
THIS MOD REQUIRES GZDOOM 4.3.3 OR ABOVE TO WORK!
1.01 BUG FIXES INCLUDE
- Fixing Archvile Key Throwing bug
-Updating Credits document with some forgotten elements
-WELCOME TO TREASURE TECH-
"What is Treasure Tech? Who is Treasure Tech? Why do they call it Treasure Te-"
Treasure Tech is a Doom Gameplay Mod inspired by the Wario Land franchise, featuring a slew of other elements from arcade games and retro classics.
Play as Chesterfield, more known as Treasure Guy, as he shakes down the forces of hell for their pocket change! Tackle your foes, and throw them into each other!
Collect tons of coins, jewels, strange artifacts, and spend your earnings to power yourself up! Use an array of exotic weapons as you hunt down every last penny on the map!
THIS MOD FEATURES...
-Tackling and Throwing classic Doom Monsters!
-An integrated Shop Menu with a variety of Upgrades to purchase!
-An Exclusive collection of alluring Weapons!
-Over 40 Unique Treasures to find!
-Almost complete Custom Artwork made specifically for the mod!
-...and more!
Treasure Guy and his Abilities
Spoiler:
Treasure Guy by default takes less damage than Doomguy does, but he cannot carry as much ammunition to balance out all of the abilities he can perform on the fly, and also to balance out
the power of the new weapons that comes with the mod.
Tackling
Tackling is something you can do, and should do, with any weapon equipped at any time. Once you've bound the key, you can fly into your foes dealing significant damage.
- A tackle uses 50 stamina, which recharges at a decent rate. You start with 100 stamina as your default maximum.
- While tackling, you get a defensive bonus. Shrug off projectiles and bullets as you are charging toward your foes!
- You move very fast, so this doubles as a mobility option.
- Jumping while tackling will keep you tackling until you land.
Upgrading your tackle will make you deal more damage, on top of some neat visual effects!
Upgrading your stamina will allow you to tackle more often!
Throwing
Your standard punch is how you stun/throw enemies and objects. Objects like barrels can be picked up and thrown with ease, while enemies have a different requirement.
You must either stun them, which will allow you to pick them up when you punch them again, or kill them with a punch. Enemies can only be thrown or stunned if you have the proper tiered glove to throw them with. Purchasing better gloves makes it easier to pick up previous enemies, and allows you to throw higher tier enemies. Eventually, you can start stunning and picking up Imps instantly if you upgrade this category enough.
Vulcan Barrage
Your alternate fire uses ammo known as METER, which is built up from punching with the primary fire and successful hits with throwing enemies into each other.
This attack lets you punch without throwing or stunning, and the higher the METER is, the faster you punch alongside doing more damage. You can tear through crowds of low tier enemies when it is at a high level! You can also use it when the METER is depleted, but you won't punch very quickly.
Ground Pound
Separate from the stamina meter, the ground pound ability has it's own meter which builds up slower than the tackle. This attack can only be used if you are airborne, so if you have jump enabled you can use this more often. When activated, you will slam into the ground, causing an explosion of force knocking back enemies surrounding you, and probably killing a few. Directly landing on an enemy will deal major damage! There are no upgrades in the store for this ability.
Weapons:
Spoiler:
Tech Handgun
"I would carry two if I could, but then I wouldn't be able to lift up a single gold coin..." - Treasure Guy
The Fortune Finder Mega-Class Magnum is your starting weapon for Treasure Tech. Each magazine holds 6 rounds of gigantic cartridges, alongside space to hold an extra 30 rounds in your pocket. This weapon is extremely powerful, but with a low rate of fire. The alternative-fire allows you to fire all 6 rounds as a massive slug, which contains the power of every shot into one large projectile. This projectile can be picked up and thrown once at an enemy for a fraction of the damage, but nothing to sneeze at.
You will not find ammo normally for this weapon. Picking up other weapons and ammo for those weapons will allow your suit to generate rounds out of the scrap material found in each pickup.
To reiterate, this weapon is so powerful, it makes short work of even the strongest enemies, at the cost of being slow to fire, slow to build up ammo for, and the only weapon to reload.
Your heads up display will display at all times how much ammo you've built up for the Fortune Finder, as it is a very reliable weapon at the end of the day.
Some say a very expensive upgrade lies in the shop for this weapon, allowing you to fire the money you've built up...
Heavy Kuma MKIII Combat Shotgun
"The 3rd entry in a series of shotguns designed to take down augmented, radioactive wildlife, this latest version will figuratively and literally blow you away." - Tech Industries Spokesperson
The Shotgun replacement of Treasure Tech, this 3rd generation of destructive device fires 10-Gauge Super Shells, which fire a mass of pellets. With a complex powder mixture in each shell,
a single shot has enough force to launch foes sky high if you blast the weapon point blank in their personal space. The unique side crank isn't just for reloading the weapon, but for overcharging the receiver.
- 1 shell will fire the weapon normally, peppering a mob of foes with pellets or if you are close enough, blasting a single enemy into oblivion.
- 2 shells will fire the weapon twice in rapid succession, but be aware that the second shot may be less accurate than the first. Great for a wide dispersal of damage.
- 3 shells fires a short range explosion out of the weapon's barrel. Any low tier enemies will be instantly sent flying, while stronger foes will feel the burn of the blast. Damage is the highest the closer the target is.
You can carry 20 shells by default, and pickups will give you a sparse amount of ammunition. The trade-off is that a single shell is enough to obliterate a crowd of small enemies, or put a good dent into a larger threat. Veteran Treasure Hunters always love purchasing shell upgrades to expand the amount of shells they can carry, and keep the pain train running.
This weapon can be considered a regular Doom shotgun and the super shotgun fused into a flexible platform.
Wild Hunter Harpoon Device
"Eat your heart out, Captain Ahab." - Veteran Treasure Hunter, after exploding what he claims was a "Demonic Whale" with the Wild Hunter
The SSG replacement of Treasure Tech, the Wild Hunter is a portable factory and launcher of explosive harpoons. Using the same shells as the Heavy Kuma, it can take 3 shotgun shells to create a shaped explosive harpoon. This harpoon will stick into an enemy and detonate on it's own after a short amount of time without harming the player, but there are some unique functions with the harpoon.
Any form of "Tackle" damage will not only set the explosive off early, but expand the radius of the explosion significantly. This includes:
- Literal Tackling.
- Firing (or throwing) a Slug Shot from the Tech Handgun.
- Point Blank Bonus from the Heavy Kuma.
- Throwing another enemy into the stuck enemy.
- Firing (or throwing) the alt-fire of the Pop Rock into the enemy.
The weapon has long range usage, but can really shine when you decide to get up close and personal with your enemies. A flexible weapon that may require some planning before taking action with.
Strike Commando Heavy Machine Gun
"It really makes you feel like some sort of last action hero, I just think it's neat!" - Soccer Mom
The Chaingun replacement of Treasure Tech, this belt fed .308 caliber heavy machine gun steadily fires a stream of deadly cobalt reliably at whatever you decide to aim it at. Easy to use, fairly accurate, and most likely plenty of bullets to be found from downed foes, the Strike Commando may easily become quite the workhorse in your arsenal. Quick to burn through it's ammo supply but fast to build it back up, you'll be coming back to it time and time again to law down the law on enemies of any size.
The alternate attack will fire a stream of 10 bullets in a hyper-burst, but will kick upwards after the fact like a mule from the excessive force. It will also need to exhaust the excess heat of the weapon, so prepare to take a quick second of downtime before getting back into the fight.
You can carry 100 bullets by default, but if you enjoy the weapon you may want to invest in upgrading your bullet count with the treasures you find!
Pop Rock Handheld Launcher
"Remember to pinch the fuse on the bomba before you pick it up..." - Treasure Guy, scorched from a workplace hazard
The Rocket Launcher replacement of Treasure Tech, the Pop Rock is small but effective! Rockets fly fast and hit hard on direct hits, and holding down the trigger will let you charge up to a burst of three rockets, each exploding with a bigger radius than the last.
The alternate fire turns three rockets into a brimstone bomb, which fires out like the slug shot from the Tech Handgun. This bomb will explode on it's own, but can be shot to detonate earlier, or picked up which turns the fuse off and becomes a throw-able explosive.
You can carry 20 rockets by default. If you want to keep exploding your enemies, think about upgrading your rocket ammo slot. Don't blow yourself up!
Hornet SM-B
"If the map you are in is really tough, give this gun a rolling start before you squeeze that trigger." - Racing Crew Chief
The Plasma Gun replacement of Treasure Tech, the Hornet fires synthetic energized Bees. Yes, Bees. The primary fire will shoot out homing projectiles that hunt down enemies with fast speed, while the alternate fire will fire a bee-m shot, instantly hitting targets with a rail-gun style attack.
This weapon includes a gear system which is visible next to the ammo counter when the weapon is equipped. Running around will build up the meter, while staying idle will deplete the meter.
- Gear 1: The default state. Standard fire rate.
- Gear 2: Fires significantly faster.
- Gear 3: Fires even faster, and the homing on the primary fire is stronger.
- Gear 4: Higher damage on both attack types, and a temporary defense boost while this gear is active.
The final gear will drain much faster than the other gears, and can only be obtained through the high speed of tackles. It may only be easily obtainable in high space areas and if you've managed to upgrade your stamina meter.
You can carry 100 Bees by default. Upgrading this ammo type may be wise as it also is used for the BFG replacement of the mod...
The gun has a tendency to talk when you idle with it for a bit, but this can be turned off in the CVAR menu if it really bugs you. What kind of gun is this anyways?
PMB #8034
"A pile bunker is just the ultimate tackle. Take it from me, I would know." - The Legendary Treasure Hunter, W-0
The BFG9000 replacement of Treasure Tech, the PMB is two weapons in one! The primary fire uses the Bee ammo that the Hornet also uses, while the alternate fire uses kinetic energy built up from all the tackles you have performed over time.
The primary attack launches a synthetic smart hive, which will explode constantly and grow in size for a short period, atomizing anything inside of it's radius. The player is immune from this damage.
The alternate attack requires 50 connected hits with the tackle for the standard attack, and 100 for the ultimate attack. This is a pile bunker, which is sort of like a weaponized jackhammer with a good amount of range that shoots out once before needing to be reloaded. The standard attack will obliterate every standard enemy, along with anyone standing near them. The ultimate attack will be enough to kill ANYTHING in one hit, alongside anyone standing near them as well. Other moves also charge the alternate attack, such as throwing enemies, point blank Kuma shots, the final shot of the Strike Commando alternate fire, and more! Check it out in the in game manual!
If you end up missing a shot with the pile bunker and end up not hitting anything, don't fret! The kinetic energy is sent back to the gun. It only depletes on a successful hit. Make sure you make it count...
THE MOD COMES WITH A TUTORIAL, AND A FULL GAME MANUAL INCLUDED!
Tutorial map is intended to be used with Doom2, but will work with Doom1 with some errors.
Much more information is included there! Try both of them out!
THIS MOD IS NOT MEANT TO RUN WITH CUSTOM MONSTERS! RESKINNED ARE OKAY BUT WILL HAVE SOME GRAPHICAL ODDITIES! NOT INTENDED FOR GORE MODS!
DOWNLOAD LINKS
Google Drive
https://drive.google.com/open?id=1xhI3Y ... 4OLuP4faCF
Drop Box
https://www.dropbox.com/s/39wou37z9fnn1 ... h.pk3?dl=0
Media Fire
https://www.mediafire.com/file/p06rdkli ... h.pk3/file
Liked Treasure Tech? Want to throw something my way as gratitude? Completely optional, but-
https://www.patreon.com/hyperultra64
or-
https://ko-fi.com/ultra64
CREDITS
Spoiler:
- Code: Select all • Expand view
/*
TREASURE TECH
A DOOM Gameplay Modifier
By Ultra64
This is a personal project of mine that started over
two years ago. Through the thick and thin of development,
I have met many great people who have contributed to this
project.
Treasure Tech would not be in the high quality state it currently
is now without the help of every involved.
Not to undermine anyone's contributions, I have some special thanks
to give before the credits.
To Yholl, who supported me and tried his best to help me despite
my own laziness to use really useful functions he was familar with,
all the keyboard clicking over the years that punctured his ear drums,
and for putting up with my stupid bulls**t. Thank you for always being
there to keep me company and back me up.
To Sledge, who took the time to test builds of Treasure Tech for extremely
lengthy periods. Your feedback and dedication to the project has helped
shape it to a much more satisfying experience, and I am glad to know you.
I hope we get to play more Hideous Destructor now that this thing is finally
released.
To Morladim, for being a regular commission client and basically funding
my survival on more than one occasion, which indirectly funded Treasure
Tech.
To Marty, who was a great motivator and friend through some of my
darkest hours. Thank you for continuing to push me forward and support
my works. I do not regret tormenting you with hundreds of original character
ideas.
To DrPyspy, aka Pepy, which without his massive brain, a lot of functions
of Treasure Tech would not exist or work. I cannot begin to explain how
necessary he was to making everything work the way I wanted, and I'm
the one with the computer science degree fumbling around. You are a really
smart guy, and also an amazing friend. You have a really bright future
ahead of you, and I hope I can be there to see you keep succeeding!
To Batandy, for being insane and helping set up the frame work of the
title map in three days somehow, despite me telling you "Don't do that,
that's a lot of work and I'll feel bad." You being the original
"Mario Themed Idea in Doom" guy giving me so much support is so surreal to
me. Thanks for being such a great pal.
And lastly, to Kegan. You were there since day one, so willing to help
me put my project together. You have been so enthusiastic to see me get
my project out the door, and never stopped believing in me. I am forever
grateful for the friendship we have, and I hope you'll keep supporting me
with whatever other silly projects I end up making.
-------------------------------------------------------------------------
CREDITS
Combine Kegan:
- Assisting with punching sprites
- Helping me wrangle the engine when development started
- Wario theme advisor
Yholl:
- Assisting with coding the Heavy Kuma explosion
- Helping on numerous occasions with small coding errors
- Explaining a lot of the fundamentals of Doom modding
Sledge:
- Helping shape a lot of the game mechanics with feedback
- Head Project Tester
DrPyspy:
- Helping provide and assist with several key ZSCRIPT functions,
such as refining the throw mechanics and the treasure chest systems
- Providing plenty of coding assistance for when I broke something
- Making the TOMB FETUS advertisement for the manual
Skelegant:
- Providing special effects for the tackle upgrades
JetPlane:
- ACS coding assistance
- Animation of the Tech Handgun and Strike Commando
Sgt. Shivers:
- Animation assistance
Ribbn "The Thoomp Master":
- Weapon SFX
- Providing the "Thoomp" sound
Gulumpy:
- Helping design Mariah the genie
- Drawing the manual artwork of the genie characters
Batandy:
- Setting up the Titlemap framework
- Providing multiple textures for the Tutorial Tomb map
Cardboard Marty:
- Creating the concept of, and voicing Professor W. Rong
- Providing the base sprite which Treasure Guy's sprites were
built off of from DOOM DELTA
Tyketro:
- For letting me use his likeness
OMAHAMAHO BROS:
- For letting me use their music freely and supporting the project
TerminusEst13:
- Early coding support
James Paddock
- Providing a small font
Marisa
- Zscript advice
-------------------------------------------------------------------------
GUEST ARTISTS FOR INTERMISSION RANDOMIZER ART
Substance20
DrPyspy
Combine Kegan
Batandy
Gulumpy
Pizza Tower Guy
Skelegant
Kino Fabino
-------------------------------------------------------------------------
Project Testers
HEAD TESTER : Sledge
DrPyspy
Combine Kegan
Batandy
Gulumpy
Pizza Tower Guy
Skelegant
Kino Fabino
Vibrant Rida
Revanatn
Joblez
Substance20
Yholl
Ribbn
TerminusEst13
Marisa
Prettyfist
-------------------------------------------------------------------------
SPRITES AND SOUND EFFECTS FROM GAMES
Various sounds and sprites from Wario Land 4
King of Fighters sounds and sprites for punches and hit sparks
Three Wonders explosion sprite for various in game explosives
Kirby Superstar star effects for several weapons
Raiden bomb explosion for the PMB #8034
Metal Slug heavy machinegun projectile sprites
Quake projectile model base
Various sound effects from the Halo franchise
Various sound effects from PANG 3
Various textures used from Chrono Trigger, Secret of Mana 3
for the Tutorial Tomb map
Edits of ID Software sprites from Doom 1 and Doom 2
Heavy Kuma shot sound from Call of Juarez
Various sounds and voicelines from Daytona USA
Various sounds from UNREAL and UNREAL TOURNAMENT
Music used from Super Mario 64 and Wario Land 4
-------------------------------------------------------------------------
If I have forgotten anything, please notify me immediately!
Special thanks to the Joke Hole, for dealing
with my obsession with getting this project finished.