ContraDoom Monsters Only

Projects that alter game functions but do not include new maps belong here.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

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Carrotear
Posts: 108
Joined: Thu Sep 03, 2015 10:45 pm
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Graphics Processor: Intel (Modern GZDoom)

ContraDoom Monsters Only

Post by Carrotear »

https://www.dropbox.com/s/mb809x1jmr94d ... y.pk3?dl=0

Original mod by Beed28. Link to original page.
viewtopic.php?t=48392


I just stripped down everything that has nothing to do with the monsters (mostly).

Mods I Recommend with:

Combine Arms Gaiden https://combine-kegan.itch.io/combined-arms-gaiden
High Noon Drifter (Cuz Sunset Riders) viewtopic.php?t=57098
Highway Acceleroid Booster https://terminusest13.itch.io/highway-a ... id-booster
Iron Snail viewtopic.php?f=43&t=58645
Wild Weasel Cola 3 https://wildweasel.itch.io/cola-3-the-soda-of-style
Champions viewtopic.php?t=60456
Enemy Damage Flash viewtopic.php?f=105&t=68758
Lazy Points viewtopic.php?f=105&t=66565
or
Varied Doom' with Treasure Mode on viewtopic.php?f=43&t=65517

You can use whatever mods you want that don't modify monsters. These are just to fit the theme.
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mamaluigisbagel
Posts: 415
Joined: Wed Jul 09, 2014 7:25 pm
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: ContraDoom Monsters Only

Post by mamaluigisbagel »

I've always been wanting to play mods like those with the ContraDoom monsters to keep with the theme. Thanks for making this :)

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