[Release ver"2.0.1" 19/3/2020] StickGuy In DooM

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[Release ver"2.0.1" 19/3/2020] StickGuy In DooM

Postby Redead-ITA » Sun Jan 05, 2020 7:32 am

LOGOcompat.png
LOGOcompat.png (4.86 KiB) Viewed 2390 times


Have you ever wanted to play a character and mod and though "Man, what if the character instead of using their weapons, they used the weapons from DooM?"... wait, you didn't though about that?

Well that's ok! if you are curious about it now, i shall now bring you a simple character mod of mine: it allows you to play as a stickman
Spoiler: "What does it have of unique?" i hear you might ask


Spoiler: What's the story with this stick?


DOWNLOAD
DOWNLOADVanilla Version (aka Just the vanilla weapons)
Tested the mod on The latest GZdoom but it should work with any version that supports the 3.8 zscript library
Works with the Ultimate doom, DooM 2 and expansions!

Screenshot HereOutdated(Played this with Damnums by Xaser in both plutonia and ultimate doom) Titlepic not included in the mod
Features:
    Most weapons being angled, others not!
    Gameplay mod that doesn't affect monsters!
    Voice acted (by me but whatever)
    Very similar to vanilla doom!
    Just one unique concept or 2!
    ROTT2K13 Style reloading for the pistol!
    Pointing and taunting.
    That burger from Stickman on Crack

Issues:
Audio might be slightly too loud in some cases (this one is my opinion though, let me know if it is actually loud or not)

Spoiler: Credits and to-dos


Spoiler: Changelog
Last edited by Redead-ITA on Thu Mar 19, 2020 12:20 pm, edited 6 times in total.
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Re: [Release ver"1.0" 9/1/2020] StickGuy In DooM

Postby Redead-ITA » Thu Jan 09, 2020 12:22 pm

Mod updated!
Now hud as proper scaling and has extra effects (just one though, but you can turn it off through the mod options)
The download Link has been updated
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Re: [Release ver"1.0" 9/1/2020] StickGuy In DooM

Postby EddieMann » Sun Jan 12, 2020 9:33 pm

Could very well be the Post-2000's pivot revival we all needed - definitely needs more pivot sound effects.
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Re: [Release ver"1.0" 9/1/2020] StickGuy In DooM

Postby Redead-ITA » Mon Jan 13, 2020 1:01 am

EddieMann wrote:Could very well be the Post-2000's pivot revival we all needed - definitely needs more pivot sound effects.

I can see what you mean by it, just need to copy some voice lines from tf2 and simpson, rip the scream from the pivot animations and get one big burger for it, and i might be onto something!
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Re: [Release ver"1.0" 9/1/2020] StickGuy In DooM

Postby UnbornDecay25 » Tue Jan 14, 2020 8:04 am

While not exactly anything that strange or unusual, it was a suprising walk down memory lane with the Stick Fights and Madness Combat's of the world. 7/10 mod, 11/10 nostalgia trip
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Re: [Release ver"1.0" 9/1/2020] StickGuy In DooM

Postby Redead-ITA » Thu Jan 16, 2020 3:05 am

UnbornDecay25 wrote:While not exactly anything that strange or unusual, it was a suprising walk down memory lane with the Stick Fights and Madness Combat's of the world. 7/10 mod, 11/10 nostalgia trip

Glad you liked it, if you were to check the sprite animation for the character you would notice some unique ways the character would run,got damaged, shooting depending on the direction
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StickGuy In DooM 2.0

Postby Redead-ITA » Sat Mar 07, 2020 5:46 am

Well after a long time, i'd like to introduce you all to
STICKGUY IN DOOM 2.0 UPDATE
2000'S REINASANCE

INTER1.png
Yes i know this ins't really fitting for the update, but here it is anyway.
INTER1.png (2.92 KiB) Viewed 810 times


Links and Changelog in the description, considering this is still the first page.

Feedback and bug reports are always appricieated
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Re: [Release ver"2.0.1" 19/3/2020] StickGuy In DooM

Postby Redead-ITA » Thu Mar 19, 2020 12:20 pm

Sorry for the doublepost but i Updated the mod again, now it has proper Support for 3.8
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