kMinimap attempts to recreate the automap in ZScript, allowing it to draw the minimap anywhere on the screen. It should work with any other mods.
CVars:
user bool ATMP_MapRotates = false;
Toggles whether the map or the player indicator arrow rotates.
user bool ATMP_MapBackground = true;
Toggles the flat color behind the lines on and off.
user bool ATMP_EnableMap = true;
Toggles the entire thing on and off.
user int ATMP_MapX = 100;
Left edge position of map on screen.
user int ATMP_MapY = 100;
Top edge position of map on screen.
user int ATMP_MapSize = 200;
Height and width in pixels.
user float ATMP_MapScale = 0.5;
Scale of map within box. "Zoom" if you will.
user float ATMP_BackgroundAlpha = 1.0;
Alpha of flat color background.
user float ATMP_MapAlpha = 1.0;
Alpha of lines and player indicator.[/list]
Issues:
- Does not work with minimap presets (i.e classic doom), only custom full screen automap colors set from the GZDoom automap menu.
- Colors aren't completely right.
- Shows secret door lines when it shouldn't.
- Performance could be further improved.

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