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Angled Doom is what it suggests: It's Doom. But it's angled.
All weapons were made with the vanilla feel in mind. This is a drastic departure from what i usually work, instead of alt fires and multiple functions, Angled Doom aims to the simplicity that made our game so beloved. Also, there are some slight eye-candy here and there like dynamic lights and new particle effects, but nothing too fancy.
Features:
- A whole set of angled weapons, aiming to look as faithful as possible to Doom's original artwork.
- New lightning and particle effects used in various situations.
- Smooth animations for all weapons, respecting the same rate of fire as in vanilla Doom.
- An extra difficulty level called Ultra-Violence+!
However, if even some slight changes in aesthetics are too much for you and all you want is the pure Doom experience with angled weapons, there's no problem at all! I'm glad to announce that there is a simplified stand alone version of the mod called Angled Doom Lite is available for download! Lite version gets rid of most things that were introduced from v0.666 onward such as new blood and altered skins for enemies. Just the good old raw shooting and demons being torn apart.
Add-ons:
While Angled Doom is supposed to be a vanilla experience in therms of gameplay, Angled Doom Plus breaks free from those limitations, being an enhanced version of the base mod. New weapons were added to the arsenal and lots of new demons have joined the enemy ranks. Blast through through the hell spawn with railguns, revolvers, grenade launchers and hit them hard with the new alt-fires. Angled Doom Plus is supposed to feel somewhat familiar to vanilla players, but at the same time, different enough to feel fresh and new. Important note: some people had trouble trying to run Angled Doom Plus, saying that it crashes on start. That's because Angled Doom Plus is an addon, therefore it cannot work as a standalone mod! You need the base mod alongside it in order for it to work, either by dragging and dropping the files into GZDoom.exe or using some launcher such as ZDL. This rule applies to all future addons to be released.
Things like lamps and corpses can now be destroyed
Spoiler: older screenshots
Spoiler: Addons Screenshots
You can now fight Grosse at level 32...
...And there's a new level 33 where you can also fight Hitler!
Find the secret level 33, beat the boss and claim your reward!
Spoiler: Older Screenshots
Spoiler: Angled Doom Changelog
v0.8
- New sprites for Pistol.
- New sprites for Shotgun.
- New ammo belt added to the Chaingun HUD sprites.
- Added destuctible scenario props (optional CVAR):
*Shootable Tech Lamps.
*Shootable Column Lamps.
*Shootable Twitching Impaled Zombie.
*Shootable Dead Impaled Zombie.
*Shootable Hanged Bodies.
- Fixed Shotgunguy instant attack frames.
v0.7
- HOTFIX: Fixed some boss monsters lack of A_BossDeath function in XDeath states, resulting in soft locks.
- Extra gore option added to the game, with new effects and XDeaths.
- Blood Demon Removed from the mod. One Pinkie variant is enough.
- Plasma Rifle Sprites updated.
- Punch animation tweaked.
- Blood pools on the floor will now fade after 1 second.
- New Chainsaw animation.
- Added new gore effects and related CVars.
- Added new Cvar options to make custom skins optional
- Fixed some pixels at the tip of the SSG barrels.
- Changed Archvile Fireball attack (UV+ Only)
- Shotgun pump action animation tweaked.
v0.666
- Added lots of new skins for enemies.
- Tweaked some dynamic lights.
- Modified the blood systems: blood droplets now leaves pools on the ground.
- Smooth fluids like water and sewage added.
- Footsteps added.
- Scorches decals added to projectile based attacks like rockets and fireballs.
- Weapon bob changed.
- Chainsaw fire sound effect now loops.
- Fixed the Arachnotron burst attack (UV+ Only)
- Added a new punch wall decal.
- Added a missing line of code to spawn the correct Hell Knight version in UV+.
- Corrected projectile speeds for Imps and Bruisers based on difficulty levels.
- New cast animation effects for Imps and Bruisers.
- Particle effects added to explosive barrels.
- Particle effects added to fire barrels.
v0.5
- Removed some stray pixels from Super Shotgun.
- Revised some of the code, fixing some issues:
*Super Shotgun rate of fire was slightly increased.
*Chaingun behavior was fixed, to be more faithful to the original.
- Added new frames to the Plasma Rifle recoil animation.
- Slightly changed the punch animation.
- Changed the sound of Archvile's summon fire (UV+ only)
- Fixed a bug when demons summoned by Archvile won't automaticaly chase the player (UV+ only)
v0.4
- Changed Shotgun and Super Shotgun pump/reload sprites.
- Adjusted some weapon positions on hud.
- Adjusted Rocket Launcher size on hud.
- Edited SSG sprites (added a new hand at the foregrip)
- New flame effect added to Lost Souls
- Ultra Violence + was completely rebalanced and have it's own set of rules:
* Enemies are a little bit faster (but not as fast as the Nightmare difficulty)
* Enemies have new special attacks. They telegraph those new attacks so players can have a change to avoid them.
* Enemies have 30% more health.
* Player takes 30% more damage.
- Added new frames for the Baron of Hell special Attack (UV+)
- Added the Annihilator monster to replace regular Cyberdemon (UV+)
v0.3
- Multi-colored blood added.
- Added a new dificulty level, Ultra-Violence +.
- Added lots of new particles and dynamic lights.
- Reduced Plasma Ball radius size from 13 to 5, to avoid colision when firing close to walls.
- Tweaked Super Shotgun sound effects timing during the reload animation.
- Fixed ejected shell casings (they now fade out just like pistol casings)
v0.2
- Replaced Chaingun sprites.
- Replaced SSG sprites.
- Edited Plasma Rifle sprites.
- Deleted stray pixel on Chaisaw sprites.
- Deleted two red pixels on Pistol sprites.
- Reduced the amount of particles spawned from BFG Ball.
- Added more particles effects to rocket explosions.
- Added dynamic light effects to all enemy attacks.
- Added casings to some weapons.
- Fists no longer alert enemies.
- Removed all the custom monster skins.
- Removed the new blood effects.
- Removed Ultra Violence + difficulty.
Spoiler: Angled Doom Plus Changelog
V2.1
- BFSSG sprites replaced.
- BFSSG animation redone.
- Fixed audio bug while using the dual Mancubus flamethrower.
- New boss fight at level 32 (Hans Grosse) and new super secret level 33.
- New boss fight at level 33 (Adolf Hitler).
- Hitler's Dual Chainguns added to the game as special secret weapons (replaces SMG/Mp40).
- Fixed Super Shotgun Pickups being taken even at full ammo.
- Fixed a mispelling error that prevented nazis to prompt glory kills.
- UAC Rifle is now writen in ZScript.
- UAC Rifle aim down sights function changed to hold instead of toggle.
- UAC Rifle rate of fire increased a bit.
- UAC Rifle firing sound replaced.
- Pistol CVAR Added to replace the UAC Rifle if the player sees fit.
- Fixed a bug with the boss warning message looping.
- Fixed a camera misbehaviour when the player is resurrected.
v2.0
- Added new attack to the Archvile (UV+ only)
- Flamethrower funtion restored for the Dual Mancubus Arm.
- New eye-candy effects for some explosions.
- Faster Rate of fire for the Rifle in burst mode.
- Added a new enemy: Doom Eternal style Arachnotron.
- Added a new enemy: the Death Knight
- Added a new weapon: the Vorpal Blade.
- Bruiser family monsters increased movement speed.
- Mancubus Arm can now be dual wielded
- SSG Alt Fire speed increased.
- UAC Rifle sprites replaced.
- Some new particle effects.
- Hud messages tweaked.
- New special rare enemies added.
- New sprites added to Plasma Rifle.
- Shotgun animation tweaked; Faster animation when using Fury Sphere.
- BFG9000 animation tweaked.
- Chainsaw animation redone. Alt fire added.
- Splash damage and overall rebalance to Mancubus Arm primary fire.
- BFG Ball now unleashes laser beams on nearby monsters.
- BFG Ball "green fireflies" particles time on-screen reduced.
- New visual effects for plasma weaponry.
- New Pickup sprite for the SMG added.
- SMG Rate of fire increased.
- Manual reload added to SMG and SSG.
- Chaingun/Minigun has it's own ammo.
- Added optional Glory Kills system.
- Fixed a bug on the SSG regarding firing with only one shell left.
- Added new special weapons to the game:
* A multi-purpose combat shotgun.
* An automatic super shotgun.
* A Minigun.
* A laser guided rocket launcher.
* A new plasma rifle with different alt fire.
* A new BFG with different fire modes.
- Fixed some pixels at the tip of the SSG barrels.
- UAC Rifle sound was remixed.
- SMG sound was remixed.
- MP40 sound was remixed.
- Shotgun sound was remixed.
- Super Shotgun sound was remixed.
- Chaingun sound was remixed.
- Revolver can now be dual wielded.
- Revolver damage nerfed.
- Revolver rof increased a bit.
- Mancubus arm primary shot rebalanced and added
splash damage.
- Boss musics added.
v1.0
- Addon Released. Features:
* A whole new selecttion of weapons.
* New Zombie types, (including a ssg low level zombie meant to spawn SSG in Doom 1)
* New power ups.
* New AI behavior for Satyr.
* New weapon sounds.
* Alt Fires for most weapons.
* New and powerful demons to make your life a living hell.
Looks very nice! The chaingun is kinda weird though, isn't it? Possibly because it doesn't become narrower like the other weapons, from the perspective.
I can try to do something about the Chaingun, but to be fair, it's kinda hard to find vanilla-esque angled Chaingun sprites. But don't worry, i won't forget that feedback
Just tested The link on my smartphone, it's working. EDIT: I'm glad to know you guys liked it. Since this is the first time in a while since I posted any Project, I was a little bit unsure. Feels good to know that i'm doing things right
Hmm, looks good, but only have two barrel rotation frames (for better smoothness in animation, i believe 4 frames are the ideal). However, this could be a good starting point, and i'll see what i can do about the extra two frames.