[WIP] Malice - Version 0.99 [MINOR ADJUSTMENTS]

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[WIP] Malice - Version 0.99 [MINOR ADJUSTMENTS]

Postby TheRailgunner » Tue Aug 04, 2020 12:24 am

Image
(credit for the font goes to Jimmy)

So, trying to fix the shield issue has gotten...infuriating. Hence, I'm just going to release v0.99 as is with all relevant setup tips. Set User Interface Scale as high as possible and use a widescreen resolution.

Gear up, Legionnaire. Note that I haven't added Quick Grenades yet - that'll have to wait for v1.0.

This is a project I started midway through working on The Trooper after becoming aware of how nightmarish its feature bloat and workload had become. Hence, I began porting the Infinity Legion weapons over to this new mod - originally intended as a basic weapons-only mod with simplified versions of the N7 Battle Rifle and N8 Sniper Rifle, it quickly became a testbed for movement mechanics (one of which made their way to The Trooper before I put it on hiatus) and animation concepts. As of now, it nears completion - featuring enhanced multi-jumps, a primitive thruster system, and dashing/sprinting animations for non-pistol weapons at the cost of "normal" mobility, Malice provides a brand-new movement scheme, relying on an active sprint system (i.e., the "sprint" key must be held down) to change the flow of combat. Unlike The Trooper, the weapons in this mod are few in number - intended to replace the standard Doom arsenal with weapons that fulfill the same roles with no superfluous extras and relatively little common use between them.

Most recent gameplay video - September 10, 2020:


Older gameplay videos:
Spoiler:


The features:
Spoiler:


Some tips that will help you start out (this is mainly preparing for release)
Spoiler:


The arsenal (so far):
Spoiler:


The "story":
Spoiler:


Screenshots:
Spoiler:


Credits:
Spoiler:


I'm sure I missed so many people - if you notice something of yours, or someone else's, that's not on this list, please let me know!

To-do before version 1.0:
Spoiler:


Anyway...welcome to Malice.
Last edited by TheRailgunner on Tue Oct 13, 2020 11:01 am, edited 41 times in total.
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Re: [WIP] Malice

Postby Dr_Cosmobyte » Tue Aug 04, 2020 12:37 am

SWEET! It's been a long time, but it'll be worrh the wait for another mod of yours. Can't wait for the release.
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Re: [WIP] Malice

Postby StroggVorbis » Tue Aug 04, 2020 12:52 am

So not only are we going to have Malice for Quake, but Malice for Doom too! ;)
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Re: [WIP] Malice

Postby TheRailgunner » Tue Aug 04, 2020 1:11 am

StroggVorbis wrote:So not only are we going to have Malice for Quake, but Malice for Doom too! ;)


Shit, I thought that name wasn't taken. Anyway, gotta add some things I forgot to put in the opening post, mainly regarding the nature of the mod (it's a weapons-only mod).
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Re: [WIP] Malice

Postby StroggVorbis » Tue Aug 04, 2020 1:28 am

The other Malice was a commercial product released in 1997, donut worry 😅
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Re: [WIP] Malice

Postby Yebudoom » Tue Aug 04, 2020 2:13 am

TheRailgunner wrote:Shit, I thought that name wasn't taken.

Yeah, about that...

Spoiler:


This, on the other hand, is a monster-only mod.
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Re: [WIP] Malice

Postby Captain J » Tue Aug 04, 2020 2:30 am

Looks very impressive, powerful yet efficiently simpler than your other gameplay mod. I hardly can wait for this!
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Re: [WIP] Malice

Postby berry » Tue Aug 04, 2020 7:18 am

I would play this mod and make a Russian translation :cheers:
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Re: [WIP] Malice

Postby SeriousWeasle » Tue Aug 04, 2020 1:50 pm

Looks like a very interesting mod, can't wait to play it!
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Re: [WIP] Malice

Postby Ferretmanjcdenton » Wed Aug 05, 2020 1:58 am

I think the same as anyone here .. Awesome . can't wait to play it ..
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Re: [WIP] Malice

Postby TheRailgunner » Wed Aug 05, 2020 8:25 am

So, something I'm hoping I can get permission for is compiling a "recommended mod list" that packs a choice few mods - stuff like Target Spy, Immerse, Critical Shots, and the like - into a single, convenient package as an option for people trying out Malice.

In the mean time, I'm gonna see if my computer can survive making a demo video while I figure out the remaining weapons and do some further polishing.
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Re: [WIP] Malice

Postby TheRailgunner » Tue Aug 11, 2020 8:12 am

Been working on a concept - Auto-sprint, the basic idea being a CVAR for players who don't want to hold down Shift to sprint. This essentially functions as Malice's equivalent of the "Always Run" setting, though at present I can't figure out how to make it aware of whether the player is running or walking (this would allow cl_run to be functional again - at the moment, "Always Run" has to be set for the sprinting system to work).

Still not satisfied with the BFG replacement - might replace it with a Cosmic Force Generator or something.
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Re: [WIP] Malice

Postby Valherran » Tue Aug 11, 2020 8:54 am

This reminds me of Project MSX, can't wait to try it!
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Re: [WIP] Malice

Postby AstartesCitizen » Thu Aug 13, 2020 7:36 pm

Just recently replayed the trooper, I am glad that there is another mod with the same theme in the works but less complicated my main gripe with the tropper was its altfire system, sometimes I did felt overwhelm by many weapons types dont get me wrong I loved the weapons the spritework is amazing and very fun to shoot, so if we are getting a more lets say "compact" weapons mod but with the similar vibe of the original thing then cant wait for it, the screenshots already got my interest.
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Re: [WIP] Malice - Weapons Showcase Video

Postby TheRailgunner » Mon Aug 17, 2020 2:07 pm

Finally feel like I've made enough progress to show this off:



Pretty straightforward - all of the weapons and their various features (forgot to do the "wide spread" for the N10). Oh, and some pretty CFG fireballs.
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