Nobody Told Me About id "Alpha RC2" - A Build Engine-style mod

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CantSleep
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Nobody Told Me About id "Alpha RC2" - A Build Engine-style mod

Post by CantSleep »

Image NTMAi + Soulful Discord
2020 Gameplay Cacowards
NTMAi Lite for Zandronum


Image

Image

Here's a project of mine that dates all the way back to summer 2019. This is a gameplay mod that takes the charm of Build Engine games such as Duke Nukem 3D, Shadow Warrior and Blood and tries to apply the same principles for DOOM. In November 2022, I took up the time to rewrite this mod from scratch, as it had glaring issues and a very inconsistent quality to it.

This is an early alpha build, which is primarily for beta testing. 1.0-ALPHA-RC2 puts the mod in a more complete state. It includes the essentials but some things such as interactive props will come in a later release.

So what's a DOOM mod gotta do to look and feel like a 3D Realms product? Here's a list of features included in this mod:
  • Less slippery movement, flinching when landing, head flies off when gibbed - there's even an option for Duke3D's twitching on level start!
  • Ludicrous gore based off of Nash's Gore Mod: Revengeance Edition (and universal corpse gibbing)
  • Higher resolution monsters and explosions, some sound caulking
  • A quick, reloadable pistol, a Super Shotgun that blasts enemies far away and a BFG 9000 that recoils and annihilates everything within range...
  • New monster movement styles and behaviour - Imps can leap over ledges, Demons can lunge at their prey, Revenants can fly...

DOWNLOAD: https://github.com/LocalInsomniac/NTMAi/releases
GitHub Repository: https://github.com/LocalInsomniac/NTMAi

RECOMMENDED FOR BEST EXPERIENCE
[MODS]
ColdPal

[MAPS]
Knee-Deep in ZDoom Lite
DOOM II: Re-Build-t (Best match so far)
The Ultimate DOOM II
Hell On Earth Starter Pack with Vanilla Improver

CREDITS

The full credits list can be found right here. Let me know if there are any missing names!

NTMAi Lite is maintained by Pato Fanatico.
Last edited by CantSleep on Tue Jan 10, 2023 5:17 pm, edited 102 times in total.
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Kinsie
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Graphics Processor: nVidia with Vulkan support
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Re: Nobody Told Me About id v0.1 - A Build Engine-styled mod

Post by Kinsie »

This is real fun and was a blast to help out on, thanks for letting me get involved!
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Enjay
 
 
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Re: Nobody Told Me About id v0.1 - A Build Engine-styled mod

Post by Enjay »

For me, quite a few of the weapons have gaps between the bottom of the sprite and the edge of the screen when using the full-screen HUD. Anyone else seeing that?



I also find that the angledness of the plasma gun and the centred sprite stream of plasma is a bit odd.



Other than that, so far so good. :D
TheOldKingCole
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Joined: Wed Jan 30, 2019 7:12 pm

Re: Nobody Told Me About id v0.1 - A Build Engine-styled mod

Post by TheOldKingCole »

You should add Doomguy quips similar to Duke, Wang, or Caleb quips.
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Joblez_I
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Re: Nobody Told Me About id v0.1 - A Build Engine-styled mod

Post by Joblez_I »

man, this is great! the way the weapons look and feel, as well as the changed movement and new enemy sprites really works well in making this feel like a build engine game! i seem to have a small error, though. some sprites seem to have an issue where some weapon sprites are a little too short, and seem to have their ends above the viewport. this is specific to the shotgun, chaingun, and super shotgun only, it seems. all the other weapons are fine.
Spoiler:
Besides this, the mod is excellent! i really enjoy it, and i'll probably be playing it a lot! good work!
TheOldKingCole
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Re: Nobody Told Me About id v0.1 - A Build Engine-styled mod

Post by TheOldKingCole »

A Duke styled mighty kick would also be cool
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CantSleep
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Re: Nobody Told Me About id v0.1 - A Build Engine-styled mod

Post by CantSleep »

Joblez_I wrote:man, this is great! the way the weapons look and feel, as well as the changed movement and new enemy sprites really works well in making this feel like a build engine game! i seem to have a small error, though. some sprites seem to have an issue where some weapon sprites are a little too short, and seem to have their ends above the viewport. this is specific to the shotgun, chaingun, and super shotgun only, it seems. all the other weapons are fine.
Spoiler:
Besides this, the mod is excellent! i really enjoy it, and i'll probably be playing it a lot! good work!
Enjay wrote:For me, quite a few of the weapons have gaps between the bottom of the sprite and the edge of the screen when using the full-screen HUD. Anyone else seeing that?

Other than that, so far so good. :D
Oops.. seems like I didn't test fullscreen HUD at all. Will fix this in v0.1.1/v0.2/anything, you'll have to stick with vanilla HUD for now. Sorry! :)
Artman2004
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Re: Nobody Told Me About id v0.1 - A Build Engine-styled mod

Post by Artman2004 »

A few suggestions:
More alt-fires
Destructible corpses and environments
New weapons?
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CantSleep
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Re: Nobody Told Me About id v0.1 - A Build Engine-styled mod

Post by CantSleep »

Artman2004 wrote:Destructible corpses
Noted!! :D
AlphaSoraKun
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Re: Nobody Told Me About id v0.1 - A Build Engine-styled mod

Post by AlphaSoraKun »

Judging by what I saw! I am going to love this mod! In the meantime! Expect testing to occur!
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CantSleep
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Re: Nobody Told Me About id v0.1.1 - A Build Engine-styled m

Post by CantSleep »

Hotfix version 0.1.1 has been released.
  • Fixed offsets for Shotgun, Super Shotgun and Chaingun
  • Changed "Blood pools" option default to On
theroguemonk
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Re: Nobody Told Me About id v0.1.1 - A Build Engine-styled m

Post by theroguemonk »

i just see the normal angled mod with ketchup mod.. i see no enhancements nor new things.. why? i am confused
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Craneo
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Re: Nobody Told Me About id v0.1 - A Build Engine-styled mod

Post by Craneo »

TheOldKingCole wrote:A Duke styled mighty kick would also be cool
I second this, I'd also like to see the old Shotgunner design being used (rn it seems to be a Zombieman recolored rather than our good ol' bald boi), otherwise, this seems pretty great, I really like the concept!
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RikohZX
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Re: Nobody Told Me About id v0.1.1 - A Build Engine-styled m

Post by RikohZX »

I'll say that whether due to AI tweaks and/or hitbox changes, the enemies tend to get stuck on walls which leaves them rather vulnerable. Pinkies and Spectres in particular can get stuck hopping up and down on a wall like a hyped up bulldog.
https://webm.red/hMsE.webm
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CantSleep
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Re: Nobody Told Me About id v0.1.1 - A Build Engine-styled m

Post by CantSleep »

theroguemonk wrote:i just see the normal angled mod with ketchup mod.. i see no enhancements nor new things.. why? i am confused
Because you most possibly haven't even tried the mod for yourself or made any further progress with it. :lol:
Craneo wrote:
TheOldKingCole wrote:A Duke styled mighty kick would also be cool
I second this, I'd also like to see the old Shotgunner design being used (rn it seems to be a Zombieman recolored rather than our good ol' bald boi), otherwise, this seems pretty great, I really like the concept!
The recolored zombieman is a nod to games like Duke3D where some enemies are just palette swaps of another one but has a different attack.
RikohZX wrote:I'll say that whether due to AI tweaks and/or hitbox changes, the enemies tend to get stuck on walls which leaves them rather vulnerable. Pinkies and Spectres in particular can get stuck hopping up and down on a wall like a hyped up bulldog.
https://webm.red/hMsE.webm
Hmm.. how did you get this issue? In my experience there were no enemies getting stuck by chasing into walls, since they only lose momentum and start turning around whenever they hit a wall. I also haven't changed the hitboxes for the enemies, besides the Spider Mastermind. The only way they could get stuck is because of poor map thing placement, for example in E1M1 (In which case I have to use +FIXMAPTHINGPOS, except that fixes things that are only stuck in 1-sided walls). Give details and I'll look into it :wink:

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