire could have a better use.
  • Suggest disabling crosshair when melee weapon (crowbar) is selected
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Re: Nightmare Logic V1.1 (22/12/20)

Postby Dr_Cosmobyte » Wed Dec 23, 2020 9:19 pm

Thanks for the feedback man!

Will look over these things soon. In the mean time, here's another update!

Spoiler: changelog


Link is in the main post. Have fun!
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Re: Nightmare Logic V1.1 (22/12/20)

Postby KingFrog564 » Wed Dec 23, 2020 10:24 pm

This is a really dope mod but tbh even though it doesn't really fit the theme of the mod adding a bigger arsenal would still make it MUCH better
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Re: Nightmare Logic V1.1 (22/12/20)

Postby Captain J » Thu Dec 24, 2020 8:08 am

Pretty sure the minimal weaponry is the point of this mod hence the surprisingly compact filesize. Various powerups for Berserk and Megasphere could've been nice, but it's still cool as it is!
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