RPGLegend: DoomRPG+LegenDoom (settings for RL Arsenal added)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

RPGLegend: DoomRPG+LegenDoom (settings for RL Arsenal added)

Postby Deon » Wed Oct 21, 2020 7:09 am

Dear forum goers.

I've spent hours trying to find different versions of mods and tweaking minor things to make them work together. My goal was to have an experience where I could play DOOM for a long period of time instead of finishing one WAD, and have a feeling of progression.

My goal is not to credit myself with any of this awesome content. My goal is to make it as simple as possible for users to enjoy these mods together. If you have any problems, come to this thread and I will use my limited modding experience to support you.

- I do not own any of the mods and I do not own any rights to the contents of this modpack.
- If you are an author of the modpack and don't want to see your mod in it, tell me and I will remove it.
- The edits I've done are minor, just to make mods work together (besides DoomRPG Arena expansion, because I find it fun).

Installation instructions
1) Get your GZDoom (4.4.2 is recommended) and load doom2.wad from proper sources. Download link: https://zdoom.org/downloads
2) Download ZDL mod manager: https://github.com/lcferrum/qzdl/releases/ - Click on the ZIP file i.e. https://github.com/lcferrum/qzdl/releases/download/3-1.1/ZDL_3-1.1_Win_x86.zip this one for Windows, and unpack it.
3) Download the modpack here (bottom of the post) and unpack it into ZDL directory (.ini and .zdl files should be next to ZDL.exe file).
4) In ZDL, set the following "extra command line arguments" (bottom of ZDL window): "-config gzdoom-rpglegend.ini"
5) In ZDL, click "ZDL" dropdown button and then select "Load ZDL" option. Load the "RPGLegenPack.zdl" file from the main folder.
6) Now you can start the game and play.

Incuded mods
- DoomRPG from the rebalance fork (locked thread) by Sumwunn: https://forum.zdoom.org/viewtopic.php?f=19&t=63766 (with my modification of Arena map).
- Modules from DoomRPG for compatibility, same link.
- Colourful hell by Hehe Cactus: https://forum.zdoom.org/viewtopic.php?f=43&t=47980
- Champions by Mikk: https://forum.zdoom.org/viewtopic.php?f=43&t=60456
- LegenDoom 2.7 by Yholl: https://forum.zdoom.org/viewtopic.php?f=43&t=51035&p=1170195
- The Sentinel's Lexicon ver 137 by Mifu: https://forum.zdoom.org/viewtopic.php?f=42&t=62724
- Brutal kick by The Zombie Killer: https://forum.zdoom.org/viewtopic.php?f=3&t=37949#p723055 (with my modification to add menu hotkey).
- UI mods - Precise crosshair, Target spy by m8f.

All HUD offsets for DoomRPG are adjusted not to block the screen too much. You can redesign it if you want.
Current HUD setup preview + new DoomRPG arena:

How to play DoomRLG + LegenDoom + ColorfulHell:
If ZDL doesn't work, here's the load order:

- Tweak Legendoom, Colourful hell etc settings if you need to.
- Start a new game, it will spawn you in the UAC outpost.
- Enter the teleporter, use "A" and "D" to switch to "VR" map. It will teleport you to "The Sentinel's Lexicon" map pack hub.
- Use the "teleport to hub" skill from DoomRPG (bind skill wheel, i.e. to ALT for easier usage) to return to main hub and change to a different map.

How to play DoomRPG + DoomRLA + DoomRLA monster pack:
you can totally make this version of DoomRPG work with DoomRLA + Doom monster pack.
- Download the pack
- Download DoomRL Arsenal and DoomRL Monsters here: viewtopic.php?f=43&t=37044
- Get these extra compatibility folders for DoomRPG and DoomRLA: http://www.mediafire.com/file/htwnejnei ... t.zip/file
- Uncheck some mods and enable DoomRLA + Doom RLA monsters in the following manner:

If this fails to work for you, I can upload a ZIP with all settings + archives, but it should.
Proof that it works:


Last edited by Deon on Sun Feb 28, 2021 3:34 pm, edited 14 times in total.
User avatar
Joined: 08 Oct 2020

Re: [GZDoom][DOOM2] RPGLegend modpack: RPG experience 2020.

Postby Deon » Wed Oct 21, 2020 7:13 am

For others interested, I've also finally managed to make DoomRPG, DoomRL Arsenal and DoomRL Monster pack to work together 100%. If you need help with that, let me know.
User avatar
Joined: 08 Oct 2020

Re: [GZDoom][DOOM2] RPGLegend modpack: RPG experience 2020.

Postby Deon » Wed Oct 21, 2020 8:42 am

1.1 will be reuploaded soon.

For those who already downloaded, there are only two files changed:

1) Settings: turned off HUD preview. Just go to Options -> DoomRPG options -> HUD, and disable HUD preview on top. It will stop showing irrelevant information, I turned it on for a screenshot. You can also use this view to adjust UI element positions without having specific effects running.

2) outpost.wad from RPGLegend/DoomRPG/maps. Updated to keep some safe spots from lava, added some lights to make dark world arena event manageable.
http://www.mediafire.com/file/dstz5wap8 ... t.wad/file

The full modpack reupload will happen soon, it takes some time.
You do not have the required permissions to view the files attached to this post.
User avatar
Joined: 08 Oct 2020

Re: [GZDoom][DOOM2] RPGLegend modpack: RPG experience 2020.

Postby Deon » Wed Oct 21, 2020 1:57 pm

I have made further adjustments to the Arena file, and turned it into Base defence in "Stronghold" style:

If someone is interested in fighting arena like this, here's the WAD file you need to replace in RPGLegend/DoomRPG/Maps folder:
http://www.mediafire.com/file/s9ugdo9e0 ... t.wad/file
User avatar
Joined: 08 Oct 2020

Re: [GZDoom][DOOM2] RPGLegend modpack: RPG experience 2020.

Postby Deon » Wed Oct 21, 2020 2:45 pm

I've updated the skybox and outside textures of the arena to fit more the DOOM style and be less of an eyesore. The initial Blue Outdoors is nice, but it wouldnt work for an Arena map because of the changing lighting (it is no longer blue after arena start and it would look ugly).

I've also made the terrain more natural-looking, like a planet surface.

Here's the example

The version 1.2 is being uploaded as I type this. I will keep working on the map and adding QoL and nice details. If you have any suggestions, I would be glad to hear.
User avatar
Joined: 08 Oct 2020

Re: [GZDoom][DOOM2] RPGLegend modpack: RPG experience 2020.

Postby blealolealoleal » Thu Oct 22, 2020 6:54 pm

I didn't realize that I had a ZDoom forum account in the first place when making a comment on your video, guess I'll just leave suggestions here.
I'd love to see skins, personally, as it's seemingly pretty multiplayer-focused. Modifying the kick to be like Guncaster with a forward thrust, or making it trigger some sort of glory kill, likely from another mod, would also be pretty nice.
I also think since random unique pistols are enabled by default, maybe you should balance them around the base pistol, so the pistol doesn't become too useful. It's my favorite weapon archetype when done well, and I reset just to get the six shooter when I was playing for the first time and didn't see the settings, but I had around just below 200 ammo on it at all times and even when I'm having fun I can tell "It shouldn't be balanced like this"
Joined: 14 May 2020
Discord: Blealolealoleal#0936
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)

Re: [GZDoom][DOOM2] RPGLegend modpack: RPG experience 2020.

Postby Deon » Thu Oct 22, 2020 8:13 pm

Speaking of pistols being enabled by default, it's a personal preference. You can go to a basic pistol or no pistol with one setting.

At the moment I am more focused on mapping side of things, trying to make a personal WAD. I just wanted this all to finally work together. However I will take into account the suggestions and if more people are interested, I will check it.

Right now the major show stopper is that I dont know how to compile a LIB from a bunch of C files yet, but I will get there.
User avatar
Joined: 08 Oct 2020

Re: [GZDoom][DOOM2] RPGLegend modpack: RPG experience 2020.

Postby hunterman123 » Thu Oct 22, 2020 9:50 pm

Wonder if this can work with Doom RLA, and maybe not be plagued with FPS issues.
Joined: 29 May 2016

Re: [GZDoom][DOOM2] RPGLegend modpack: RPG experience 2020.

Postby Deon » Fri Oct 23, 2020 10:58 am

I have updated the first post with the instructions how to run it with DoomRL Arsenal + DoomRL Monster pack instead of ColorfulHell/Champions/LegenDoom. These are totally incompatible between each other, so you have to sacrifice them, but you get awesome guns from DoomRL Arsenal, and monsters in DoomRL monster pack are also very nice.
User avatar
Joined: 08 Oct 2020

Re: [GZDoom][DOOM2] RPGLegend modpack: RPG experience 2020.

Postby wildweasel » Fri Oct 23, 2020 11:22 am

hunterman123 wrote:Wonder if this can work with Doom RLA, and maybe not be plagued with FPS issues.

Unless the mods themselves were rewritten to try to pare down the amount of thinkers, it might not make much of a difference on your end, but there's no reason not to at least try it.
User avatar
change o' pace.
Moderator Team Lead
Joined: 15 Jul 2003

Re: RPGLegend: DoomRPG+LegenDoom (settings for RL Arsenal ad

Postby hexelix » Fri Oct 23, 2020 11:51 am

First off, Awesome job putting this together. I've been trying to get DoomRPG running for 2-3 months with no success, but your setup fired up the first time.

I could kiss you for getting BrutalKick.pk3 to work. I've been playing DRLA and really, really wishing for it. Yholl absolutely refuses to consider it for reasons I'm not good enough at coding to understand.

I also wanted to say that using your mod I've been running DRLA/Monster pack, Champions and Legendoom lite all together and ran into no issues so far, which seems to run contrary to expectations.

Anyway, Great work, keep it up, love what you've done so far, and look forward to seeing more!
Joined: 23 Oct 2020
Discord: John Locke#4292
Operating System: Windows 10/8.1/8/201x 64-bit

Re: RPGLegend: DoomRPG+LegenDoom (settings for RL Arsenal ad

Postby Ferretmanjcdenton » Fri Oct 23, 2020 12:34 pm

Hey there ... Is there any mod which makes doom 2 to a "REAL" roguelite experience ?
I mean the doom rla is a good base but the actual permadeath and overall roguelike features are missing ..
User avatar
Joined: 09 Mar 2020
Location: Germany
Discord: https://discord.gg/hRm8w97
Operating System: Other Linux ARM/PPC/etc
OS Test Version: Yes (Using Development/Testing Version)
Graphics Processor: Not Listed

Re: RPGLegend: DoomRPG+LegenDoom (settings for RL Arsenal ad

Postby Taco_0306 » Fri Oct 23, 2020 12:55 pm

I've been trying to get this mod to work but whenever i load the zdl file, its just he base game of doom 2. No mods are loaded
Joined: 23 Oct 2020

Re: RPGLegend: DoomRPG+LegenDoom (settings for RL Arsenal ad

Postby Deon » Fri Oct 23, 2020 1:14 pm

Nope, unless someone wants to do that.

What I do is I simply restart when I die, like a self-imposed challenge, but I would love to have a mod like that myself. Maybe in the future if I manage to learn proper C instead of C#... But I cannot promise it at this stage of me getting involved with DOOM community, too early :).
User avatar
Joined: 08 Oct 2020

Re: RPGLegend: DoomRPG+LegenDoom (settings for RL Arsenal ad

Postby mamaluigisbagel » Fri Oct 23, 2020 2:55 pm

I wouldn't want to play it like a roguelite, but I will say there is a soft permadeath mod out there, and I think a launcher that creates maps with oblige each time you launch it, so maybe those two will help get the feel?
User avatar
"If I ever have kids, they're going to come out circle-strafing." ~Civvie 11
Joined: 09 Jul 2014
Discord: Nonemployee#1013
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)


Return to Gameplay Mods

Who is online

Users browsing this forum: nazakomu and 6 guests