[Mini-mod] NoMultiM - No more Multiplayer Monsters!

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[Mini-mod] NoMultiM - No more Multiplayer Monsters!

Postby FoxPlays » Fri Jun 14, 2019 5:22 am



NoMultiM
by FoxPlays and JSO X, version 1.0

This mod disables all monsters who have a flag - Multiplayer Only

Now you can play as well in a small company!





Special thanks for JSO X from iddqd.ru Forum!


Download:
nomultim.wad
Mod - v. 1.0
(397 Bytes) Downloaded 88 times


:idea:

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Last edited by FoxPlays on Sun Jun 23, 2019 9:56 am, edited 1 time in total.
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Re: [Mini-mod] NoMultiM - No more Multiplayer Monsters!

Postby MrRumbleRoses » Fri Jun 14, 2019 2:34 pm

this looks..interesting
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Re: [Mini-mod] NoMultiM - No more Multiplayer Monsters!

Postby YasuoProjectX » Fri Jun 21, 2019 9:21 am

Yep that cost 397GB

hah joke it works fine thanks
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Re: [Mini-mod] NoMultiM - No more Multiplayer Monsters!

Postby FoxPlays » Sat Jun 22, 2019 11:36 am

YasuoProjectX wrote:Yep that cost 397GB

hah joke it works fine thanks


Wha? That cost 397 Bytes...
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Joined: 17 Mar 2019
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Discord: FoxPlays#5323
Github ID: 48643589
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: [Mini-mod] NoMultiM - No more Multiplayer Monsters!

Postby HUGEGUTS » Fri Jul 19, 2019 9:02 am

Great stuff! Bosses on TNT/Plutonia's first maps are stupid regardless of player count. However there is an issue: the mod removes not only monsters, but multiplayer weapons too. This breaks LegenDoom, as legendary weapons immediately despawn. Playing on latest (4.1.3) version of gzdoom.

EDIT: Nevermind, this is not an issue with multi weapons in general, but exactly with LegenDoom ones. Seems they are considered monsters lol.
EDIT1: Exactly that, LD weapon pickups have ISMONSTER flag. Fixed by adding !e.Thing.bWeaponSpawn condition.
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