dynamic lights (torch, burning corpse for all monsters, items, weapons, monsters), akimbo axes, gloves on sword. Tar and Freeze potion have improved visuals. Lich has frozen corpse. Losing weapons (book,hammer,sword). Trident new weapon. Axe combine with shield. Wand reloads, staff attack improved. Knight losing head. Sounds weapons grenades. Puffs, metal. BurnDeath Fix.Torch melee attack. Fix flickering bug of torch+mace when player move. Barrel can be destroyed (sometimes 20% drop food)

. Krater of Might as a speed bonus.Alternate speed works: shift activate running mode. Add plate armor (give 99% armor, but slow down player), instead of Ring. Tweak Crossbow (need selected crossbow to be devour by ghost, alt fire 2 bolts, primary penetrate all targets in line). Remove all Fire+AltFire, replace with 'R' key. Golem: 2x new death anim, 2x new wound state (without left or right arm), punch with left hand also; fix issue with invulnerable knight when losing head (also golem can be hit when he losing arm), knight throwing 1x axe at the time; staff less dmg; axe higher % to 1-hit gargoyle; weapons slots change; crossbow faster primary projectile; add axe & mace sound when hit monster; smaller axe ammo icon; 6 bolts when pick up crossbow; primary crossbow fire dont light 2x sparkle at the side of bow (yeah mega immersiun);
fix some quick bugs from edit2 - need to play to check if no more errors.Capital letters, diff skill names and change, sword charge mechanism improve (r to hurt self for ammo), hammer new explosion, tar new explosion, new crossbow, chicken death improve, new armor graphics, Mystic Urn (take health above 200), mirror artifact replace chaos device, plate armor lost effect, new sprint prepare effect, new thrust for kick and staff poke (only 1 monster, not all in radius), add kicking to book (r), new poison cloud (you can crouch to avoid it), barrel catch fire, hammer have hit in arch (like in hexen), torch, powered hammer can hurt ghost now, alt fire for torch (combo with more often torch burn), Weredragon have melee attack (left/right claw, head bite), improve golem melee AI (at the expense of playing his hit&swing sound together).New melee attack for weredragon (claws hit(front+7xdirection recycle sprite) and bite (8x direction)) new melee attack for Sabreclaw (slash,backslash(only front) and tali swing (only front but its look ok in other angles as well). Add ophidian attack animation (+ 1x 8direction sprite), plus redflash on trident when he shoot. fix headless ghost to spawn from knightghost. faster axe thrown. nerf mace (slower), to exhibit axe as faster weapon. Block for Mace, axe (alt fire), gauntlets (R) - reduce dmg by 40%. remove torch from slot 1 (its on slot 0). Hammer has second swing. tar is spawn little in front. If Player has 66hp+ - auto regeneration; 33- hp -slow movement; 10- bleeding (just graphic). Iron lich has wound state + during pain he close eyes. Pain of each monster take more time (this would need tests to adjust). Mace is always stunning monsters (i can not just increase the %). Minotaur wound state when he take 1500 dmg (all 100 sprites with body wound).

, add wand block, weredragon alt death. Faster run change.fluids animation (rachel code). hi res textures neural (only walls/floors, exclude monsters and items).mirror gargoyle attack,pain. add block stun for all monsters (beast, lich, minotaur resist). retouch clink backslash sprite. mirror golem,wizard pain. remove always pain from mace. fix bug staff hammer dmg. fix bug beast hp. fix tar inventory bug. new axe projectile. retouch leg lost best death. faster trident melee. block all front monster attacks, improve block stun logic. Add some decoration from neural. Improve imp head lost. Improve Alternate HUD looks (weapon icons). Gargoyle lost wing (and fall and die). New gargoyle corpse remains after crash landing (1old+3new x2 mirror = 8 sets, now you should not see the same garg gibs on the floor). Iceshard (replace freezing potion). You can destroy ice,tar&mushroom pickup. You can push ignite tar. greenkey sprite fix. Add mirrored pain sprite for sabreclaw,knight,snake. add another barrel death (critical update

), add barrel lifting (with bug), add gargoyle split death, add to UI weapon numbers (include Fullstatbar mod), fix gargoyle fire death, faster gargoyle deaths, add disciple spine out death, fix barrel bug (if you shoot barrel, CTD), remove solid flag from grenades (no more stop if you pick them up),bugfix, add ophidian cut in half death. add sucking effect to ice shard implosion. add not lagging dynamic lights. Add cut head dead animation of Ophidian. new xdeath golem, faster gargoyle death animation. Add Disciple hole in body animation (code sucks, i cannot interrupt animation when he hit wall). I add lore wall of text. I add charging for hammer primary fire, you need to hold fire button to throw (safety from accidental self damage), the graphical thrown hammer flames fallout is no longer only pretty visuals (i does serious /main dmg). FIxed fluids (water lava) animations (or whatever you call what happening with textures). Add transparent string for double Xbow (string is twitches a little, not sure bug or feature?), remove auto aim from Xbow and hammer (easyTime&noCrossbow ok - but 1. tricky rail shoots was not possible, b. hammer fire rain req. aiming above victims (ceiling preferably), and its fresh type of gameplay). Remove ripper from mushroom to eliminate sound span, also tweak damage (now monster have bigger chance to escape the cloud). fix xbow remain after death. Add crouch sprites. Add empty crossbow selection (just improve visuals cohesion, no image of loaded xbow with 0 ammo).Add mundane crossbow. Knight is faster. Thrown axe dont hurt ghosts. recolors monster affected by ice or poison damage. use A_warp for burn puffs. Add Possessed weak new monster. Fire puff hurts (no longer only visuals). Fix disciple hole in body death (crush on wall, correct direction of thrust, few new frames to look more coherent). Add sounds to every weapon. Improve Hammer Reload attack. Add knockback/down effect to Possessed (new monster), and fall down effect to Gargoyle, improve Wizard body hole animation. Add sound if attack is blocked. Increase stun duration (was not enough when crowded). New Knight death. Speed alteration dont affect backspeed (positive (krater) neither negative (low health)). Clip for golem arm. Blood pool under ophidian and possessed top torso. Alter beast brain. Adjust to work flawless with
PyWeaponWheel v0.3 - Universal weapon wheel, new XDeath for Knight.Balance&bugfix(less trident, more ovum, faster block recovery). add golem death losing second arm. tone down some golem alt death colors. golem code for losing arm change (if hp < 25; spawn armless on Pain; no armless spawn on death), mitigate prolonging of golem fights (1st kill 80hp, then kill 55hp => 1st kill 55hp then kill 55 hp = 110 hp instead 135), with keeping the frequency of arm losing. Add slide (shift-runmode; crounch & fire) to escape from being cornered. Add neoworms hefty sword. Add the custom blood for Knight, Sabreclaw, Disciples, IronLich (work little wonky with NashGore). fix color saturation for gargoyle death. Add gargoyle melee attack sprites (without fire). Fire gargoyle knockback behavior (shaking up/down). Improve shield block (less likely twitch (still happen), better projectile deflection; stun block working all time, not only when covering with shield[remove timing]). Add ice&fire death for legless knight. Tweak golem hp for removing his arm (less total HP pool).
Torch has second longer ranger of weaker light. If you already have shield, you take another into backpack (so you can boost your armor 100 and get shield). Fix boss deaths (lich and Maulotaurs) not triggering end level opening ([un?]fortunately wounding them is enough to escape the level). Fix sword bug. Better heal from gauntlets [0,15>0,2]. Fix dynamic lights for golem (firedeath/nitroshoot,ghost,armless combinations), and disabled knight. Better debris spawn when you lose plate armor (yess critical fix

), extra frames for Quitus sword (green cheap from hexen - now the visual quality of swing is comparable with hefty sword). Possessed (nr 3 with eye) missing frame fix (knockdown). Add possessed attack sound.
Nerf hammer and sword damage (before I kill Minotaur with 5x hammer, now its 10+). I add telegraphing (slow attack start) and new attack frames to each monster - basically you can now tell when the monster will attack (maybe the attack will look slow - need test): esp. Knight receive new melee frame and sound, and Lich has new frame (eye without jaw open - stupidly easy, but what can you really do with head?) give plenty of time before he cast each spell.
You can now switch on weak light on crystal wand (for the cost of 1 crystal). With fresh crystal loaded, press R'eload (you need min 2 crystals). Yet another funny weapon trap to lose some ammo

.
Fix morph bug. Fix (hope so) disciple merging into ceiling during death. Add new defensive behavior for disciples (run away from player, become ghost - no strafing, because i dont know how to make it without making him fighting against thrusting force). Ophidian (try to) run away when he is about to die.golem has 12 frame for walk. gargoyle has 12 frame, and recovery 6 frame. Gold wand smooth shoot [from Gifty].
add smooth knight (3 front directions), add freeze alive
add smooth sabreclaw (3 front directions)
add reconfigured weredragon sprites (front has 10 frames instead 6)- it looks little more smooth. The interprite looks similar, so I spare myself job.
quick key to throw torch, VeryHard difficulty longer respawn, Weredragon HP -15, more susceptible to ice. Remove Quietus.
add side direction 3&7 smooth movement for Gargoyle
you can remove torch from wall, you can pick up fungal pods (if have weapons hidden SHIFT), fix barrel carry malfunctions when you look down (hopefully), fix golem ghost arm gib to be also ghost, barrel contain grenades sometimes (and player usually trigger then when opening the barrels

), fix color translation when monster is catch on fire (after ice or poison tint), amount of axes is affected by bag of holding (8>12), idle golem 2x frames set, fix armless golem multiply when lose arm from shield bash,Wendigo appear more often.
add 8 direction weredragon claw attack (infights looks better), add small % to freeze monster alive (so he will thaw back, if its not shatter), sword less durable (40% less), fix frozen disciple corpse, backhand slash after block with sword (looks better), goldwand shoot even faster (no machinegun), sphere prevent from crossbow lost from ghosts,
shield block fix stun, block fix damage resistance, add icon for mace&torch and missing texts for pick ups, sword less durable 100>60, axe is attacking slightly faster (like 4 tic faster).
add 1-arm golem smooth animations - 8 direction both armless variants. Bugfix freeze deaths (like you freeze the golem but he sometimes dont shatter when you kick the icecorpse).
tar is affected by some sector push. Mushroom flying little higher. ice wall is cast faster. Primary tome of power has now safety lock on trigger, so accidentially shot with ice balls, that take quite time, occur less frequent. Crossbow reload is faster.
add help screens. Add 8x direction gargoyle movement.
add 8 direction smooth (12 frame) move for Knight and Headless Knight.
add Death Knight. mdf Wendigo attacks (telegraphin, melee)
fix morphed chicken(ghost). add frame for wendigo punch. add headless knight new melee frame in 8 dir. tar and freeze doing half damage to player.
add sounds pain/death to: gargoyle, golem, knight, wendigo, disciple, ophidian, sabreclaw, beast, maulotaur.
add sound for hammer pickup
add dash time limit (1 per 5 second)
add powerup time counter for speed and dash cool down (need to be turn on in fullscreen bar options)
hiding weapon and drawing it back is twice as fast as before.
tweak speed: slightly faster forward, lot faster strafing. Krater of Might speed affect strafe speed, but Run (hide weapon dont).
forward 1.05 > 1.15, side 0.7 > 0.85. top forward speed 1,15+0,3+0,35= 1,8 (vanilla heretic top speed is 2.0)
i check episod E5M2 - you could walk against each stream, without Krater of Might.
staff is not alarming monsters (but crystal shot does), i add new Gargoyle dead sound, change hammer pick up (edit by Sreggin Etah I), add smooth wendigo (with dead animation, telegraphing, improve missiles), ironlich and afrit prone for ice and poison hue, Minotaur faster, his floorFire attack is not insta killing (each fire from trail doing 128 radius dmg in vanilla), Shadowsphere grant fire,ice,poison 80% resistance. include weapon wheel mod. Add random keys. mundane crossbow semi reload. 3rd help page add.
fix red gizmo (was spawn obsidian), fix golem death counter (was not adding kills properly).book no pickup fix, death knight sword drop sprite fix, xbow bolts bounce from lich and death knight, wendigo is susceptible to fire 200% dmg, torch alt fire is only torch burn (primary only mace swing)
when pickup shield, it not change from mace to axe.
reduce golem ghost hp -10
pistol start - ghost not remove ethernal crossbow
shadowshpere is not granting upgrading crossbow