[BETA 0.21] FINAL DOOMER CUSTOMIZER

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[BETA 0.21] FINAL DOOMER CUSTOMIZER

Postby cyber_cool » Tue Aug 13, 2019 11:31 pm



FINAL DOOMER CUSTOMIZER is an addon for Final Doomer. It allows one to select 10th weaponset, called "Custom", that consists of weapons selected through special options page (Options -> Final Doomer Customizer).



KNOWN ISSUES (Please read before playing):
    - Final Doomer's weapon description is broken. Use Zoom instead of Reload to view it.
    - Amount of ammo given from ammo pickups is determined by selected weapons, i.e. small ammo pickups - pistol\shotgun\plasma rifle and big ammo pickups - chaingun\super shotgun\bfg 9000. I am going to allow user to adjust ammo given from pickups themselves.
    - Degree of dependency on FinalDoomer code. Unfortunately, I had to copy every single weapon that shares ammo with other weapons with very little changes. That's frustrating, but I've found a way around yet. So, my mod will slowly follow Final Doomer updates, I hope.
    - Due to modern gzdoom limitations class select screen is now textual. Can't do much, but you can download a fix for that below.
    - BTSX nanocore affects only BTSX weapons.

CHANGE LOG:
BETA 0.22:- Added 3.2 compatibility
- Fixed some minor DECORATE warnings
BETA 0.21:
    - Added 3.1 compatibility
    - Made Whitemare weapons fill the heat bar of the thermocoat
BETA 0.2:
    - Added 3.0 compatibility
    - Fixed a lot of minor bugs
    - Added ammo visual adjustment
    - Removed ability to select chainsaw from JP CP

DOWNLOAD: https://www.dropbox.com/s/mpzg4who53wi5 ... 2.pk3?dl=0
FINAL DOOMER FORUM PAGE: viewtopic.php?f=43&t=55061
Custom menu from Dr.Pyspy (also works for FinalDoomer alone): https://cdn.discordapp.com/attachments/ ... u_v1.0.pk3
Last edited by cyber_cool on Sat Sep 14, 2019 7:43 am, edited 7 times in total.
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Re: [BETA 0.1] FINAL DOOMER CUSTOMIZER

Postby Yebudoom » Wed Aug 14, 2019 1:48 am

Oh, this looks interesting. Gonna give it a shot over the weekend. Maybe this can keep me occupied until the boys behind FD+ make another weapon set. Can I finally have a FD Plutguy with a plasma rifle? Sure hope so!
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Re: [BETA 0.1] FINAL DOOMER CUSTOMIZER

Postby BerserkerNoir » Wed Aug 14, 2019 5:19 pm

Great addition to Final Doomer, I liked it.
By testing it for a while I came across to an issue, for some reason I cannot pick up shotguns from enemies, everything else seems fine.
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Re: [BETA 0.1] FINAL DOOMER CUSTOMIZER

Postby cyber_cool » Wed Aug 14, 2019 8:31 pm

BerserkerNoir wrote:By testing it for a while I came across to an issue, for some reason I cannot pick up shotguns from enemies, everything else seems fine.

Thank you very much! I found out that it was major bug and it applies on super shotguns, BFG's and plasma rifles. Now the bug is fixed.
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Re: [BETA 0.1] FINAL DOOMER CUSTOMIZER

Postby Squirb » Thu Aug 15, 2019 7:10 am

Really like this mod of a mod! Should be fun to experiement with combos. I'm having an issue however:

Weapons and ammunition can be picked up but they are not visible. I've tried running just Final Doomer+ 2.4 and the newest download of Customizer in both GZDoom 3.7.2 and the newest development version. No other mods enabled and fresh installs with the only changes being a few keybinds. The weapons selected within Customizer appear as they should in the player hands and display correct information when pressing Zoom. The HUD is also accurate to the user selection. Tried 2 other IWADS as well as using the software renderer instead of OpenGL. Nothing changed. Any thoughts on what else I can try or what I'm missing?
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Re: [BETA 0.1] FINAL DOOMER CUSTOMIZER

Postby cyber_cool » Thu Aug 15, 2019 9:22 pm

Squirb wrote:Weapons and ammunition can be picked up but they are not visible. I've tried running just Final Doomer+ 2.4 and the newest download of Customizer in both GZDoom 3.7.2 and the newest development version. No other mods enabled and fresh installs with the only changes being a few keybinds. The weapons selected within Customizer appear as they should in the player hands and display correct information when pressing Zoom. The HUD is also accurate to the user selection. Tried 2 other IWADS as well as using the software renderer instead of OpenGL. Nothing changed. Any thoughts on what else I can try or what I'm missing?


No, you're not missing anything, that is another bug that was not spotted (appears only on Normal ammo pickup rendering mode). Now it's fixed - every pickup's appearence can be changed through options. Thanks for reporting it.
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Re: [BETA 0.1] FINAL DOOMER CUSTOMIZER

Postby Sgt. Shivers » Wed Aug 21, 2019 9:40 pm

This mod is awesome, mixing and matching different weapons is really fun! Nothing like switching from the Plutonia HMG to a Katana!
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Re: [BETA 0.1] FINAL DOOMER CUSTOMIZER

Postby blackfish » Sun Aug 25, 2019 9:56 am

Looking forward for 3.0 support. Cool mod.
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