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Have you ever wanted to play a character and mod and though "Man, what if the character instead of using their weapons, they used the weapons from DooM?"... wait, you didn't though about that?
Well that's ok! if you are curious about it now, i shall now bring you a simple character mod of mine: it allows you to play as a stickman
Spoiler: "What does it have of unique?" i hear you might ask
ABSOLUTELY Nothing!! this stickman is slightly weaker than doomguy, this mod i made it because i wanted to to learn more about zscript even if it isn't my first time modding, but it is my first release, so expect first timer errors and such!
Ok actually it can shoot the pistol faster the more you hold the button but it can only use his pistol so far.
Spoiler: What's the story with this stick?
Stickguy mcLinetool was a ordinarily stickman that loved having ludicrous power to abuse, going as fast as an athletic and much more,
one day he found out a way to get even more ludicrous power and expectedly abuses it up until he discovered that another man called "Mister Pivotman VonPaintbrush" is hunting for people with that have abused power without paying the taxes for said power,
Stickguy discovered this way too late but Mister Pivotman was a merciful man and said that he will let him pay by going to other dimensions and get him one-of-a-kind "gifts" (as in if he finds something that looks exactly like the other then it won't count) Stickguy accepted and Mister Pivotman gives Stickguy a pistol and a bell saying that if the bell sounds he will take him back to his universe, He also adds that the bell might sound even if he gets through lot of damage and gives him the good luck,
Then Mister Pivotman pushes Stickguy into the other dimension,
Stickman realized that he didn't lost is ludicrous amounts of power but he didn't want to use too much of it in fear that it might enforce Mister Pivotman to actively hunt and kill him (so he only uses it to make his pistol have infinite ammo),
But Mister Pivotman knew it and sent him in that dimension because those powers do not work on object that aren't on the same universe making Stickguy powers pretty much useless.
Download Tested the mod on The latest GZdoom but it should work with any version that supports the 3.8 zscript library Works with the Ultimate doom, DooM 2 and expansions! (has special toglable support for Ultimate doom, Sigil and Doom 2 for Intermissions (best played on Doom Complete.))
Most weapons being angled, others not! Gameplay mod that despite having a monster replacement it can be still be played with monster mods. Voice acted (by me) Very similar to vanilla doom, with some extra here and there! Just one unique concept or 4! ROTT2K13 Style reloading for the pistol! Pointing and taunting. Punching. That burger from Stickman on Crack And more
Issues: Audio might be slightly too loud in some cases (this one is my opinion though, let me know if it is actually loud or not)
Spoiler: Credits
Credits: Mod by Redead-ITA
Super Shotgun by Typical Sonic fan (or TSF) Shotgun by Typical Sonic fan And JoeyTD (for the handless sprites and edited by me) Chaingun by Neccronixis Chainsaw by JoeyTD (for handless version) NOTE I TOOK THE PLASMA RIFLE AND ROCKETLAUNCHER AREN'T CREDITED BECAUSE I DO NOT KNOW WHO MADE THEM I TOOK THEM FROM PROJECT UBER AND THE CREATOR DOESN'T EVEN KNOW WHERE HE GOT THEM FROM. Pistol, Hud face and player sprites are done by me! Some of the code are thanks to Marisa Kirisame and some Hideous destructor discord people Story grammar corrections are by Tapwave Pistol sounds are from 3DRealms, SunStorm Interactive and Arush Entertainment Hud code from Lewisk3 (Redxone) Metal Slug Styled Medikits and berserk From HyperUltra64 Flamethrower sprites were done by Banjo Software Burger Sprites are from Pivotmasterdx, but i did the pickup sprites for it The code of Different intermissions is taken from La tailor Girl, Credits goes to Dr.Pyspy and Cactus Hedge and Lewinsk3 for improving it a little. Can Opening SFX by Alexander from orangefreesounds.com Cans are taken from photos which i litterely downsized. Pitch system is taken from Sgt.shivers Punch sounds are from half-life AI Coding for the Coleague Mostly by ProydohaRupert (I can't thank him enough, even if for the most part he just used his google+Stackoverflowfu) Katana thrusting sounds are from NeoSpica in Freesound.org (https://freesound.org/people/NeoSpica/sounds/504618/) AlfaTana Firing sounds are from either fallout 3 or from someone else, i don't know i took them from FinalDoomer and they didn't describe it either. AlfaTana Reloading sounds are unknown, i took them from Pillowblaster mod russian overkill, and in the list of sound credit, there is nothing. Can't Sleep Studio for the Build engine style explosions eliasheuninck for the audio of the steam train whistle at freesound.org (https://freesound.org/people/eliasheuninck/sounds/170464/) Jagadamba for the audio of the steam kettle whistling at freesound.org (https://freesound.org/people/Jagadamba/sounds/254339/) dxeyes for the crate breaking audio at freesound.org (https://freesound.org/people/dxeyes/sounds/432668/) teleport sounds are from ROTT by apogee software (Now 3dreals) and Developers of Incredible Power. Quake 4 Assault rifle (Burst Rifle) AlphaEnt for the Rip used as a pickup sprites, TypicalSF for the weapon sprites CturiX Kemilon for the sounds Granade Launcher sprites were done by Typical Sonic Fan, Sounds are from VALVe and IdSoftware, pickup sprites and projectile by osjclatchford. Stickguy in logo made by Diema Xiao Xiao revolver sounds were supposedly taken by Deus Ex, but it could be just a free sound, so no promises there. WildWeasel for the Tracer Code
Spoiler: Changelog
0.9: Original Release
1.0: Made hud compatible for multiple resolutions (slightly wonky) added some hud effects for the rad Suit! (and cvars to remove it)
2.0(2000'S Reinasance): Added Crates, Sometime replaces the BlurSphere, when shot can drop some goodies Added Taunting, To trigger it Press altfire when you have the fists, they do not alert enemies but that isn't an excuse to touch them either. Added custom endscreens for the levels Added 2 new weapons, have their own ammo and can only be replenished by finding the same weapon, you can find them in the crates Revamped the SSG reload animation Added another Voice line when you find a Secret
3.0(Flash of Spectable): Reworked the Hud and weapons to be more usable, You can taunt and punch with any weapon! Changed the explosion look to be one from a stock explosion (An addition that should fit the whole stickman mood some more) Added Someone who has a chance to replace a cyberdemon. Added 2 new weapons, same thing as before. Added some additional extras from when the player gets an invul to when he gets to the secret map (meant for vanilla doom 2 map31) Redid some lines in an attempt to improve the looks of it added 2 more Intermission pics.
4.0(Goodbye Stickpage.com): Reworked Fists Reworked Hud again Added some "Fun" CVars added some new boys enemies, it's all still vanilla compatible. Added 3 new weapons And inventory item Added more extra's of character for Stickguy. and 1 additional Interpic
4.0.1 Fixed a bug where the Burst rifle could fire without needing amunition. 4.0.2 Fixed a bug in which the mod though there were 76 intermissions instead of just 7 4.0.3 and 0.4 Fixed a bug with the plasma rifle having the reverse melee and taunt commands unless you were berserked. Made it so the byoc crate and kingly drink are a rarer spawn.
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Last edited by Redead-ITA on Sun Dec 13, 2020 9:22 am, edited 14 times in total.
Mod updated! Now hud as proper scaling and has extra effects (just one though, but you can turn it off through the mod options) The download Link has been updated
EddieMann wrote:Could very well be the Post-2000's pivot revival we all needed - definitely needs more pivot sound effects.
I can see what you mean by it, just need to copy some voice lines from tf2 and simpson, rip the scream from the pivot animations and get one big burger for it, and i might be onto something!
While not exactly anything that strange or unusual, it was a suprising walk down memory lane with the Stick Fights and Madness Combat's of the world. 7/10 mod, 11/10 nostalgia trip
UnbornDecay25 wrote:While not exactly anything that strange or unusual, it was a suprising walk down memory lane with the Stick Fights and Madness Combat's of the world. 7/10 mod, 11/10 nostalgia trip
Glad you liked it, if you were to check the sprite animation for the character you would notice some unique ways the character would run,got damaged, shooting depending on the direction
Pardon for the tripple necrebump but after 10000 years of work it is finally ready. STICKGUY IN DOOM 3.0 UPDATE Flash of Spectable
Titlepic.png
Comes with a lot of changes, along with Actual titlepic and title that can change depending on what mappack (May vary depending how big is it). a new foe that might have a chance of appearing at the place of a cyberdemon Weapon system rewritten to be more elegant, and some small extras and 2 new weapons.
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EddieMann wrote:Could very well be the Post-2000's pivot revival we all needed - definitely needs more pivot sound effects.
I can see what you mean by it, just need to copy some voice lines from tf2 and simpson, rip the scream from the pivot animations and get one big burger for it, and i might be onto something!
Do it... You know what this community needs.
Oh, and good luck figuring out how to turnn pivot sprites from Droidz into doom sprites, if that's possible. I know they have a selection of first person sprites out there.
EddieMann wrote:Do it... You know what this community needs.
Well the stock scream and the burger did end up in the mod, they were available since 2 updates ago. as for the quotes i am not sure where to put em.
EddieMann wrote:Oh, and good luck figuring out how to turnn pivot sprites from Droidz into doom sprites, if that's possible. I know they have a selection of first person sprites out there.
I mean i could try and draw em instead, i also have some more additional concepts for new and painful enemies to add in to, but right as i just released the mod i want to relax and take a break!
EddieMann wrote:Do it... You know what this community needs.
Well the stock scream and the burger did end up in the mod, they were available since 2 updates ago. as for the quotes i am not sure where to put em.
EddieMann wrote:Oh, and good luck figuring out how to turnn pivot sprites from Droidz into doom sprites, if that's possible. I know they have a selection of first person sprites out there.
I mean i could try and draw em instead, i also have some more additional concepts for new and painful enemies to add in to, but right as i just released the mod i want to relax and take a break!
That's fine, it doesn't need to come out like right this very moment.
Today marks the last Update for Stickguy in doom for a looong time you can download it the Op changelog as been added. This will be the last time i will update the mod for a couple of reasons as i am trying to prioritize some other things in life, however i am open for people to do addons or modifications of the mod, as long as you ask permission in regards of it.
I Hope people enjoy the mod as much as i had fun making it even if it's very tame.
INTER6.png
Edit: Updated the mod again, one of the weapons appararently could be used even without ammunition so i fixed it. Edit2: Updated the mod AGAIN this time fixed an issue with the game thinking of having 76 intermissions screens while it only has 7 making the other 69 implied intermission screens to be too many. Edit3: Fixed an issue with the plasma gun having the reverse for zoom and reload attacks for some reason. Edit4: Updated for a ballance act, a crate type and a certain item are now rarer to find.
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