Angled Doom v0.8, ADP v2.1 and AD Lite v1.1

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jdredalert
Posts: 1662
Joined: Sat Jul 13, 2013 10:13 pm

Angled Doom v0.8, ADP v2.1 and AD Lite v1.1

Post by jdredalert »

Image



What it is:

Angled Doom is what it suggests: It's Doom. But it's angled.

All weapons were made with the vanilla feel in mind. This is a drastic departure from what i usually work, instead of alt fires and multiple functions, Angled Doom aims to the simplicity that made our game so beloved. Also, there are some slight eye-candy here and there like dynamic lights and new particle effects, but nothing too fancy.

Features:

- A whole set of angled weapons, aiming to look as faithful as possible to Doom's original artwork.

- New lightning and particle effects used in various situations.

- Smooth animations for all weapons, respecting the same rate of fire as in vanilla Doom.

- An extra difficulty level called Ultra-Violence+!

However, if even some slight changes in aesthetics are too much for you and all you want is the pure Doom experience with angled weapons, there's no problem at all! I'm glad to announce that there is a simplified stand alone version of the mod called Angled Doom Lite is available for download! Lite version gets rid of most things that were introduced from v0.666 onward such as new blood and altered skins for enemies. Just the good old raw shooting and demons being torn apart.

Add-ons:

Image

While Angled Doom is supposed to be a vanilla experience in therms of gameplay, Angled Doom Plus breaks free from those limitations, being an enhanced version of the base mod. New weapons were added to the arsenal and lots of new demons have joined the enemy ranks. Blast through through the hell spawn with railguns, revolvers, grenade launchers and hit them hard with the new alt-fires. Angled Doom Plus is supposed to feel somewhat familiar to vanilla players, but at the same time, different enough to feel fresh and new. Important note: some people had trouble trying to run Angled Doom Plus, saying that it crashes on start. That's because Angled Doom Plus is an addon, therefore it cannot work as a standalone mod! You need the base mod alongside it in order for it to work, either by dragging and dropping the files into GZDoom.exe or using some launcher such as ZDL. This rule applies to all future addons to be released.

Downloads:

Mainline entries:
Angled Doom v0.8 < < < Current Version
Angled Doom Lite v1.1< < < Current Version

Addons:
Angled Doom Plus Addon v2.1< < < Current Version
Spoiler: Screenshots
Spoiler: Addons Screenshots
Spoiler: Angled Doom Changelog
Spoiler: Angled Doom Lite Changelog
Spoiler: Angled Doom Plus Changelog
Spoiler: Older Versions
Last edited by jdredalert on Mon Mar 07, 2022 10:14 pm, edited 46 times in total.
User avatar
Cherno
Posts: 1290
Joined: Tue Dec 06, 2016 11:25 am

Re: jdredalert presents: Angled Doom!

Post by Cherno »

Looks very nice! The chaingun is kinda weird though, isn't it? :?: Possibly because it doesn't become narrower like the other weapons, from the perspective.
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jdredalert
Posts: 1662
Joined: Sat Jul 13, 2013 10:13 pm

Re: jdredalert presents: Angled Doom!

Post by jdredalert »

Thanks for the quick reply!

I can try to do something about the Chaingun, but to be fair, it's kinda hard to find vanilla-esque angled Chaingun sprites. But don't worry, i won't forget that feedback ;)
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PRIMEVAL
Posts: 165
Joined: Fri Jan 13, 2012 12:58 pm
Location: Cleveland

Re: jdredalert presents: Angled Doom!

Post by PRIMEVAL »

I literally just thought of an idea of an "angled Doom" mod where all weapons were angled... then suddenly this pops up... damn, I'm good!


Just checked this out, I love it. Manages to make the game feel fresh and new but without too many crazy quirks. Brilliant work you've done here!
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Whoah
Posts: 306
Joined: Thu Apr 13, 2017 10:04 am
Location: Dryer lint trap

Re: jdredalert presents: Angled Doom!

Post by Whoah »

It appears the link is down. Or at least isn't working on my end

EDIT: Nevermind, I'm simply braindead. I like this mod! I've been wanting to make something similar myself. Great job!
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jdredalert
Posts: 1662
Joined: Sat Jul 13, 2013 10:13 pm

Re: jdredalert presents: Angled Doom!

Post by jdredalert »

@Primeval
Thank you Sir, im glad you like it!

@Whoa

Just tested The link on my smartphone, it's working. EDIT: I'm glad to know you guys liked it. Since this is the first time in a while since I posted any Project, I was a little bit unsure. Feels good to know that i'm doing things right :D
Frozsoul
Posts: 25
Joined: Sun Oct 01, 2017 8:24 am

Re: jdredalert presents: Angled Doom!

Post by Frozsoul »

This looks fantastic!
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MentzWolf
Posts: 48
Joined: Wed May 25, 2016 6:47 pm
Graphics Processor: nVidia with Vulkan support

Re: jdredalert presents: Angled Doom!

Post by MentzWolf »

Maybe I should link my Angled BD weapons on here for anyone who's interested XP
AlphaSoraKun
Posts: 407
Joined: Fri Feb 10, 2017 2:17 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia (Modern GZDoom)

Re: jdredalert presents: Angled Doom!

Post by AlphaSoraKun »

I tested this, and I gotta say. IMPRESSIVE!

My only con is the chaingun, looks awkward.

Overall.

4.5/5!
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jdredalert
Posts: 1662
Joined: Sat Jul 13, 2013 10:13 pm

Re: jdredalert presents: Angled Doom!

Post by jdredalert »

Well I guess I should find a chain gun replacement ASAP! :D

I'm accepting suggestions.
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mrtaterz
Posts: 236
Joined: Wed Feb 14, 2018 8:47 pm
Graphics Processor: nVidia with Vulkan support

Re: jdredalert presents: Angled Doom!

Post by mrtaterz »

Been wanting this for a long time. Cheers Jd!
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tsukiyomaru0
Posts: 295
Joined: Sat May 29, 2010 6:20 pm

Re: jdredalert presents: Angled Doom!

Post by tsukiyomaru0 »

jdredalert wrote:Well I guess I should find a chain gun replacement ASAP! :D

I'm accepting suggestions.
You should find one easily in Doom RPG II (mobile)
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jdredalert
Posts: 1662
Joined: Sat Jul 13, 2013 10:13 pm

Re: jdredalert presents: Angled Doom!

Post by jdredalert »

Hmm, looks good, but only have two barrel rotation frames (for better smoothness in animation, i believe 4 frames are the ideal). However, this could be a good starting point, and i'll see what i can do about the extra two frames.
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Ac!d
Posts: 324
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Location: France

Re: jdredalert presents: Angled Doom!

Post by Ac!d »

Maybe Project Uber (1.7) by Darsycho can help you.
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Neccronixis
Posts: 206
Joined: Fri Dec 23, 2011 10:53 pm

Re: jdredalert presents: Angled Doom!

Post by Neccronixis »

Here are some chaingun sprites I made you can use:
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