DESCRIPTION:
This mod replaces most of Doom's enemies to those of Untitled's Touhou Doom, particularly the Gensokyoan ones. Others to come later. Maybe.
I really liked the original mod and was interested in trying out fighting the enemies in custom levels. It took me a while, but I managed to cobble up this clumsily made addon to do exactly that. I wasn't exactly going to release this as I thought Untitled was going to make a separate monster mod, and well, knowing my poor coding skills, I might as well wait until the spiffy neat release before pointing everyone down that direction. However, as I upload the video below, I acquired a message from Untitled informing me that the planned monster addon is actually only for the Danmaku Demons, ignoring the others for balance reasons. Along with that, a permission is also attached, allowing me to upload this silly version of mine. Well, here it is, I suppose!
I would like to have everyone here, but I haven't gotten around to adding them. Currently the only ones available are the Touhou specific enemies. I'll get around to adding the rest later, maybe add a CVAR to allow theming (once I learn how to do that, anyways) if you favor an enemy set. Once again, not a very good coder here, sorry for errors or lack of competent tweaks.
Some notes to pay attention to:
- Enemies here don't drop weapons. They do however occasionally drop ammo and player-use spellcards. Nevertheless, choose your maps and mods carefully! They don't call Touhou bullethell for nothing!
- As in Touhou Doom, some of the attacks in this mod works best in flat surfaces. Use it to your advantage or disadvantage (if you like to play fair)!
- This mod replaces various ground-level enemies with flying ones. Expect encounters to play out quite differently.
- I've had to modify some map specific spellcards to allow "in-the-field" use on the respective enemy actors, which means that they're no longer accurate to the source. Some spellcards (particularly survival ones) are straight up gone from the roster. Sorry for that.
- Health bars for some reason no longer registers on the HUD. I'm currently looking in to see what causes this, but for the moment use stuff like m8f's Target Spy or other such similar enemy health registering display addons if you really want to have indicators. Atleast timeouts still counts despite there being no timers on the screen.
DOWNLOAD:
Eternal curtain fire damnation awaits!
Old version, if you're interested in ancient history or something.
SCREENSHOTS:
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VIDEOS:
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CREDITS:
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