Deltrarune Companions

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Deltrarune Companions

Postby itsmeveronica » Sun Mar 01, 2020 3:07 am


Dedicated to Combine Kegan. (Who I bet still has yet to play it :shock: )
Special thanks to Skelegant for a little help with the code and some artworks, and some other stuff!
Special Thanks to StingyFickers for the torture dance animations!


This mod is only compatible with GZDoom. A Zandronum version would come later.
DOWNLOAD
https://www.moddb.com/games/doom-ii/addons/susienralsei

WHAT'S THE MOD ABOUT?
These companion characters come from Deltaruneland and they're
here to aid you in slaying demons or just to accompany you along
in whatever journey you might take!

RALSEI
Spoiler:


SUSIE
Spoiler:


OTHER FEATURES
Spoiler:


CREDITS
Spoiler:


TRAILER
https://www.youtube.com/watch?v=SfZNzDi6y_o

Also this is my first ZDF post, pls don't bully me.
Last edited by itsmeveronica on Fri Mar 06, 2020 3:01 am, edited 2 times in total.
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Re: Deltrarune Companions

Postby Nems » Sun Mar 01, 2020 12:45 pm

Friends. <3 :3

This is an absolute blast to play with. I'm glad it's made its way to the forums. :D
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Re: Deltrarune Companions

Postby Mister Neauxbauxdeay » Sun Mar 01, 2020 12:52 pm

I'd take it the marine in the drawings is Lt. Typhon, yes?
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Re: Deltrarune Companions

Postby BradmanX » Sun Mar 01, 2020 1:40 pm

Nice to see there be a forum post for these mods, they're pretty nice. Though I wish I could use Ralsei, he still freezes GZDoom after a while for me, and I don't know why, because Susie works just fine.
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Re: Deltrarune Companions

Postby itsmeveronica » Sun Mar 01, 2020 7:01 pm

Mister Neauxbauxdeay wrote:I'd take it the marine in the drawings is Lt. Typhon, yes?

It's drawn by Skelegant! It's all Doomguy!
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Re: Deltrarune Companions

Postby itsmeveronica » Sun Mar 01, 2020 7:04 pm

BradmanX wrote:Nice to see there be a forum post for these mods, they're pretty nice. Though I wish I could use Ralsei, he still freezes GZDoom after a while for me, and I don't know why, because Susie works just fine.

I have replied to your comment in my ModDB about this.
That indeed sucks. Could you pinpoint though what causes problems in Ralsei? I'd try to fix it quick when I can. Maybe not anytime soon because College is really screwing me.
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Re: Deltrarune Companions

Postby itsmeveronica » Sun Mar 01, 2020 7:05 pm

Nems wrote:Friends. <3 :3

This is an absolute blast to play with. I'm glad it's made its way to the forums. :D

You honestly I was kinda hesitant to jump in onto the forums, but here we are now! Hope this helps spread my mod to more people!
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Re: Deltrarune Companions

Postby Marisa Kirisame » Sun Mar 01, 2020 7:13 pm

Oh hey, welcome aboard.
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Re: Deltrarune Companions

Postby BradmanX » Mon Mar 02, 2020 11:59 am

itsmeveronica wrote:
BradmanX wrote:Nice to see there be a forum post for these mods, they're pretty nice. Though I wish I could use Ralsei, he still freezes GZDoom after a while for me, and I don't know why, because Susie works just fine.

I have replied to your comment in my ModDB about this.
That indeed sucks. Could you pinpoint though what causes problems in Ralsei? I'd try to fix it quick when I can. Maybe not anytime soon because College is really screwing me.

I'm not sure what it could be, I've tried it with and without mods and on a few different GZDoom versions, and the freezing happens at inconsistent times no matter what, which makes me wonder if it's a particular ability of his or something that's doing it. I'll try to do some testing to see if I can figure it out, because it does seem like something particular rather than something wrong with the mod as a whole.

Edit: Hmmm, after a bit of testing, it appears to be one or more of my autoloads causing instability when Ralsei is loaded with it, not sure which one(s) yet though.
Her's my autoload list btw, apart from Ralsei of course https://i.imgur.com/jugBiQG.png

Edit #2: After a bit more testing it looks like the culprit might be Universal Enhanced AI unfortunately, which is odd since I haven'tt had issues using it with any other follower mod, including Susie.
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Re: Deltrarune Companions

Postby Mataku » Mon Mar 02, 2020 3:01 pm

Having followed this mod on Youtube, I am sooooo happy to see it make it's way to the zdoom forums, I am a huge fan of these mods, and can't wait to see what else you end up bringing to the table!
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Re: Deltrarune Companions

Postby TheNightATK300 » Tue Mar 03, 2020 3:48 am

I've seen this mod before back at ModDB, I only saw Ralsei though. But hey, it's nice to see such a companion mod!

And your [url]tag is broke, go for the "[url]" first then "[/url]" at the end.
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Re: Deltrarune Companions

Postby Mister Neauxbauxdeay » Tue Mar 03, 2020 3:52 pm

itsmeveronica wrote:
Mister Neauxbauxdeay wrote:I'd take it the marine in the drawings is Lt. Typhon, yes?

It's drawn by Skelegant! It's all Doomguy!


Perhaps it's just my set of eyes, but "Doomguy" in the second drawing appears to have a fairly large pair of cleavage inside that chestplate, if you know what I mean.. :P
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Re: Deltrarune Companions

Postby BradmanX » Tue Mar 03, 2020 8:34 pm

Mister Neauxbauxdeay wrote:
itsmeveronica wrote:
Mister Neauxbauxdeay wrote:I'd take it the marine in the drawings is Lt. Typhon, yes?

It's drawn by Skelegant! It's all Doomguy!


Perhaps it's just my set of eyes, but "Doomguy" in the second drawing appears to have a fairly large pair of cleavage inside that chestplate, if you know what I mean.. :P

I think it's just a stylistic choice, since he's overall bigger and bulkier than Doomguy normally is.
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Re: Deltrarune Companions

Postby Whitestellar » Wed Mar 04, 2020 11:07 pm

This is just too perfect
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Re: Deltrarune Companions

Postby itsmeveronica » Thu Mar 05, 2020 5:24 am

Whitestellar wrote:This is just too perfect


Not quite. I still think I could've improved it more.
It could've been made Zandro compatible had I known ACS better.
Susie and Ralsei would've had more animations for idles and attacks, and I do have a lotta ideas.
I would've had another character thrown in there as a backup buddy that pop in and out from either of the two's attacks and idles.
Proper rotations on attacks and just general bug fixes. (which btw, please report as much bugs so I can try and fix them)

Next update would probably be around when I finish this Wolfenstein themed mod I'm making: Wolfenstein Retold.
Check it out on ModDB, and on my youtube channel. It's shaping up to be something cool!
https://www.moddb.com/mods/wolfenstein-retold-3d
[youtube]https://www.youtube.com/watch?v=EvH_2fMTTFI[/youtube]
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