Deformed Doom - deform any Doom map!

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Sunbeam
Posts: 104
Joined: Tue Apr 09, 2013 4:38 am

Deformed Doom - deform any Doom map!

Post by Sunbeam »

Hello everyone!

Deformed Doom is a mod that lets you deform any Doom map.
The mod adds an options menu where you can change HOW the map gets deformed.
With this mod you can give your favourite maps a new look and make them "feel" different.
Some examples can be seen in the video!

DOWNLOAD:
https://twitter.com/SunbeamX11/status/1 ... 21414?s=20

Video:



Have fun with it!
I'm looking forward to seeing some cool images. :)

Requires GZDoom 4.3 or newer.

NOTE:
The mod deforms a map only ONCE per map start. The motion effect in the video was only used to show many different possibilities.

Also: If maps stay deformed even after removing the mod, please "clear your node cache". More info here and here.

Join the Sunbeam Discord and show your screenshots of deformed maps!
Click here!
Last edited by Sunbeam on Sun Feb 21, 2021 1:27 am, edited 3 times in total.
User avatar
Cherno
Posts: 1318
Joined: Tue Dec 06, 2016 11:25 am

Re: Deformed Doom - deform any Doom map!

Post by Cherno »

God job! As a standalong add-on mod it might be more of a novelty, but in the hands of a talented mapper it can give amazing effects to map like dream sequences, hallucinogenic influences, mental illness simulation, and similar.
User avatar
Twitchy2019
Posts: 176
Joined: Wed Jan 04, 2017 8:27 pm
Location: My Foot,Your Face! (Team Monster)

Re: Deformed Doom - deform any Doom map!

Post by Twitchy2019 »

I only have one thing to say about this mod...
User avatar
SyntherAugustus
Posts: 970
Joined: Tue Jul 15, 2003 5:43 pm

Re: Deformed Doom - deform any Doom map!

Post by SyntherAugustus »

Can you deform specific sectors only? Like make one move alone like a moving platform or a floor caving out?
User avatar
Snarboo
Posts: 2599
Joined: Tue Nov 29, 2005 4:37 am

Re: Deformed Doom - deform any Doom map!

Post by Snarboo »

This is a pretty amazing effect! Seeing it in action, I'm also wondering if ZScript would allow for Duke 3D style moving sectors.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: Deformed Doom - deform any Doom map!

Post by Captain J »

Now just imagine people speedrunning doom with this mod.

Also can you actually also stretch textures and the map vertically?
User avatar
Sunbeam
Posts: 104
Joined: Tue Apr 09, 2013 4:38 am

Re: Deformed Doom - deform any Doom map!

Post by Sunbeam »

Thanks for your nice comments! 😊
blackfish wrote:Can you deform specific sectors only? Like make one move alone like a moving platform or a floor caving out?
Not in this mod, but technically I think it is possible.
Captain J wrote:Also can you actually also stretch textures and the map vertically?
Again technically possible, but not implemented here. I chose not to do this because this would result in the player not being able to move on too many maps (step height).


Just in case it wasn't clear: The mod only changes the map ONCE per map start. The "moving" deformation in the video was only to show different possible settings. I'm sorry if this caused confusion.
User avatar
Spaceman333
Posts: 622
Joined: Thu Oct 13, 2016 8:40 pm

Re: Deformed Doom - deform any Doom map!

Post by Spaceman333 »

Oh I am SO gonna use this on OBLIGE maps too! :D

Can you add a "randomize parameters for each map" setting?
User avatar
Sunbeam
Posts: 104
Joined: Tue Apr 09, 2013 4:38 am

Re: Deformed Doom - deform any Doom map!

Post by Sunbeam »

Spaceman333 wrote:Can you add a "randomize parameters for each map" setting?
Good idea. However with some maps you need to test some settings before playing, because not all settings work on all maps. So randomness might be a bit hit or miss.
User avatar
NightFright
Spotlight Team
Posts: 1373
Joined: Fri May 02, 2008 12:29 pm
Location: Germany

Re: Deformed Doom - deform any Doom map!

Post by NightFright »

Finally I can stop taking LSD to play Doom the way I want.
User avatar
Spaceman333
Posts: 622
Joined: Thu Oct 13, 2016 8:40 pm

Re: Deformed Doom - deform any Doom map!

Post by Spaceman333 »

Sunbeam wrote:
Spaceman333 wrote:Can you add a "randomize parameters for each map" setting?
Good idea. However with some maps you need to test some settings before playing, because not all settings work on all maps. So randomness might be a bit hit or miss.
If the most dangerous values that cause the most potential map breaking were to be capped for randomization, it would make it safe I think.
skdursh
Posts: 176
Joined: Wed Jul 03, 2019 10:17 am

Re: Deformed Doom - deform any Doom map!

Post by skdursh »

Interesting mod, but even more than that a really good video. I like your voice.
User avatar
Pandut
Posts: 231
Joined: Tue Mar 23, 2010 4:47 pm
Preferred Pronouns: No Preference
Graphics Processor: nVidia with Vulkan support
Location: existential dread

Re: Deformed Doom - deform any Doom map!

Post by Pandut »

Quick, someone try this in VR
User avatar
Caligari87
Admin
Posts: 6190
Joined: Thu Feb 26, 2004 3:02 pm
Preferred Pronouns: He/Him

Re: Deformed Doom - deform any Doom map!

Post by Caligari87 »

Sunbeam wrote:Just in case it wasn't clear: The mod only changes the map ONCE per map start. The "moving" deformation in the video was only to show different possible settings. I'm sorry if this caused confusion.
8-)
User avatar
Redneckerz
Spotlight Team
Posts: 1084
Joined: Mon Nov 25, 2019 8:54 am
Graphics Processor: Intel (Modern GZDoom)

Re: Deformed Doom - deform any Doom map!

Post by Redneckerz »

Caligari87 wrote:
Sunbeam wrote:Just in case it wasn't clear: The mod only changes the map ONCE per map start. The "moving" deformation in the video was only to show different possible settings. I'm sorry if this caused confusion.
8-)
That moving deformation is very demoscene like and could also be great dramatic scripted sequences.

If it only changes the map once per map start, it still has quite a use, especially to alter levels quite dramatically in dream-like sequences.

I wonder if its possible to do both, so a toggle for a per map start single change, and areas where ''real-time'' deformation is achieved.

Essentially what is seen here is the scrollable Boom wall, but applied on the whole level. :3:

PS: I saw this thread just when it was posted, but somehow didn't had any initial reaction to it. Now having seen the video, this opens up a lot of interesting ways.

Can this also be done at the source level?

Return to “Gameplay Mods”